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New Jobs.
Discussion on New Jobs. within the CO2 Private Server forum part of the Conquer Online 2 category.
05/22/2010, 13:06
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#1
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New Jobs.
Well im wondering if its possible to make new jobs to conquer. like u start at L1 without a job. and then when ur lvl 15 u can go to promotion center and get a job. the job will be something like Murder,DrugDealer,MedicMan,MagicMan, etc.
is it only to make a client that have one job instead of the 3-5 jobs?
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05/22/2010, 13:17
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#2
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You need do to stuff clientside for that.
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05/22/2010, 14:16
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#3
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Quote:
Originally Posted by MonstersAbroad
You need do to stuff clientside for that.
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i know  but it shouldn't be so hard to do that? i mean, i think clienside is more easy than the serverside is  .. some1 agree with me or eny suggestion?
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05/22/2010, 17:20
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#4
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Quote:
Originally Posted by JoieJones90
i know  but it shouldn't be so hard to do that? i mean, i think clienside is more easy than the serverside is  .. some1 agree with me or eny suggestion?
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It's very easy to do. Basically there is a job list in the ini folder. You can edit, change or add to those to make different job numbers have different text. Then modify it server side and you're basically good to go.
Simply start everyone off with lets say job id #1 which could be "None" or "Trainee" or something like that and then change the job id based on what the player chooses.
As for the character creation I can think of a few ways to do it.
#1 You can do some fairly serious client editing to change the char creation window + some server side editing so that only one class is available or w/e. Fairly in depth editing and would be a pain for people playing.
#2: Make your registration script when people make an account simply create the character. Quite simple to do really... Just ask the player what they want the character name, gender and size to be and run a check to see if it's valid. if so create the account and character in your sql database (or flatfile if that's what you are using)
As for item permissions, simply re-write the itemtype.dat client side to change job descriptions and such. Then server side run all your checks to see if an item can be equipped by a certain class.
It's all simple stuff but it's a TON of legwork to completely change classes because there are thousands of entries in the itemtype plus all the other client editing and server side work... Still, if you wanna do and have the time it it's quite simple
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05/22/2010, 17:36
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#5
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pro4never is right. its VERY simple to do.
it just takes time to actually do it right. I would recommend the registration idea of pro4nevers'. it's easy to do, and it works. you don't have to learn a lot and it makes it easier on the players.
if you need any help, I like your idea and would like to help out.
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05/22/2010, 18:36
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#6
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Quote:
Originally Posted by DePredaTe
pro4never is right. its VERY simple to do.
it just takes time to actually do it right. I would recommend the registration idea of pro4nevers'. it's easy to do, and it works. you don't have to learn a lot and it makes it easier on the players.
if you need any help, I like your idea and would like to help out.
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Quote:
Originally Posted by pro4never
It's very easy to do. Basically there is a job list in the ini folder. You can edit, change or add to those to make different job numbers have different text. Then modify it server side and you're basically good to go.
Simply start everyone off with lets say job id #1 which could be "None" or "Trainee" or something like that and then change the job id based on what the player chooses.
As for the character creation I can think of a few ways to do it.
#1 You can do some fairly serious client editing to change the char creation window + some server side editing so that only one class is available or w/e. Fairly in depth editing and would be a pain for people playing.
#2: Make your registration script when people make an account simply create the character. Quite simple to do really... Just ask the player what they want the character name, gender and size to be and run a check to see if it's valid. if so create the account and character in your sql database (or flatfile if that's what you are using)
As for item permissions, simply re-write the itemtype.dat client side to change job descriptions and such. Then server side run all your checks to see if an item can be equipped by a certain class.
It's all simple stuff but it's a TON of legwork to completely change classes because there are thousands of entries in the itemtype plus all the other client editing and server side work... Still, if you wanna do and have the time it it's quite simple
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going to try out my idea when i come home  in about 2 hourds  i can msg here again when im back and i hope the idea works
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05/22/2010, 18:49
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#7
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I just had an interesting thought...
I'm not the greatest with modern web design (never got into php/flash/java much) but couldn't you do a full proper character creation system right on the website rather than ingame? I mean the client one is made in flash... hell you could probably steal most of the assets from the game (yay for lawsuits!) and then you wouldn't end up with some stupid bland php form
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05/22/2010, 18:53
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#8
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yeah, totally. you could actually even make the whole thing on the website. i know PHP and HTML but I dont know about flash. if you knew it, you could definitely make a whole character creation there. it would be a lot more exciting than just another form to fill out.
that would be freakin' tight.
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05/22/2010, 20:04
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#9
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Quote:
Originally Posted by DePredaTe
yeah, totally. you could actually even make the whole thing on the website. i know PHP and HTML but I dont know about flash. if you knew it, you could definitely make a whole character creation there. it would be a lot more exciting than just another form to fill out.
that would be freakin' tight.
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I'm extremely shocked that with all the templates and registration scripts made that no one has made something like that before... I mean from a coding standpoint it's nothing complicated.. a few extra sql queries to create the character and as for the graphics assets you could just take the flash files already in the client and modify them <_<...
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05/22/2010, 22:45
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#10
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Quote:
Originally Posted by pro4never
I'm extremely shocked that with all the templates and registration scripts made that no one has made something like that before... I mean from a coding standpoint it's nothing complicated.. a few extra sql queries to create the character and as for the graphics assets you could just take the flash files already in the client and modify them <_<...
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Quote:
Originally Posted by DePredaTe
yeah, totally. you could actually even make the whole thing on the website. i know PHP and HTML but I dont know about flash. if you knew it, you could definitely make a whole character creation there. it would be a lot more exciting than just another form to fill out.
that would be freakin' tight.
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well im learning all days on making sites. i can give a try to make a flashsite to make the character creation. i think it would be awsome if it works  going to start my project now 
Edit: i changed the proffesionalIds in ini folder of conquer and now i cant even connect to co-.- i have try to reinstall the server and the client but still not working:/
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05/22/2010, 23:52
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#11
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thats awesome. when you get done let me see your site, i wanna check it out.
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05/23/2010, 00:26
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#12
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If he want to make a new class like in real co, where you chosoe it from character creation, then is pretty hard, because he will need to edit the whole exe file. wich i dont think alot are skilled enough to
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05/23/2010, 00:55
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#13
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lol, u on drugs ? you dont need to edit the whole exe file lol!!!
role.dat start.dat and 7 ini files along with a few flash images...nothing to do with exe
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05/23/2010, 01:01
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#14
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you still need to edit the exe.
to make it run the new class.
with the ini files.
also if you knew you would need more then 7 ini files.
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05/23/2010, 07:22
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#15
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Quote:
Originally Posted by .Summer
you still need to edit the exe.
to make it run the new class.
with the ini files.
also if you knew you would need more then 7 ini files.
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Actually he's kinda right... the character creation window graphics and text are all controled by some flash files in the client and a few ini's. The job text ingame is all controlled by ini's and everything else can be done server side.
But you are right in that you can't completely redo the char creation process just in flash because it does still do all it's checks and packets through the. Exe
There is no reason he can't do what he wants in the client though... personally i like the idea of web creation more and more though.
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