You need put this next:
Code:
if (Control == 1)
{
if (GC.MyChar.CPs >= 2000)
{
GC.MyChar.CPs -= 2000;
GC.MyChar.AddItem(723701);
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Cps."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
The full npc code:
Code:
case 30161:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, I can sell you a Exemption Token for a small price of 2000 CPs, do you want one?"));
GC.AddSend(Packets.NPCLink("Yes please.", 1));
GC.AddSend(Packets.NPCLink("No Thanks", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.CPs >= 2000)
{
GC.MyChar.CPs -= 2000;
GC.MyChar.AddItem(723701);
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Cps."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}