Register for your free account! | Forgot your password?

You last visited: Today at 22:16

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Required for login.

Discussion on Required for login. within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Required for login.

Does anyone know the packets that are required for login? All i need is to know what packets are necessary to login(5017). Please don't tell me to look in lotf cause that doesn't really tell me what packets are required.

Thanks.
Santa is offline  
Old 01/21/2010, 02:51   #2


 
Korvacs's Avatar
 
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
To get the character to appear you will need:

Client: Login Request
Auth Server: Key Response (1055)
Client Connects to Game
Client: Confirm Me! (1052)
Game Server: Chat("ANSWER_OK")
Game Server: Character Info

And thats it, roughly.
Korvacs is offline  
Old 01/21/2010, 02:57   #3
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Quote:
Originally Posted by Korvacs View Post
To get the character to appear you will need:

Client: Login Request
Auth Server: Key Response (1055)
Client Connects to Game
Client: Confirm Me! (1052)
Game Server: Chat("ANSWER_OK")
Game Server: Character Info

And thats it, roughly.
Ok, well ya know how im tryin to update CoFuture, i have updated all those packets and my char still doesn't appear, the login screen doesn't even go away
Santa is offline  
Old 01/21/2010, 04:45   #4


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
--- Auth Server ---
Client -> Auth Request
Server -> Answer (Key/Wrong Password)

--- Game Server ---
Client -> Confirm Request
Server -> ANSWER_OK / NEW_ROLE
Server -> Character Info

-- Request/Answer)
Client -> Request Map Position (0x3F2 & 74)
Server -> Send Map Position (0x3F2 & 74)
Server -> Send Map Color (0x3F2)
Client -> Request Items (0x3F2)
Server -> Send Items (0x3F0)
Client -> Request HotKeys (0x3F2 & 75) [Not sure of this request...)
Server -> Send HotKeys (0x3F2 & 75)
Client -> Request Friends (0x3F2)
Server -> Send Friends (Friend Packet)
Client -> Request Profs (0x3F2)
Server -> Send Profs (Prof Packet)
Client -> Request Skills (0x3F2)
Server -> Send Skills (Skill Packet)
Client -> Request Guilds (0x3F2)
Server -> Send Guilds (Guild Packet)
Client -> Request Entity (0x3F2) [Not sure of this request...]
Server -> Send all entities (Entity Packet) [Not sure of this answer]

Before that the server send the information, he send the same packet that the client for saying what information he will send because it's not a 0x3F2 packet. I don't know all the subtype, and I am not sure for all, but it's based on a old client...
CptSky is offline  
Old 01/21/2010, 05:47   #5
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Quote:
Originally Posted by CptSky View Post
--- Auth Server ---
Client -> Auth Request
Server -> Answer (Key/Wrong Password)

--- Game Server ---
Client -> Confirm Request
Server -> ANSWER_OK / NEW_ROLE
Server -> Character Info

-- Request/Answer)
Client -> Request Map Position (0x3F2 & 74)
Server -> Send Map Position (0x3F2 & 74)
Server -> Send Map Color (0x3F2)
Client -> Request Items (0x3F2)
Server -> Send Items (0x3F0)
Client -> Request HotKeys (0x3F2 & 75) [Not sure of this request...)
Server -> Send HotKeys (0x3F2 & 75)
Client -> Request Friends (0x3F2)
Server -> Send Friends (Friend Packet)
Client -> Request Profs (0x3F2)
Server -> Send Profs (Prof Packet)
Client -> Request Skills (0x3F2)
Server -> Send Skills (Skill Packet)
Client -> Request Guilds (0x3F2)
Server -> Send Guilds (Guild Packet)
Client -> Request Entity (0x3F2) [Not sure of this request...]
Server -> Send all entities (Entity Packet) [Not sure of this answer]

Before that the server send the information, he send the same packet that the client for saying what information he will send because it's not a 0x3F2 packet. I don't know all the subtype, and I am not sure for all, but it's based on a old client...
Oh wow, thanks.
Santa is offline  
Old 01/21/2010, 06:05   #6
 
InfamousNoone's Avatar
 
elite*gold: 20
Join Date: Jan 2008
Posts: 2,012
Received Thanks: 2,885
People should stop calling it "Request Hotkeys", request inventory is more appropriate.
InfamousNoone is offline  
Old 01/21/2010, 11:49   #7


 
Korvacs's Avatar
 
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
Quote:
Originally Posted by StarBucks View Post
Oh wow, thanks.
Thats the complete login, you shouldnt need to do all of that to make your character appear, but you should finsh the entire login at some point.
Korvacs is offline  
Old 01/21/2010, 16:28   #8
 
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
Quote:
Originally Posted by Korvacs View Post
Thats the complete login, you shouldnt need to do all of that to make your character appear, but you should finsh the entire login at some point.
Yeah i know. But i got everything you said to get done, and about half the other stuff he said and nothings changing.
Santa is offline  
Old 01/22/2010, 23:26   #9


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
Quote:
Originally Posted by InfamousNoone View Post
People should stop calling it "Request Hotkeys", request inventory is more appropriate.
Hotkeys are send at same time of the inventory? It's the part that I am not sure...
CptSky is offline  
Old 01/23/2010, 01:33   #10


 
Korvacs's Avatar
 
elite*gold: 20
Join Date: Mar 2006
Posts: 6,126
Received Thanks: 2,518
Quote:
Originally Posted by CptSky View Post
Hotkeys are send at same time of the inventory? It's the part that I am not sure...
There is no Hotkey packet, the packet was named that because they happened to be loaded on receiving that packet, what the packet atually does is confirm that the client has been sent the entire contents of a players inventory.
Korvacs is offline  
Thanks
1 User
Old 01/23/2010, 01:35   #11


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,443
Received Thanks: 1,175
Quote:
Originally Posted by Korvacs View Post
There is no Hotkey packet, the packet was named that because they happened to be loaded on receiving that packet, what the packet atually does is confirm that the client has been sent the entire contents of a players inventory.
Oh, thanks. I don't know that.
CptSky is offline  
Old 01/23/2010, 13:12   #12
 
© Haydz's Avatar
 
elite*gold: 20
Join Date: Jan 2008
Posts: 1,042
Received Thanks: 252
Quote:
Originally Posted by CptSky View Post
--- Auth Server ---
Client -> Auth Request
Server -> Answer (Key/Wrong Password)

--- Game Server ---
Client -> Confirm Request
Server -> ANSWER_OK / NEW_ROLE
Server -> Character Info

-- Request/Answer)
Client -> Request Map Position (0x3F2 & 74)
Server -> Send Map Position (0x3F2 & 74)
And your character has appeared.
© Haydz is offline  
Reply


Similar Threads Similar Threads
help required.. login problem.
05/19/2008 - EO PServer Hosting - 1 Replies
whenever I log in, for my test server everything goes correctly until I log in. Whenever I log into the server I stay in the "Welcome to Eudemons" screen, everything is black except for the letters, sometimes some of the new character making screen comes up, but its usually only the flashy part (wings,mageskill,etc) can anyone help me please?
help required
05/18/2008 - EO PServer Hosting - 0 Replies
add me on msn [email protected] need help creating my own server if anyone is able to help me out i will make u PM
Help Required
05/18/2008 - EO PServer Hosting - 2 Replies
I Hex Edited My Shop.dat and itemtype.dat to add some items to the shopping mall, and set their prices, both of the files work perfectly for me, but when i send them to to others, it shows the items in shopping mall but they cant buy them e.g. i added all the packs for spc exp balls, works perfectly for me but dnt work for others, any1 can help me out, below are my edited itemtype.dat and shop.dat some images to show, the following image is from some1 in my server ...
Help is required!
03/10/2008 - Conquer Online 2 - 3 Replies
The procedure entry point _DXPlayMedia@12 could not be located in the dynamic link library NDSound.dll Can anyone help me? What does this mean? How can i fix it? I really want to Use sv1.17 on *M* server/autobypass Thanks. ^_^



All times are GMT +1. The time now is 22:17.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.