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Updated CoMy 1.5

Discussion on Updated CoMy 1.5 within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Updated CoMy 1.5

Quote:
Originally Posted by MeGaMaX View Post
** New Npcs
** Drop Amended
** Lottery changed
** Birth Village Added - BR Npcs
** New COMANDS [GM] ex. / nin
** New COMANDS [Player] ex. / DESBUG

Note if your char bug in a portal with this command you will
teleported to twin city.

** New Garmets - / uglyduck / UnknownSuit / OrchidSuit / LilySuit / RoseSuit
** New items - ShoopingMall
** Ninja - Preservation Only [GM]

120 DragonEarring
120 DragonShield
135 TwinDragonRIng
135 BusterBlade


GoldTrophy
GoldPrize
GoldCup
BronzePrize
SilverPrize

System Donation Npc

**StarTower - 90%
**HeavenFan - 90%

All Katana From lvl 5 to 130
all Vest of ninja
all Veil of Ninja

GuildWar - Fixed 100%

guildwar added prize for GuildWiner

1st Reborn - 90%
2nd Reborn - 90%

Source :

DataBase :

Client :

Patchs :

WinRar PassWord : neotrix

By : Neotrix & MeGaMaX
aLL elitepvpers.com i need CoMY 1.5 Source Link is eror who members have upLoad pls...
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Old 05/19/2010, 20:32   #2
 
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This is wrong section D;
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Old 05/19/2010, 21:04   #3
 
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this looks good but the source link isnt working
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Old 05/19/2010, 22:18   #4
 
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@mrsurfer ; yea link isnt working
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Old 05/20/2010, 01:15   #5
 
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comy for 5017.
lol is a failure, damage calculation is ****** in it.
you can only hit 1 :P
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Old 05/20/2010, 08:36   #6
 
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Edit the quotes you put inside, no need for such huge images, it also make it look more like an advertise.
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Old 05/20/2010, 08:41   #7
 
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Quote:
Originally Posted by .Summer View Post
comy for 5017.
lol is a failure, damage calculation is ****** in it.
you can only hit 1 :P
Not saying that it's not a pos source (any 5017 trying to add ninja sucks) but attack calculations are not exactly a difficult thing to fix. Assuming stats and gears calxulate properly then all you need to do is change the actual atk calc. If not it's more work but still nothing too major.
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Old 05/20/2010, 15:09   #8
 
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Quote:
Originally Posted by pro4never View Post
Not saying that it's not a pos source (any 5017 trying to add ninja sucks) but attack calculations are not exactly a difficult thing to fix. Assuming stats and gears calxulate properly then all you need to do is change the actual atk calc. If not it's more work but still nothing too major.
The problem is not in the damage calculations thats whats wierd about it. damage calculation haven't been changed in anyways :P
the problem exist from somewhere else :P
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Old 05/21/2010, 03:09   #9
 
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Quote:
Originally Posted by .Summer View Post
The problem is not in the damage calculations thats whats wierd about it. damage calculation haven't been changed in anyways :P
the problem exist from somewhere else :P
Ahh should be simple enough to track down then.

90 pct chance the problem has to do with item calculations. It's probably not updating the clients stats when you add/remove items properly. Just do a console.writeline printing out character min/max atk and def/mdef whenever a item is added/removed and that should help you track down the problem quite quickly.

If for some reason there is no handling for adding stats in the source then that's a fairly serious problem (cause means you have to completely re-code it in). That can be time consuming and seems very unlikely to me that it's worth putting that kinda time into a apparently buggy 5017 source.
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Old 05/21/2010, 11:08   #10
 
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Not using comy anyway. putting ninjas in a 5017 source is just g*y.
Why not just take coemu and then you dont have all the problems with it.
if you choose to take comy, because it dont have talismans, then remove them from coemu
taking this is just a fail from the beggining
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