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The Christmas tree ID

Discussion on The Christmas tree ID within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 04/11/2010, 16:12   #16
 
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Quote:
Originally Posted by Paralyzer[GM] View Post
Well I suppose I say thanks to you all

Also I am gonna try copy AcidCo as I do have permission to go ahead and try along as I don't use the name "Acid" or "AcidCo" and about me releasing it, That's gonna be months.
before stealing acid, maybe you should ask ulti, k?
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Old 04/11/2010, 16:36   #17
 
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he can't steal acid.. ill crash it if he tries using acidco for the name.
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Old 04/11/2010, 16:48   #18
 
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Quote:
Originally Posted by PeTe Ninja View Post
he can't steal acid.. ill crash it if he tries using acidco for the name.
But that acid estox, isn't it a stealed version or what?
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Old 04/11/2010, 17:00   #19
 
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gosh... no ones got acidco source that is publi there.. if uw an to correct me.. correct me with proof.. acidco estox sucks ****.
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Old 04/11/2010, 18:06   #20
 
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Quote:
Originally Posted by PeTe Ninja View Post
gosh... no ones got acidco source that is publi there.. if uw an to correct me.. correct me with proof.. acidco estox sucks ****.
HAHA, i know noone got it, but i thought they copied everything they had 100pct. Cuz i haven't played there :P
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Old 04/11/2010, 19:36   #21
 
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Quote:
Originally Posted by UniqueSandwich View Post
Oh c'mon. Are you seriously trying to copy AcidCo's every single details? Well, Your server will fail suddenly as happened to AcidCo.

On Topic: Those steeds were not a npc. It's totally coded by Ultimation and i don't think you can do them aswell. Good Luck.
Is it too hard use a entity spawn packet or what? All you need to do is
PHP Code:
void SpawnSomeMinion(Character User)
{
Character char = new Character();
char.Name "Minion";
Item i = new Item();
i.UID 123123;//some random number
i.ID 300000;//not sure if it's right steed's id
i.Plus 12;
char.Equips = new Equipment();
char.Equips.Steed i;
char.StaEff.Add(StatusEffectEn.Ride);
char.Body 2001;
char.Avatar 215;
char.Loc = new Location();
char.Loc.Map User.Loc.Map;
char.Loc.User.Loc.X;
char.Loc.User.Loc.Y;
User.MyClient.AddSend(Packets.SpawnEntity(char));

Here is your code for Ultimation's hard work on adding some random entities.

Quote:
Originally Posted by zTREME View Post
to make the steeds, you will have to make them like the bot you can play with.
I doubt you can make a server like acid, without alot more knowledge of c#.
Knowledge for what? :S
Well probably, since you say that he needs more knowledge, you are the one who needs more knowledge, since ACO was nothing more than a PVP server which means(low ping, all skills, nice attack calcs, stability). As for it patch 5200+, I do agree with you...you really need some more knowledge.

Quote:
Originally Posted by PeTe Ninja View Post
trees are easy.
Then why don't you post some way to spawn that tree, if it's easy? Because I highly doubt you can spawn a tree.

Quote:
Originally Posted by .Arco View Post
AI ftw?
Artificial inteligence for what? For some entity that sits and that's it? Woah, to make that you really need a lot AI.

Quote:
Originally Posted by UniqueSandwich View Post
I'd like to use that one but mine is a unique sandwich. Maybe i'll use another cute avatars, i don't know. Thanks anyways.

Christmas Trees are "Dynamic" Npcs. ZING. It's not really hard to put it in.
They are named SOB or terrain npcs, not dynamic npcs.
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Old 04/11/2010, 19:56   #22
 
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Quote:
Originally Posted by -impulse- View Post
Is it too hard use a entity spawn packet or what? All you need to do is
PHP Code:
void SpawnSomeMinion(Character User)
{
Character char = new Character();
char.Name "Minion";
Item i = new Item();
i.UID 123123;//some random number
i.ID 300000;//not sure if it's right steed's id
i.Plus 12;
char.Equips = new Equipment();
char.Equips.Steed i;
char.StaEff.Add(StatusEffectEn.Ride);
char.Body 2001;
char.Avatar 215;
char.Loc = new Location();
char.Loc.Map User.Loc.Map;
char.Loc.User.Loc.X;
char.Loc.User.Loc.Y;
User.MyClient.AddSend(Packets.SpawnEntity(char));

Here is your code for Ultimation's hard work on adding some random entities.


Knowledge for what? :S
Well probably, since you say that he needs more knowledge, you are the one who needs more knowledge, since ACO was nothing more than a PVP server which means(low ping, all skills, nice attack calcs, stability). As for it patch 5200+, I do agree with you...you really need some more knowledge.


Then why don't you post some way to spawn that tree, if it's easy? Because I highly doubt you can spawn a tree.



Artificial inteligence for what? For some entity that sits and that's it? Woah, to make that you really need a lot AI.



They are named SOB or terrain npcs, not dynamic npcs.
Emm, i meant he needed more knowledge.
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Old 04/11/2010, 20:11   #23
 
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Quote:
Originally Posted by -impulse- View Post
Is it too hard use a entity spawn packet or what? All you need to do is
PHP Code:
void SpawnSomeMinion(Character User)
{
Character char = new Character();
char.Name "Minion";
Item i = new Item();
i.UID 123123;//some random number
i.ID 300000;//not sure if it's right steed's id
i.Plus 12;
char.Equips = new Equipment();
char.Equips.Steed i;
char.StaEff.Add(StatusEffectEn.Ride);
char.Body 2001;
char.Avatar 215;
char.Loc = new Location();
char.Loc.Map User.Loc.Map;
char.Loc.User.Loc.X;
char.Loc.User.Loc.Y;
User.MyClient.AddSend(Packets.SpawnEntity(char));

Here is your code for Ultimation's hard work on adding some random entities.


Knowledge for what? :S
Well probably, since you say that he needs more knowledge, you are the one who needs more knowledge, since ACO was nothing more than a PVP server which means(low ping, all skills, nice attack calcs, stability). As for it patch 5200+, I do agree with you...you really need some more knowledge.


Then why don't you post some way to spawn that tree, if it's easy? Because I highly doubt you can spawn a tree.



Artificial inteligence for what? For some entity that sits and that's it? Woah, to make that you really need a lot AI.



They are named SOB or terrain npcs, not dynamic npcs.
for lotf 5017 which is what i use once ina w hile..

the type is the tree id and do sobtype 1 and it spawns ><
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Old 04/11/2010, 20:13   #24
 
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Code:
[COLOR=#000000][COLOR=#0000BB]void SpawnSomeMinion[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Character User[/COLOR][COLOR=#007700]) 
{ 
[/COLOR][COLOR=#0000BB]Character char [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Character[/COLOR][COLOR=#007700](); 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Name [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#DD0000]"Minion"[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]Item i [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Item[/COLOR][COLOR=#007700](); 
[/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]UID [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]123123[/COLOR][COLOR=#007700];[/COLOR][COLOR=#FF8000]//some random number 
[/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]ID [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]300000[/COLOR][COLOR=#007700];[/COLOR][COLOR=#FF8000]//not sure if it's right steed's id 
[/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Plus [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]12[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Equips [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Equipment[/COLOR][COLOR=#007700](); 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Equips[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Steed [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]StaEff[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Add[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]StatusEffectEn[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Ride[/COLOR][COLOR=#007700]); 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Body [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]2001[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Avatar [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]215[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Location[/COLOR][COLOR=#007700](); 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Map [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Map[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]X [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]X[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Y [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Y[/COLOR][COLOR=#007700]; 
[/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]MyClient[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]AddSend[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Packets[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]SpawnEntity[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700])); 
}  

[/COLOR][/COLOR]

Yup I am a noob where do I add it ?
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Old 04/11/2010, 20:25   #25
 
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FFS!
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Old 04/11/2010, 20:37   #26
 
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Well I added it into World.cs with the other void spawns and I get errors

Code:
           [COLOR=Red]Character char = new Character(); [/COLOR]
           char.[COLOR=Red]Name [/COLOR]= "Minion"; 
           Item i = new Item(); 
           i.UID = 123123;//some random number 
           i.ID = 300000;//not sure if it's right steed's id 
           i.Plus = 12; 
           char.[COLOR=Red]Equips[/COLOR] = new Equipment(); 
           char.[COLOR=Red]Equips[/COLOR].Steed = i; 
           char.[COLOR=Red]StaEff[/COLOR].Add(StatusEffectEn.Ride); 
           char.[COLOR=Red]Body[/COLOR] = 2001; 
           char.[COLOR=Red]Avata[/COLOR]r = 215; 
           char.[COLOR=Red]Loc[/COLOR] = new Location(); 
           char.[COLOR=Red]Loc.Map[/COLOR] = User.Loc.Map; 
           char.[COLOR=Red]Loc.X[/COLOR] = User.Loc.X; 
           char.[COLOR=Red]Loc.Y[/COLOR] = User.Loc.Y; 
           User.MyClient.AddSend(Packets.SpawnEntity(char)); 
           }
So I asked this to be sure I added it in the right place

also I added it under
Code:
        public static void Spawn(NPC M)
        {
            try
            {
                COPacket P;
                if (M.CurHP == 0)
                    P = Packets.SpawnNPC(M);
                else
                    P = Packets.SpawnNPCWithHP(M);
                foreach (Character CC in H_Chars.Values)
                    if (CC.Loc.Map == M.Loc.Map && MyMath.InBox(M.Loc.X, M.Loc.Y, CC.Loc.X, CC.Loc.Y, 13))
                    {
                        CC.MyClient.AddSend(P);
                    }
            }
            catch { }
        }
and I made
Code:
void SpawnSomeMinion(Character User)
to
Code:
public static void SpawnSomeMinion(Character User)
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Old 04/11/2010, 22:36   #27
 
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this is what I did...
Code:
Program.WriteLine("      Spawning Vole...");
                                    Game.Character User = new Character();
                                    User = GC.MyChar;
                                    Character Char = new Character(); 
                                    Char.Name = "Vole"; 
                                    Item i = new Item(); 
                                    i.UID = 999999;//some random number 
                                    i.ID = 300000;//not sure if it's right steed's id 
                                    i.Plus = 12; 
                                    Char.Equips = new Equipment(); 
                                    Char.Equips.Steed = i; 
                                    Char.StatEff.Add(StatusEffectEn.Ride); 
                                    Char.Body = 2001; 
                                    Char.Avatar = 215; 
                                    Char.Loc = new Location(); 
                                    Char.Loc.Map = 1002; 
                                    Char.Loc.X = 440; 
                                    Char.Loc.Y = 379; 
                                    [COLOR="Red"]User.MyClient.AddSend(Packets.SpawnEntity(Char));[/COLOR]
                                    Program.WriteLine("      Vole has logged on.");
My code makes Vole spawn when I log on...
so it's located in GameWorker.cs

The error I'm getting is the red.
It's syntactically correct but doesn't work.
I have a feeling we're missing information to put into the statement.
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Old 04/11/2010, 23:09   #28
 
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where did you add it in gameworker.cs ?
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