[HELP]I have a 5200+ source and client I make char FINE relog Client exit
Discussion on [HELP]I have a 5200+ source and client I make char FINE relog Client exit within the CO2 Private Server forum part of the Conquer Online 2 category.
RecvLocation = Address of the codeblock you're hookinh
RecvContinue = RecvLocation+5
RecvPointer = Pointer to packet
RecvSize = Packet size
Have fun.
Posting C++ Code to try and help a newbie that is using C# is not very helpful Tane. . . There are several packetloggers you can use to get the packet , i use a proxy that i created to log them using JInject from jporxy or you could use Loader from BCO its an easy way to port it to the proxy. If i get time later at work atm ill release a public packet logger proxy if enough people are interested in it.
Why do you think I released this one? I had no intention to help really. However I posted this because he was asking for a packetlogger, my code snippet actually logs the incoming packets. I'm well aware that the code is in C# and I realise that the majority of people are using C# here instead of C++.
I'm sure that there would be absolutely no interest in the packet logger. People who know how to work with packets, and undestand them, most likely already have a packet logger of some sort. Because it's not a hack, it will not interest the majority of this community.
I'm working on a proxy right now for the sole purpose of packet logging. Give me a little bit if i can get it finished ill release it asap. I feel and see the need for a public packet logger so ill release one.
*I need a download link for a packetlogger*
then I play real conquer and login and the packet logger will just give me the packets !?!
No, it will use raw data that you will need to be able to interpret and translate into something your source can actually use (which you would have to do yourself using actual knowledge (and or trial/error) as well as making sure you are recording only the correct packets.
Note: loging in isn't one simple thing, there is a ton of information sent back and forth by the time you are actually 'fully' logged in. You would have to be able to tell them apart, it's not like they are going to be like "character creation" with a perfectly written lotf packet structure and then a "get hotkeys" packet... it's going to be a stream of packets back and forth during the login procedure..
Honestly, the fact that you are asking the questions you are is proof that you are not ready to do such a thing. Members have already given you a number of good suggestions (read up on packet logging, get a packet logger, log some, learn to understand/implement them). When people say "no one is going to give you a finished product" they aren't simply trying to **** you off... they are trying to help you by suggesting you learn to do things yourself... which you will NEED to do... or you could wait another year or so until someone releases 'lotf 3.0' which will move up a few patches and include 50,000 more half coded buggy features that the community will hail as the 'greatest thing ever' and all jump on that bandwagon trying to fix it up.
Remove Co popup at client exit 11/23/2011 - CO2 Guides & Templates - 8 Replies open your conquer.exe with a hex edit program search for text string co.9 change all web address and exitpopup to 0 or other value no more pop up i didnt change * only the actual text. may be less steps but this seems to work easily.:D
Multi-Client No Exit Popup 09/23/2008 - CO2 Exploits, Hacks & Tools - 0 Replies This is my first post of anything :D glad to give back, feel free to scan if you want, but its just hex-edited