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The Christmas tree ID
Discussion on The Christmas tree ID within the CO2 Private Server forum part of the Conquer Online 2 category.
04/11/2010, 16:12
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#16
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Quote:
Originally Posted by Paralyzer[GM]
Well I suppose I say thanks to you all
Also I am gonna try copy AcidCo as I do have permission to go ahead and try along as I don't use the name "Acid" or "AcidCo" and about me releasing it, That's gonna be months.
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before stealing acid, maybe you should ask ulti, k?
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04/11/2010, 16:36
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#17
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he can't steal acid.. ill crash it if he tries using acidco for the name.
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04/11/2010, 16:48
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#18
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Quote:
Originally Posted by PeTe Ninja
he can't steal acid.. ill crash it if he tries using acidco for the name.
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But that acid estox, isn't it a stealed version or what?
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04/11/2010, 17:00
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#19
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gosh... no ones got acidco source that is publi there.. if uw an to correct me.. correct me with proof.. acidco estox sucks ****.
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04/11/2010, 18:06
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#20
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Quote:
Originally Posted by PeTe Ninja
gosh... no ones got acidco source that is publi there.. if uw an to correct me.. correct me with proof.. acidco estox sucks ****.
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HAHA, i know noone got it, but i thought they copied everything they had 100pct. Cuz i haven't played there :P
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04/11/2010, 19:36
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#21
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Quote:
Originally Posted by UniqueSandwich
Oh c'mon. Are you seriously trying to copy AcidCo's every single details? Well, Your server will fail suddenly as happened to AcidCo.
On Topic: Those steeds were not a npc. It's totally coded by Ultimation and i don't think you can do them aswell. Good Luck.
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Is it too hard use a entity spawn packet or what? All you need to do is
PHP Code:
void SpawnSomeMinion(Character User) { Character char = new Character(); char.Name = "Minion"; Item i = new Item(); i.UID = 123123;//some random number i.ID = 300000;//not sure if it's right steed's id i.Plus = 12; char.Equips = new Equipment(); char.Equips.Steed = i; char.StaEff.Add(StatusEffectEn.Ride); char.Body = 2001; char.Avatar = 215; char.Loc = new Location(); char.Loc.Map = User.Loc.Map; char.Loc.X = User.Loc.X; char.Loc.Y = User.Loc.Y; User.MyClient.AddSend(Packets.SpawnEntity(char)); }
Here is your code for Ultimation's hard work on adding some random entities.
Quote:
Originally Posted by zTREME
to make the steeds, you will have to make them like the bot you can play with.
I doubt you can make a server like acid, without alot more knowledge of c#.
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Knowledge for what? :S
Well probably, since you say that he needs more knowledge, you are the one who needs more knowledge, since ACO was nothing more than a PVP server which means(low ping, all skills, nice attack calcs, stability). As for it patch 5200+, I do agree with you...you really need some more knowledge.
Quote:
Originally Posted by PeTe Ninja
trees are easy.
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Then why don't you post some way to spawn that tree, if it's easy? Because I highly doubt you can spawn a tree.
Quote:
Originally Posted by .Arco
AI ftw?
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Artificial inteligence for what? For some entity that sits and that's it? Woah, to make that you really need a lot AI.
Quote:
Originally Posted by UniqueSandwich
I'd like to use that one but mine is a unique sandwich. Maybe i'll use another cute avatars, i don't know. Thanks anyways.
Christmas Trees are "Dynamic" Npcs. ZING. It's not really hard to put it in.
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They are named SOB or terrain npcs, not dynamic npcs.
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04/11/2010, 19:56
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#22
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Quote:
Originally Posted by -impulse-
Is it too hard use a entity spawn packet or what? All you need to do is
PHP Code:
void SpawnSomeMinion(Character User) { Character char = new Character(); char.Name = "Minion"; Item i = new Item(); i.UID = 123123;//some random number i.ID = 300000;//not sure if it's right steed's id i.Plus = 12; char.Equips = new Equipment(); char.Equips.Steed = i; char.StaEff.Add(StatusEffectEn.Ride); char.Body = 2001; char.Avatar = 215; char.Loc = new Location(); char.Loc.Map = User.Loc.Map; char.Loc.X = User.Loc.X; char.Loc.Y = User.Loc.Y; User.MyClient.AddSend(Packets.SpawnEntity(char)); }
Here is your code for Ultimation's hard work on adding some random entities.
Knowledge for what? :S
Well probably, since you say that he needs more knowledge, you are the one who needs more knowledge, since ACO was nothing more than a PVP server which means(low ping, all skills, nice attack calcs, stability). As for it patch 5200+, I do agree with you...you really need some more knowledge.
Then why don't you post some way to spawn that tree, if it's easy? Because I highly doubt you can spawn a tree.
Artificial inteligence for what? For some entity that sits and that's it? Woah, to make that you really need a lot AI.
They are named SOB or terrain npcs, not dynamic npcs.
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Emm, i meant he needed more knowledge.
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04/11/2010, 20:11
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#23
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Quote:
Originally Posted by -impulse-
Is it too hard use a entity spawn packet or what? All you need to do is
PHP Code:
void SpawnSomeMinion(Character User) { Character char = new Character(); char.Name = "Minion"; Item i = new Item(); i.UID = 123123;//some random number i.ID = 300000;//not sure if it's right steed's id i.Plus = 12; char.Equips = new Equipment(); char.Equips.Steed = i; char.StaEff.Add(StatusEffectEn.Ride); char.Body = 2001; char.Avatar = 215; char.Loc = new Location(); char.Loc.Map = User.Loc.Map; char.Loc.X = User.Loc.X; char.Loc.Y = User.Loc.Y; User.MyClient.AddSend(Packets.SpawnEntity(char)); }
Here is your code for Ultimation's hard work on adding some random entities.
Knowledge for what? :S
Well probably, since you say that he needs more knowledge, you are the one who needs more knowledge, since ACO was nothing more than a PVP server which means(low ping, all skills, nice attack calcs, stability). As for it patch 5200+, I do agree with you...you really need some more knowledge.
Then why don't you post some way to spawn that tree, if it's easy? Because I highly doubt you can spawn a tree.
Artificial inteligence for what? For some entity that sits and that's it? Woah, to make that you really need a lot AI.
They are named SOB or terrain npcs, not dynamic npcs.
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for lotf 5017 which is what i use once ina w hile..
the type is the tree id and do sobtype 1 and it spawns ><
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04/11/2010, 20:13
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#24
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Code:
[COLOR=#000000][COLOR=#0000BB]void SpawnSomeMinion[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Character User[/COLOR][COLOR=#007700])
{
[/COLOR][COLOR=#0000BB]Character char [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Character[/COLOR][COLOR=#007700]();
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Name [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#DD0000]"Minion"[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]Item i [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Item[/COLOR][COLOR=#007700]();
[/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]UID [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]123123[/COLOR][COLOR=#007700];[/COLOR][COLOR=#FF8000]//some random number
[/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]ID [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]300000[/COLOR][COLOR=#007700];[/COLOR][COLOR=#FF8000]//not sure if it's right steed's id
[/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Plus [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]12[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Equips [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Equipment[/COLOR][COLOR=#007700]();
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Equips[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Steed [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]i[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]StaEff[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Add[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]StatusEffectEn[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Ride[/COLOR][COLOR=#007700]);
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Body [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]2001[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Avatar [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]215[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc [/COLOR][COLOR=#007700]= new [/COLOR][COLOR=#0000BB]Location[/COLOR][COLOR=#007700]();
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Map [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Map[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]X [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]X[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Y [/COLOR][COLOR=#007700]= [/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Loc[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]Y[/COLOR][COLOR=#007700];
[/COLOR][COLOR=#0000BB]User[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]MyClient[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]AddSend[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]Packets[/COLOR][COLOR=#007700].[/COLOR][COLOR=#0000BB]SpawnEntity[/COLOR][COLOR=#007700]([/COLOR][COLOR=#0000BB]char[/COLOR][COLOR=#007700]));
}
[/COLOR][/COLOR]
Yup I am a noob where do I add it ?
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04/11/2010, 20:25
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#25
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FFS!
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04/11/2010, 20:37
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#26
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Well I added it into World.cs with the other void spawns and I get errors
Code:
[COLOR=Red]Character char = new Character(); [/COLOR]
char.[COLOR=Red]Name [/COLOR]= "Minion";
Item i = new Item();
i.UID = 123123;//some random number
i.ID = 300000;//not sure if it's right steed's id
i.Plus = 12;
char.[COLOR=Red]Equips[/COLOR] = new Equipment();
char.[COLOR=Red]Equips[/COLOR].Steed = i;
char.[COLOR=Red]StaEff[/COLOR].Add(StatusEffectEn.Ride);
char.[COLOR=Red]Body[/COLOR] = 2001;
char.[COLOR=Red]Avata[/COLOR]r = 215;
char.[COLOR=Red]Loc[/COLOR] = new Location();
char.[COLOR=Red]Loc.Map[/COLOR] = User.Loc.Map;
char.[COLOR=Red]Loc.X[/COLOR] = User.Loc.X;
char.[COLOR=Red]Loc.Y[/COLOR] = User.Loc.Y;
User.MyClient.AddSend(Packets.SpawnEntity(char));
}
So I asked this to be sure I added it in the right place
also I added it under
Code:
public static void Spawn(NPC M)
{
try
{
COPacket P;
if (M.CurHP == 0)
P = Packets.SpawnNPC(M);
else
P = Packets.SpawnNPCWithHP(M);
foreach (Character CC in H_Chars.Values)
if (CC.Loc.Map == M.Loc.Map && MyMath.InBox(M.Loc.X, M.Loc.Y, CC.Loc.X, CC.Loc.Y, 13))
{
CC.MyClient.AddSend(P);
}
}
catch { }
}
and I made
Code:
void SpawnSomeMinion(Character User)
to
Code:
public static void SpawnSomeMinion(Character User)
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04/11/2010, 22:36
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#27
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this is what I did...
Code:
Program.WriteLine(" Spawning Vole...");
Game.Character User = new Character();
User = GC.MyChar;
Character Char = new Character();
Char.Name = "Vole";
Item i = new Item();
i.UID = 999999;//some random number
i.ID = 300000;//not sure if it's right steed's id
i.Plus = 12;
Char.Equips = new Equipment();
Char.Equips.Steed = i;
Char.StatEff.Add(StatusEffectEn.Ride);
Char.Body = 2001;
Char.Avatar = 215;
Char.Loc = new Location();
Char.Loc.Map = 1002;
Char.Loc.X = 440;
Char.Loc.Y = 379;
[COLOR="Red"]User.MyClient.AddSend(Packets.SpawnEntity(Char));[/COLOR]
Program.WriteLine(" Vole has logged on.");
My code makes Vole spawn when I log on...
so it's located in GameWorker.cs
The error I'm getting is the red.
It's syntactically correct but doesn't work.
I have a feeling we're missing information to put into the statement.
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04/11/2010, 23:09
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#28
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where did you add it in gameworker.cs ?
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