
hi,
it's been 7mo since I started development of this browser port / rebuild. originally just a research project and turned into many hurdles many changes many bugs (many headaches)
at a point now I think i want to open it to get a little feedback on systems, functionality (both client/server) and anything else you might suggest
my goal is to have na/eu/as servers with an interconnecting market/dungeon/raid system so that progress is not respective to geography. players can enjoy a good host for PvE and PvP but an economy runs worldwide as well as having a LFG system for dungeons 24/7.
I debated on a pure emulation and ultimately decided against it. .
you'll be able to collect pets, enjoy a much more in-depth arena system, make more of guilds, search market from a single NPC (

), grind for end-game sacred items, do some fishing, and embark on adventures with your friends and take on bosses for great loot.
the core system remains true to original conquer. gear, calcs (mostly with some reference to other public work), reborns, hunting, market while giving it a fresh new spin.
thank you to @

and @

for some pen testing and help scripting. not 100% yet but inching to it
of course, please expect bugs (both minor and potentially game-breaking), some features/systems are not fully finished yet
no download - just play on

/
would like to give a helpful thanks to @

, @

, @

, @

, redux and pro4never for their CO contributions, releases and documentation.
yes, my friend claude also helped in the following parts of this project
Css design
Asset organization
R&D on some systems
Understanding conversion of dds -> threejs - dxt1/3/5 and rgb/rgba
Client-sided performance analyzation
client is referenced from soul for most original systems, algorithms, math
server is referenced from copsv6, redux, and soul as well
cheers. would love your feedback!
on a free host atm so sorry for not super fast caching / high er ping