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Welcome to euroco Projact
Source is created By legalconquer
Source work on client 5095+
[GameServer] Start
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[GameServer] Loaded: 8225 items in 172MS
[GameServer] Loaded: 421 item plus data in 47MS
[GameServer-Init] Creating Game Maps..
Loaded 170 Maps
[GameServer-Init] Game Maps creating sucesfully..
[GameServer] Loaded 411 base monster info from the DB.
[GameServer] Loaded 1860 unique monster spawns.
[GameServer] Will theoretically spawn 8122 monsters into the world.
[GameServer] Spawned 7313 monsters into the world.
[GameServer] Loaded 608 npcs into the world.
[GameServer] Loaded 117 portals into the world.
[GameServer] Loaded 0 server skills.
[GameServer] Loaded 927 Terrain NPCs.
8 Nobility Rank Loaded
Free Codes 1015
Loaded 480 Status points
Loaded 1 Tasks
------------------> 0 Trades deleted
[GameServer-Init] Creating Game Thread..
MyWan is 81.105.127.31
[GameServer-Init](Game Thread) Success.
[GameServer-Init] Creating Auth Thread..
[GameServer-Init](Auth Thread) Success.
Ready for commands.
[12386271] liam authenticated from LoginServer.
Client replying to handshake.
System.ArgumentNullException: Value cannot be null.
Parameter name: path
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at System.Drawing.IntSecurity.UnsafeGetFullPath(Strin g fileName)
at System.Drawing.IntSecurity.DemandReadFileIO(String fileName)
at System.Drawing.Bitmap..ctor(String filename)
at QuickCo_GameServer.Structs.Struct.DmapData.Initial ize() in C:\Documents an
d Settings\Administrator\My Documents\QuickCo\QuickCo GameServer\Structs\DmapDat
a.cs:line 72
at QuickCo_GameServer.Database.Database.GetCharacter( String UserName) in C:\D
ocuments and Settings\Administrator\My Documents\QuickCo\QuickCo GameServer\Data
base\Database.cs:line 253
at QuickCo_GameServer.PacketProcessor.ProcessPacket(B yte[] data, ClientSocket
CSocket) in C:\Documents and Settings\Administrator\My Documents\QuickCo\QuickC
o GameServer\PacketProcessor.cs:line 110
Right ive been fixing up quickco monsters since they dont move on quickco i fixed it but the way i fixed it i think is causing the new freeze bug ive aquired i could fix it but i think ima fix it properly this time :P so ive coded the whole monster initialise etc... but im getting this error now any ideas guys...






