Alright, so (imo) surprisingly, Infamous released a (again, imo) good source.
At first, I thought it was a horrible thing, however after speaking to Korvacs and thinking about it, I changed my mind. This could be a perfect opportunity to gain interest in Conquer PServers.
Korvacs convinced me this could change the community. At this moment, we're all trying to 'fix' and 'rewrite' functions in existing sources. But with this release, we could focus on adding new content and extending servers. This means servers can focus on entertainment, instead of stability.
Another great thing about this release is that this is full of good code, in contrast to most public sources around (no, not all.). I personally remember learning a lot from CoEmu (5095 if I remember correctly), which was no where as good as this one (with all respect). This could learn newcomers, and those who are still interested in learning, great new techniques, at least it did for me.
However, how should the community handle this?
Should we start writing thousands of guides on how this works? Or should we focus on adding some things which were lost or damaged (afaik, the npc and item scripts are lost)? Should we make this 'up-to-date' or should we add missing features? Or are we all going to work on our own source of which 100's of them are released? I don't know what should nor what will happen. I can only hope 'good' coders will start releasing once again, writing guides etc. Please, do not release your own 'version' of this source, instead you should release whatever you add. At least imo.
Wall of text, I know, but after all I believe we should handle this correctly instead of making a big mess.
I don't know if it's that I've 'lost faith' but I don't see the point in releasing additions to a source 99 pct of people won't be able to setup in the first place..
I consider it an AMAZING reference but not something I'd ever want to use to actually host a server (although now thinking about it, that would be kinda cool to do)
I've got the source up & running for a long time already.
I think thats most important at first.
After getting it working, I simply studied the source, than I started editing it.
First thing I would do at that stage is either modifying the db system or recovering / adding the NPC script files.
I've got the source up & running for a long time already.
I think thats most important at first.
After getting it working, I simply studied the source, than I started editing it.
First thing I would do at that stage is either modifying the db system or recovering / adding the NPC script files.
cabal discussion. and program discussion xtrap killer 08/02/2009 - Cabal Online - 1 Replies now alot of people had the chance of trying how to hack and such, google only gave me small hints on bypassing and factors. on my search of learning how to bypass xtrap i came across an interesting pogram... " Xtrap Killer 2279"
a person named of Irius or some sort made the program.
Cheat Engine :: View topic - X-trap Killer 2275
it was at the cheatengine site so i thought maybe the community can take a look at it! since this is trusting enough.
i managed to understand how to...
Binary Discussion Discussion 04/08/2009 - CO2 Private Server - 10 Replies I dont think thats going to work, youve just made yourself a hell of alot of work :rolleyes:
Would be better to ban advertising servers in this section since 90% of people moved over to binarys anyway, theres barely any source code released because everyone either uses LOFT or the binarys, neither of which really need code (LOFT needs a complete rewrite but nothing really specific)
I would release a few things but all i can only really give out is some classes, all of my systems are...
tw help (discussion) 09/15/2008 - Perfect World - 0 Replies It's very useful to know enemy's positions during TW (see spots on map not only allies also enemies)
Has anybody ideas on this point? (How to realise this?)
Or server doesn't send information permanently about all who enters tw?
SV 1.17 Discussion 08/08/2007 - Conquer Online 2 - 1 Replies Question: Did anybody notice how aaaassss's code was the exact same as anantasia's in every single way.
alloc(newmem,2048) //2kb should be enough
label(exit)
label(returnhere)
<span style='color:red'>4240EC: