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[Question] Path Finding

Discussion on [Question] Path Finding within the CO2 Private Server forum part of the Conquer Online 2 category.

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Question [Question] Path Finding

Hello friends

I have a small problem ... I would like to disable the use of `Path Finding` on a certain map, but I have been testing and researching but I have not found any packet related to this action. Can anybody help me?

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Old 05/12/2020, 03:23   #2
 
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I don't think there's pathfinding in Conquer Online? I mean just moves in the direction until it hits an obstacle or reaches the destination position
could be wrong only seen pathfinding rarely used in these emulators
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Old 05/12/2020, 04:01   #3
 
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Pathfinding is a client feature. MapDestination.dat, I believe?
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Old 05/13/2020, 00:12   #4
 
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Quote:
Originally Posted by Spirited View Post
Pathfinding is a client feature. MapDestination.dat, I believe?
I decrypted the file, it contains information maps, npcs and coordinates. In fact I wanted to block the use of this function on the server side, since I can start this feature by sending a package to the client.

To start:

Now to block-it is where I am having trouble solving...
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Old 05/13/2020, 04:38   #5
 
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Quote:
Originally Posted by littlechris95 View Post
I decrypted the file, it contains information maps, npcs and coordinates. In fact I wanted to block the use of this function on the server side, since I can start this feature by sending a package to the client.

To start:

Now to block-it is where I am having trouble solving...
ty for the info tho
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Old 05/13/2020, 06:49   #6
 
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Quote:
Originally Posted by littlechris95 View Post
I decrypted the file, it contains information maps, npcs and coordinates. In fact I wanted to block the use of this function on the server side, since I can start this feature by sending a package to the client.

To start:

Now to block-it is where I am having trouble solving...
The server can make you do pathfinding, but the client sided pathfinding menu does pathfinding on the client side. The registered destination points should be in a file in the client. If you want to prevent clients from using pathfinding on a map, you have to delete the destinations from that file.
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Old 05/15/2020, 07:34   #7
 
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Quote:
Originally Posted by Spirited View Post
The server can make you do pathfinding, but the client sided pathfinding menu does pathfinding on the client side. The registered destination points should be in a file in the client. If you want to prevent clients from using pathfinding on a map, you have to delete the destinations from that file.
Isn't there a map flag for something like this as well? Either that or it is entirely based on MapDestination.dat with dmap id and not the base map id (I am specifying this because someone might remove the pathfinding for the wrong map id).
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Old 05/16/2020, 00:23   #8
 
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Quote:
Originally Posted by -impulse- View Post
Isn't there a map flag for something like this as well? Either that or it is entirely based on MapDestination.dat with dmap id and not the base map id (I am specifying this because someone might remove the pathfinding for the wrong map id).
That's what I thought, the problem is this Path Finding option, you can select in MiniMap, any coordinate that will take the player there and nothing will be sent to the server other than the Data: Jump package.
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