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Yuppp that's exactly what I made that command for. Spawning bosses/special monsters based on time (gano/titan/special bosses), conditions (quests/events) and items (yay summoning items!)
Shouldn't be super hard to convert if you can decypher the already mess of a code I wrote. You should have something similar in your source already (a dictionary containing monsters in the game and a structure controlling A) monster info such as name/mesh/hp etc and B) a base monster struct holding the data of common monsters loaded from the database.
After that things should follow similarly to how I have them in my script. Set the stats for everything and then add the monster to the current mob dictionary then send the spawn effects to clients and boom, you're done.
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