I've been having problems with my chat from Conquer 1.0. I'm using the 4267 client. Is it my coding or is there something wrong with the way the client handles chat input? Is there a way to even fix it?
I'll type something in and it'll add **** to it afterwords like this:
It's probably the client but let me know...
Sincerely,
Fang
The message is spawned to the game before it's sent to my message packet. So... it's either a spawning problem (if that's how chat messages are spawned) OR a client problem.
This was actually a problem on official for some people. I forget how it was fixed, but I too had the problem for a short while. But.. I'm not sure if it was because of my proxy bot or not at the time. I mostly only passed packet through and didn't touch them. Don't remember
This was actually a problem on official for some people. I forget how it was fixed, but I too had the problem for a short while. But.. I'm not sure if it was because of my proxy bot or not at the time. I mostly only passed packet through and didn't touch them. Don't remember
I'm using an official client now... same problem =\
If I use those offsets, it doesn't work. Those offsets I use for the serialize version of the packet (for login and such). Here's my Deserialize Message packet:
Code:
public void Deserialize(byte[] Bytes)
{
this.Color = BitConverter.ToUInt32(Bytes, 4);
this.ChatType = BitConverter.ToUInt32(Bytes, 8);
this._From = Encoding.ASCII.GetString(Bytes, 18, Bytes[17]);
this._To = Encoding.ASCII.GetString(Bytes, 19 + this._From.Length, Bytes[18 + this._From.Length]);
this.Message = Encoding.ASCII.GetString(Bytes, (21 + this._From.Length) + this._To.Length, Bytes[(20 + this._From.Length) + this._To.Length]);
// I took this from Hybrid's source xP
}
Ok well, turns out you are using the offsets i told you to use, dunno how you managed that one but oh well.
Also you not sending the players UID in the packet, it should go directly after the chattype, and if that doesnt fix it then its something you have done in your source, since i have the chat packet working perfectly on an official 4267 client.
Ok well, turns out you are using the offsets i told you to use, dunno how you managed that one but oh well.
I know how to code packets... Saint taught me that when I was helping Tommy develop Elite CoEmu.
Quote:
Originally Posted by Korvacs
Also you not sending the players UID in the packet, it should go directly after the chattype, and if that doesnt fix it then its something you have done in your source, since i have the chat packet working perfectly on an official 4267 client.
I should have thought of that... it's in the other patches. Thanks.
I put it at offset 12... still not working. =\ It still sends random characters.
Here's the new one now:
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