Code:
if (Features.GuildWars.Ocupado == true) { Game.Character J = Game.World.CharacterFromName(User.Enemigo); int InMap = 0; foreach (DictionaryEntry DE in World.H_Chars) { Character Entity = (Character)DE.Value; if (Entity.Loc.Map == 1707) { InMap++; } if (InMap == 1 || InMap >= 3) { J.Teleport(1002, 406, 400); User.Teleport(1002, 399, 400); User.Protection = false; J.Protection = false; User.Luchando = false; J.Luchando = false; User.PkPuntos = 0; J.PkPuntos = 0; User.Enemigo = ""; J.Enemigo = ""; User.CPs += User.Apuesta; J.CPs -= User.Apuesta; Features.GuildWars.Ocupado = false; User.MyClient.LocalMessage(2011, "One Of Ya Have Left So the Tournament Whas Canceled Or there whas More than 2 Players"); J.MyClient.LocalMessage(2011, "One Of Ya Have Left So the Tournament Whas Canceled Or there whas more than 2 Players"); } } }