02/08/2018, 16:55
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#16
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Join Date: Jan 2013
Posts: 24
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Quote:
Originally Posted by Spirited
Seems like they implemented it as three separate status bitmaps rather than one bigint bitmap (as Ultimation suggested it be implemented as). That's probably why you have multiple status flag enums, weird ids, etc. As I said, those sources are pretty awful. It's confusing for us to have to deal with as well, especially when there are so many variants.
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got that .. thank you ..
#close
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