Steed Skill Seller:
Code:
case 100983:
{
if (option == 0)
{
GC.AddSend(Packets.NPCSay("Hello. I'm the mount trainer. I'm selling mount skill. Are you interested?"));
GC.AddSend(Packets.NPCLink("Learn Riding Skill for 1 million CPs.", 4));
GC.AddSend(Packets.NPCLink("Learn Spook Skill for 500 thousand CPs.", 5));
GC.AddSend(Packets.NPCLink("Learn WarCry Skill for 500 thousand CPs.", 6));
GC.AddSend(Packets.NPCLink("No. Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (option == 4)
{
if (GC.MyChar.CPs >= 1000000)
{
GC.MyChar.CPs -= 1000000;
GC.MyChar.RWSkill(new Game.Skill() { ID = 7001, Lvl = 0, Exp = 0 });
GC.AddSend(Packets.NPCSay("You have learned Riding Skill."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough CPs."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (option == 5)
{
if (GC.MyChar.CPs >= 500000)
{
GC.MyChar.CPs -= 500000;
GC.MyChar.RWSkill(new Game.Skill() { ID = 7002, Lvl = 0, Exp = 0 });
GC.AddSend(Packets.NPCSay("You have learned Spook Skill."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough CPs."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (option == 6)
{
if (GC.MyChar.Silvers >= 500000)
{
GC.MyChar.Silvers -= 500000;
GC.MyChar.RWSkill(new Game.Skill() { ID = 7003, Lvl = 0, Exp = 0 });
GC.AddSend(Packets.NPCSay("You have learned Warcry Skill."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough CPs."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
Bless NPC:
Code:
#region Ethereal
case 35015:
{
if (option == 0)
{
GC.AddSend(Packets.NPCSay("Hello. I can put a bless on your items for tortoise gems."));
GC.AddSend(Packets.NPCLink("Bless Equipment.", 9));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = false;
}
else if (option == 9)
{
GC.AddSend(Packets.NPCSay("Choose the equipment you want to bless."));
GC.AddSend(Packets.NPCLink("Headgear", 1));
GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
GC.AddSend(Packets.NPCLink("Armor", 3));
GC.AddSend(Packets.NPCLink("Weapon", 4));
GC.AddSend(Packets.NPCLink("Shield", 5));
GC.AddSend(Packets.NPCLink("Ring", 6));
GC.AddSend(Packets.NPCLink("Boots", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (option >= 1 && option <= 8)
{
Game.Item I = GC.MyChar.Equips.Get((byte)(option));
if (I.Bless != 7)
{
byte TortoiseNeed = 0;
if (I.Bless == 0)
TortoiseNeed = 5;
else if (I.Bless == 1)
TortoiseNeed = 1;
else if (I.Bless == 3)
TortoiseNeed = 3;
else if (I.Bless == 5)
TortoiseNeed = 5;
if (!GC.Agreed)
{
GC.AddSend(Packets.NPCSay("You need " + TortoiseNeed + " Super Tortoise to upgrade the equipment. Do you want it?"));
GC.AddSend(Packets.NPCSay("Your item current bless is " + I.Bless + "."));
if (I.Bless != 0)
GC.AddSend(Packets.NPCSay("It will become " + (I.Bless + 2) + "."));
GC.AddSend(Packets.NPCLink("Yes.", option));
GC.AddSend(Packets.NPCLink("Nevermind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.InventoryContains(700073, TortoiseNeed, GC))
{
GC.MyChar.EquipStats((byte)(option), false);
for (byte i = 0; i < TortoiseNeed; i++)
GC.MyChar.RemoveItem(700073, 1, GC);
//GC.MyChar.RemoveItem(GC.MyChar.NextItem(700073));
if (I.Bless == 0)
I.Bless = 1;
else
I.Bless += 2;
GC.MyChar.Equips.Replace((byte)(option), I, GC.MyChar);
GC.MyChar.EquipStats((byte)(option), true);
GC.AddSend(Packets.NPCSay("Here you are. It's done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Tortoise Gems."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("You cannot upgrade an item's bless which is already at the maximum."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
Can you please make an else on it... because in this code it will continue to put a bless on the item even though you didn't equip the items..
Durability Repair:
Code:
#region GloryArtisan NPC
case 10065:
{
if (option == 0)
{
OptionText("Hello. I can repair you items durability for just 1 DragonBall. Interested?", GC);
OptionLink("Yes. Please.", 10, GC);
OptionLink("Just passing by.", 255, GC);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = false;
}
else if (option == 10)
{
OptionText("Choose the equipment you want to fixed durability", GC);
OptionLink("Headgear", 1, GC);
OptionLink("Necklace/Bag", 2, GC);
OptionLink("Armor", 3, GC);
OptionLink("Weapon", 4, GC);
OptionLink("Shield", 5, GC);
OptionLink("Ring", 6, GC);
OptionLink("Boots", 8, GC);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (option >= 1 && option <= 8)
{
Game.Item I = GC.MyChar.Equips.Get(option);
I.MaxDur = 7099;
I.CurDur = 7099;
{
if (!GC.Agreed)
{
OptionText("You need a DragonBall. Are you ready?", GC);
OptionLink("Yes.", option, GC);
OptionLink("Forget it.", 255, GC);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.InventoryContains(1088000, 1, GC))
{
GC.MyChar.RemoveItem(1088000, 1, GC);
I.MaxDur = 7099;
I.CurDur = 7099;
GC.MyChar.Equips.Replace(option, I, GC.MyChar);
GC.MyChar.EquipStats(option, true);
OptionText("Here you are. It's done.", GC);
OptionLink("Thanks.", 255, GC);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
OptionText("You don't have a DragonBall.", GC);
OptionLink("Damn.", 255, GC);
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
}
break;
}
#endregion
Can you please help me put an else on it... because in this it will continue repairing the item even though you didn't equip the item. Thanks.






