Would be nice if you would release some code snippets here until u releas a revision ( or not as u stated earlier) Good luck on the project. Hope i can get this one in my hand =)
If you want to see a code snippet from anything of the source, just request it and I might reply instantly. Anyway, mobs have been implemented. I'm coding the action system now.
Good luck on this. I hope it turns out well. I'll definitely be following this thread and hope to maybe learn a few things from your coding if you do in fact release. Anyway, keep up the good work.
Heya, I've been working on it for a few hours now. I wrote an IPC library file for both client and server, the npc server is in progress along with the database server now. The choice of filetype is binary, if someone prefers something else then feel free to tell me.
Artificial Intelligence and mobs are implemented;
-Move in aggresive range
-Attack in attack range
-Melee + Magical attacks
-Run away to spawn x, y when mob reaches run-away limit (33% chance of running away)
-Surround target, once the group is full other mobs can't join unless the mob's attacks are of magical type.
-Mobs respawn like retail co. (Smoke pops out and once the spawn interval has been passed the mob will be respawned with the spawn effect)
-Mobs won't attack you while flying, only of magical type.