I Don't Wanna Be Leecher and ask gimme this gimme this but I Have One Question, and I Hope you will help me.. Its about my Pserver... I Would Like To Add Some NPC Which will give super +12 items 2sct with super gems.. But as i can see, on my Character.cs , only its declared additem as (ITEMID,Plus) CODE:
Code:
public void[B] AddItem[/B]([I]uint ID, byte Plus[/I])
Quote:
public void AddItem(uint ID, byte Plus)
{
Item I = new Item();
I.Plus = Plus;
I.ID = ID;
I.UID = (uint)Rnd.Next(10000000);
I.MaxDur = I.DBInfo.Durability;
I.CurDur = I.MaxDur;
if (I.UID == 0)
{
I.UID = (uint)Rnd.Next(10000000);
}
Inventory.Add(I);
MyClient.AddSend(Packets.AddItem(I, 0));
}
So I Know How To Make a NPC Which Gives Super Items +12 but no clue how should I Public AddItem(uint ID,byte Plus,byte soc1,byte soc2) cause I'm not that good "Coder" !
Here is the NPC Code For +12 Items
Code:
Code:
#region MyNpc7
case 412345:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, Welcome To Your God ! I Will Give You Free Items If You Are 70lvl +"));
GC.AddSend(Packets.NPCLink("Cool let me in.", 1));
GC.AddSend(Packets.NPCLink("Haa Ok Then", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I can gift you with some gear of specified profesion"));
GC.AddSend(Packets.NPCLink("FireTao L70 pack", 2));
GC.AddSend(Packets.NPCLink("WaterTao L70 pack", 3));
GC.AddSend(Packets.NPCLink("Warrior L70 pack", 4));
GC.AddSend(Packets.NPCLink("Trojan L70 pack", 5));
GC.AddSend(Packets.NPCLink("Archer L70 pack", 6));
GC.AddSend(Packets.NPCLink("Ninja L70 pack", 7));
GC.AddSend(Packets.NPCLink("Weps pack L70", 8));
GC.AddSend(Packets.NPCLink("No, thanks.", 255));
GC.AddSend(Packets.NPCSetFace(15));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 0)
{
GC.AddSend(Packets.NPCSay("Welcome To My Seller But ur not lvl 70 yet!"));
GC.AddSend(Packets.NPCLink("Damn.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.AddItem(134069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(152129, 12); //brac
GC.MyChar.AddItem(121129, 12); //Bag
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.MyChar.AddItem(134069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(152129, 12); //brac
GC.MyChar.AddItem(121129, 12); //Bag
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.AddItem(131069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 5)
{
GC.MyChar.AddItem(130069, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 6)
{
GC.MyChar.AddItem(133049, 12); //Robe
GC.MyChar.AddItem(117069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 7)
{
GC.MyChar.AddItem(135069, 12); //Robe
GC.MyChar.AddItem(112069, 12); //Earring
GC.MyChar.AddItem(120129, 12); //Neck
GC.MyChar.AddItem(150139, 12); //Ring
GC.MyChar.AddItem(160139, 12); //boots
GC.MyChar.AddItem(202009, 12); //Star
GC.MyChar.AddItem(201009, 12); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 8)
{
GC.MyChar.AddItem(421139, 12); //BS
GC.MyChar.AddItem(420139, 12); //S
GC.MyChar.AddItem(410139, 12); //B
GC.MyChar.AddItem(480139, 12); //C
GC.MyChar.AddItem(561139, 12); //W
GC.MyChar.AddItem(560139, 12); //SP
GC.MyChar.AddItem(601139, 12); //k
GC.MyChar.AddItem(500129, 12); //Bo
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
Sorry For Bothering you






