Code:
#region Sunfer
case 123456:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("So you feel like getting 3rd reborn? Well then you came to the right place. In order to get 3rd reborn you need to be level 120 and have a 1kk CP's"));
GC.AddSend(Packets.NPCLink("I want 3rd reborn", 1));
GC.AddSend(Packets.NPCLink("Nope, you're mistaken.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
if (GC.MyChar.Reborns < 3)
{
GC.AddSend(Packets.NPCSay("Well lets get this reborning on its way."));
GC.AddSend(Packets.NPCLink("Im ready", 2));
GC.AddSend(Packets.NPCLink("I have changed my mind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You are already 3rd reborn, How dare you fool me."));
GC.AddSend(Packets.NPCLink("I shall leave.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 2)
{
if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
{
if (GC.MyChar.Job % 10 == 5)
{
if (GC.MyChar.CPs >= 1000000)
{
GC.MyChar.CPs -= 1000000;
GC.AddSend(Packets.NPCSay("Do you want me to bless your equipment, Or would you rather have a luxory super gem of your choice"));
GC.AddSend(Packets.NPCLink("Luxory Gem", 30));
GC.AddSend(Packets.NPCLink("Bless", 31));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("All you need is 1kk CP's, how sad."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You must be a Master in your class or i will nto be able to help you on your journey"));
GC.AddSend(Packets.NPCLink("Damnit", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You are not high enough level, Pleas go do some leveling and when you are ready you may come see me again"));
GC.AddSend(Packets.NPCLink("You got it. ", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 30 || Control == 31)
{
if (Control == 30)
{
GC.MyChar.addBless = 0;
GC.MyChar.SuperGem = 1;
GC.AddSend(Packets.NPCSay("Choose wicth luxory gem you want"));
GC.AddSend(Packets.NPCLink("Luxory Dragon", 43));
GC.AddSend(Packets.NPCLink("Luxory Phoenix", 33));
GC.AddSend(Packets.NPCLink("Luxory Fury", 53));
GC.AddSend(Packets.NPCLink("Luxory Moon", 93));
GC.AddSend(Packets.NPCLink("Luxory Rainbow", 63));
GC.AddSend(Packets.NPCLink("Next", 64));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 31)
{
GC.MyChar.addBless = 1;
GC.MyChar.SuperGem = 0;
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
GC.AddSend(Packets.NPCLink("Trojan", 3));
GC.AddSend(Packets.NPCLink("Warrior", 4));
GC.AddSend(Packets.NPCLink("Archer", 5));
GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
GC.AddSend(Packets.NPCLink("FireTaoist", 7));
GC.AddSend(Packets.NPCLink("Ninja", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 64)
{
GC.AddSend(Packets.NPCLink("Luxory Kylin", 73));
GC.AddSend(Packets.NPCLink("Luxory Violet", 83));
GC.AddSend(Packets.NPCLink("Luxory Glory", 153));
GC.AddSend(Packets.NPCLink("Luxory Thunder", 133));
GC.AddSend(Packets.NPCLink("Back", 30));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control >= 33 && Control <= 153)
{
byte Gem = (byte)(Control - 30);
GC.MyChar.SuperGem = Gem;
GC.AddSend(Packets.NPCSay("Which class would you like to be reborn to, But choose wisely because you only have one chance."));
GC.AddSend(Packets.NPCLink("Trojan", 3));
GC.AddSend(Packets.NPCLink("Warrior", 4));
GC.AddSend(Packets.NPCLink("Archer", 5));
GC.AddSend(Packets.NPCLink("WaterTaoist", 6));
GC.AddSend(Packets.NPCLink("FireTaoist", 7));
GC.AddSend(Packets.NPCLink("Ninja", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control >= 3 && Control <= 8)
{
if (GC.MyChar.Level >= 120 || GC.MyChar.Job == 135 && GC.MyChar.Level >= 110)
{
if (GC.MyChar.SuperGem != 0)
{
GC.MyChar.AddItem((uint)(700000 + GC.MyChar.SuperGem));
}
else if (GC.MyChar.addBless != 0)
{
#region HG
if (GC.MyChar.Equips.HeadGear.ID != 0)
{
if (GC.MyChar.Equips.HeadGear.Bless == 0)
{
GC.MyChar.Equips.HeadGear.Bless = 1;
goto Over;
}
}
#endregion
#region Necklace
if (GC.MyChar.Equips.Necklace.ID != 0)
{
if (GC.MyChar.Equips.Necklace.Bless == 0)
{
GC.MyChar.Equips.Necklace.Bless = 1;
goto Over;
}
}
#endregion
#region Ring
if (GC.MyChar.Equips.Ring.ID != 0)
{
if (GC.MyChar.Equips.Ring.Bless == 0)
{
GC.MyChar.Equips.Ring.Bless = 1;
goto Over;
}
}
#endregion
#region LeftHand
if (GC.MyChar.Equips.LeftHand.ID != 0)
{
if (GC.MyChar.Equips.LeftHand.Bless == 0)
{
GC.MyChar.Equips.LeftHand.Bless = 1;
goto Over;
}
}
#endregion
#region RightHand
if (GC.MyChar.Equips.RightHand.ID != 0)
{
if (GC.MyChar.Equips.RightHand.Bless == 0)
{
GC.MyChar.Equips.RightHand.Bless = 1;
goto Over;
}
}
#endregion
#region Boots
if (GC.MyChar.Equips.Boots.ID != 0)
{
if (GC.MyChar.Equips.Boots.Bless == 0)
{
GC.MyChar.Equips.Boots.Bless = 1;
goto Over;
}
}
#endregion
#region Gourd
if (GC.MyChar.Equips.Gourd.ID != 0)
{
if (GC.MyChar.Equips.Gourd.Bless == 0)
{
GC.MyChar.Equips.Gourd.Bless = 1;
goto Over;
}
}
#endregion
#region Garment
if (GC.MyChar.Equips.Garment.ID != 0)
{
if (GC.MyChar.Equips.Garment.Bless == 0)
{
GC.MyChar.Equips.Garment.Bless = 1;
goto Over;
}
}
#endregion
#region Fan
if (GC.MyChar.Equips.Fan.ID != 0)
{
if (GC.MyChar.Equips.Fan.Bless == 0)
{
GC.MyChar.Equips.Fan.Bless = 1;
goto Over;
}
}
#endregion
#region Tower
if (GC.MyChar.Equips.Tower.ID != 0)
{
if (GC.MyChar.Equips.Tower.Bless == 0)
{
GC.MyChar.Equips.Tower.Bless = 1;
goto Over;
}
}
#endregion
}
Over:
if (Control == 3) GC.MyChar.RebornCharacter3(11);
if (Control == 4) GC.MyChar.RebornCharacter3(21);
if (Control == 5) GC.MyChar.RebornCharacter3(41);
if (Control == 6) GC.MyChar.RebornCharacter3(132);
if (Control == 7) GC.MyChar.RebornCharacter3(142);
if (Control == 8) GC.MyChar.RebornCharacter3(51);
}
}
else if (Control == 200)
{
GC.AddSend(Packets.NPCSay("Alright I'll need an DragonBall."));
GC.AddSend(Packets.NPCLink("Okay here is it.", 201));
GC.AddSend(Packets.NPCLink("Its too expensive.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 201)
{
if (GC.MyChar.Reborns > 0)
{
if (GC.MyChar.InventoryContains(1088000, 1))
{
Game.Item DB = null;
foreach (Game.Item I in GC.MyChar.Inventory)
if (I.ID == 1088000)
{ DB = I; break; }
if (DB != null)
{
int AllAtributes = GC.MyChar.Str +
GC.MyChar.Agi +
GC.MyChar.Spi +
GC.MyChar.Vit + GC.MyChar.StatPoints;
GC.MyChar.Str = 0;
GC.MyChar.Agi = 0;
GC.MyChar.Spi = 0;
GC.MyChar.Vit = 1;
GC.MyChar.StatPoints = (ushort)(AllAtributes - 1);
GC.MyChar.CurHP = 1;
GC.MyChar.RemoveItem(DB);
GC.AddSend(Packets.NPCSay("Okay, Done."));
GC.AddSend(Packets.NPCLink("Thank you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("You dont have the dragonball..."));
GC.AddSend(Packets.NPCLink("Ahh.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("Your not reborn...Come back when you are reborned."));
GC.AddSend(Packets.NPCLink("Alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
Code:
if (Control == 3) GC.MyChar.RebornCharacter(11);
if (Control == 4) GC.MyChar.RebornCharacter(21);
if (Control == 5) GC.MyChar.RebornCharacter(41);
if (Control == 6) GC.MyChar.RebornCharacter(132);
if (Control == 7) GC.MyChar.RebornCharacter(142);
if (Control == 8) GC.MyChar.RebornCharacter(51);
Code:
if (Control == 3) GC.MyChar.RebornCharacter3(11);
if (Control == 4) GC.MyChar.RebornCharacter3(21);
if (Control == 5) GC.MyChar.RebornCharacter3(41);
if (Control == 6) GC.MyChar.RebornCharacter3(132);
if (Control == 7) GC.MyChar.RebornCharacter3(142);
if (Control == 8) GC.MyChar.RebornCharacter3(51);
Code:
public void RebornCharacter3(byte ToJob)
{
try
{
for (byte i = 1; i < 9; i++)
if (i != 7 || i != 8)
{
Item I = Equips.Get(i);
if (I.ID != 0)
{
EquipStats(i, false);
ItemIDManipulation IDM = new ItemIDManipulation(I.ID);
IDM.LowestLevel(i);
I.ID = IDM.ToID();
Equips.Replace(i, I, this);
EquipStats(i, true);
}
}
else
{
Item I = Equips.Get(i);
Equips.Replace(i, I, this);
}
if (Equips.Fan.ID != 0)
{
Inventory.Add(Equips.Get(10));
EquipStats(10, false);
Game.World.Spawn(this, false);
Equips.UnEquip(10, this);
}
if (Equips.Tower.ID != 0)
{
Inventory.Add(Equips.Get(11));
EquipStats(11, false);
Game.World.Spawn(this, false);
Equips.UnEquip(11, this);
}
}
catch { }
Reborns++;
byte ExtraStat = 0;
if (Level >= 120)
ExtraStat = (byte)((-120 + Level) * 3 + Reborns * 10 + 45);
else
ExtraStat = (byte)(Reborns * 10);
StatPoints = ExtraStat;
Level = 15;
Experience = 0;
foreach (Skill S in Skills.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, S.ID, 0, 0, 109));
}
foreach (Prof P in Profs.Values)
{
MyClient.AddSend(Packets.GeneralData(EntityID, P.ID, 0, 0, 108));
}
Skills.Clear();
Profs.Clear();
#region Archer2
#region Arch-Arch
if (PreviousJob == 45 && Job == 45)
{
Top = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000, Lvl = 0, Exp = 0 });
}
else
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Arch-Fire
else if (PreviousJob == 45 && Job == 145)
{
Top = 145;
if (ToJob == 11 || ToJob == 21 || ToJob == 41)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 10010, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Arch-Tro
if (PreviousJob == 45 && Job == 15)
{
Top = 15;
if (ToJob == 41 || ToJob == 132 || ToJob == 142 || ToJob == 51)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 3050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Arch-War
if (PreviousJob == 45 && Job == 25)
{
Top = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1015, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21 || ToJob == 41)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1025, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Arch-Water
if (PreviousJob == 45 && Job == 135)
{
Top = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 10010, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Arch-Nin
if (PreviousJob == 45 && Job == 55)
{
Top = 55;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6004, Lvl = 0, Exp = 0 });
}
}
#endregion
#endregion
#region Trojan2
#region Tro-Arch
if (PreviousJob == 15 && Job == 45)
{
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5000, Lvl = 0, Exp = 0 });
}
else
{
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Tro-Fire
if (PreviousJob == 15 && Job == 145)
{
Top = 145;
if (ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Tro-Tro
if (PreviousJob == 15 && Job == 15)
{
Top = 15;
if (ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 21)
{
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Tro-War
if (PreviousJob == 15 && Job == 25)
{
Top = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1015, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1025, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Tro-Water
if (PreviousJob == 15 && Job == 135)
{
Top = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Tro-Nin
if (PreviousJob == 15 && Job == 55)
{
Top = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6003, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6004, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6011, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6010, Lvl = 0, Exp = 0 });
}
else
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
}
#endregion
#endregion
#region Ninja2
#region Nin-Arch
if (PreviousJob == 55 && Job == 45)
{
Top = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5000, Lvl = 0, Exp = 0 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 142 || ToJob == 132)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Nin-Fire
{
Top = 145;
if (PreviousJob == 55 && Job == 145)
{
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
}
}
#endregion
#region Nin-Tro
if (PreviousJob == 55 && Job == 15)
{
Top = 15;
if (ToJob == 41 || ToJob == 51 || ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Nin-War
if (PreviousJob == 55 && Job == 25)
{
Top = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1015, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1025, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Nin-Water
if (PreviousJob == 55 && Job == 135)
{
Top = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Nin-Nin
if (PreviousJob == 55 && Job == 55)
{
Top = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 6000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6002, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6003, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6004, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6010, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6011, Lvl = 0, Exp = 0 });
}
else
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
}
#endregion
#endregion
#region Fire2
#region Fire-Arch
if (PreviousJob == 145 && Job == 45)
{
Top = 45;
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
#endregion
#region Fire-Fire
if (PreviousJob == 145 && Job == 145)
{
Top = 145;
if (ToJob == 41 || ToJob == 11 || ToJob == 51 || ToJob == 21)
{
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Fire-Tro
if (PreviousJob == 145 && Job == 15)
{
Top = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3050, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Fire-War
if (PreviousJob == 145 && Job == 25)
{
Top = 25;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1015, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1025, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Fire-Water
if (PreviousJob == 145 && Job == 135)
{
Top = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 21 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Fire-Nin
if (PreviousJob == 145 && Job == 55)
{
Top = 55;
if (ToJob == 51)
{
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else
{
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
}
#endregion
#endregion
#region War2
#region War-Arch
if (PreviousJob == 25 && Job == 45)
{
Top = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 5000, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
}
#endregion
#region War-Fire
if (PreviousJob == 25 && Job == 145)
{
Top = 145;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 25)
{
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
}
}
#endregion
#region War-Tro
if (PreviousJob == 25 && Job == 15)
{
Top = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3050, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
}
}
#endregion
#region War-War
if (PreviousJob == 25 && Job == 25)
{
Top = 25;
if (ToJob == 41 || ToJob == 142)
{
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1015, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1025, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
}
#endregion
#region War-Water
if (PreviousJob == 25 && Job == 135)
{
Top = 135;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1025, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
}
else if (ToJob == 51)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
}
#endregion
#region War-Nin
if (PreviousJob == 25 && Job == 55)
{
Top = 55;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
else
{
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6002, Lvl = 0, Exp = 0 });
}
}
#endregion
#endregion
#region Water2
#region Water-Arch
if (PreviousJob == 135 && Job == 45)
{
Top = 45;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
else
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5002, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Water-Fire
if (PreviousJob == 135 && Job == 145)
{
Top = 145;
if (ToJob == 11 || ToJob == 21 | ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1000, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1001, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1120, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3080, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Water-Tro
if (PreviousJob == 135 && Job == 15)
{
Top = 15;
if (ToJob == 41 || ToJob == 142 || ToJob == 132 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1190, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1110, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1270, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 5100, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3050, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Water-War
if (PreviousJob == 135 && Job == 25)
{
Top = 25;
if (ToJob == 41)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1350, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1280, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 11 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1015, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1320, Lvl = 0, Exp = 0 });
}
else if (ToJob == 21)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1020, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1040, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3060, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1025, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Water-Water
if (PreviousJob == 135 && Job == 135)
{
Top = 135;
if (ToJob == 11 || ToJob == 21 || ToJob == 41 || ToJob == 51)
{
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
}
else if (ToJob == 132)
{
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
}
else if (ToJob == 142)
{
NewSkill(new Skill() { ID = 1050, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1055, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1175, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 3090, Lvl = 0, Exp = 0 });
}
}
#endregion
#region Water-Nin
if (PreviousJob == 135 && Job == 55)
{
Top = 55;
NewSkill(new Skill() { ID = 1005, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1085, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1090, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1095, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 1195, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 6001, Lvl = 0, Exp = 0 });
}
#endregion
#endregion
Job = ToJob;
NewSkill(new Skill() { ID = 9876, Lvl = 0, Exp = 0 });
NewSkill(new Skill() { ID = 4000, Lvl = 0, Exp = 0 });
Database.GetStats(this);
MyClient.LocalMessage(2000, "Congratulations! You are now reborn. All your skills and proficiency are gone.");
World.SendMsgToAll("SYSTEM", Name + " has got 3rd reborn!", 2011, 0);
}
If someone could help, i'd appreciate it alot.
Thanks for your time.






