I fixed this code right here instead of buying 1 attribute point, u can by 500
but it saves but it still only lets me buy 1, how can i fix it so that i can buy 500 even tho i did save it how is shuld be?
Code:
#region Buy attribute points
case 300008:
{
if (GC.MyChar.CPs >= 1000)
{
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, want buy a [ 500 ] attribute points for 1000 cps?"));
GC.AddSend(Packets.NPCLink("I want buy Strength", 1));
GC.AddSend(Packets.NPCLink("I want buy Vitality", 2));
GC.AddSend(Packets.NPCLink("I want buy Agility", 3));
GC.AddSend(Packets.NPCLink("I want buy Spirit", 4));
GC.AddSend(Packets.NPCLink("Bye bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Str += 500;
GC.AddSend(Packets.NPCSay("Here is your strenth point."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Vit += 500;
GC.AddSend(Packets.NPCSay("Here ist your vitality point."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Agi += 500;
GC.AddSend(Packets.NPCSay("Here ist your agility point."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Spi += 500;
GC.AddSend(Packets.NPCSay("Here ist your spirit point."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (GC.MyChar.CPs <= 1000)
{
GC.AddSend(Packets.NPCSay("Sorry you need 1000 cps for buy attribute points. You can't enter in the npc if you no have this."));
GC.AddSend(Packets.NPCLink("Oh ok.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion






