1st rb
Result: 101
Code:
byte Reborns = 1;
uint Damage = 0;
uint ExtraDamage = 0;
Damage = 100;
uint olddamage = 0;
olddamage = Damage;
ExtraDamage = Damage / 100 * Reborns;
Damage = olddamage += ExtraDamage;
Console.WriteLine("Damage: " + Damage);
Console.ReadLine();
2nd rb
Result: 102
Code:
byte Reborns = 2;
uint Damage = 0;
uint ExtraDamage = 0;
Damage = 100;
uint olddamage = 0;
olddamage = Damage;
ExtraDamage = Damage / 100 * Reborns;
Damage = olddamage += ExtraDamage;
Console.WriteLine("Damage: " + Damage);
Console.ReadLine();
So it is actually working