u mean like, clicking on item and then sends a window show what to do?
example on how you could do it.
in npcdialog put this:
Code:
case 188833://Change to id u want
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("You can find the next clue near BirdIsland."));
GC.AddSend(Packets.NPCSetFace(0));
GC.AddSend(Packets.NPCFinish());
}
break;
}
Now in character.cs where the items are:
Code:
#region QuestItem
case 188833://Item id
{
MyClient.DialogNPC = 188833;//Make sure u change this to the npc id
NewestCOServer.PacketHandling.NPCDialog.Handle(MyClient, null, 188833, 0);//Make sure u change this to the npc id
MyClient.EndSend();
break;
}
#endregion
Now make sure u add this in npc.txt
Code:
188833 6217 2 67 5000 55 55
Dat should open up a window with text, when use item.
is what i used for bound item quest.