|
each vip type needs to be assigned as a flag property to player then u can chain it together with if and else statements example as
if (killer.Player.Vip30Day)
{
if (Core.Rate(0.005))
{
if (killer.Player.VIP1HOUR)
{
// Increase ConquerPoints by a certain amount, assuming 'ConquerPoints' is a property of 'Player'
killer.Player.ConquerPoints += 10; // Increment ConquerPoints by 10, adjust the amount as needed
killer.SendSysMessage("10 ConquerPoints have been added to your account.", MsgMessage.ChatMode.System);
return;
}
else
{
// For Vip 1 hr vip players or different handling
killer.Player.ConquerPoints += 5; // Increment ConquerPoints by 5, adjust the amount as needed
killer.SendSysMessage("5 ConquerPoints have been added to your account.", MsgMessage.ChatMode.System);
}
return;
}
}
|