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[Question] Conquer Online Touch Source (Android/iOS)
Discussion on [Question] Conquer Online Touch Source (Android/iOS) within the CO2 Private Server forum part of the Conquer Online 2 category.
03/13/2017, 13:10
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#16
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The conquer touch client is already so broken its not worth playing.
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03/13/2017, 16:14
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#17
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Quote:
Originally Posted by Money | Specials
Interesting..
I agree with spirited mostly, in my opinion if advertisement & developing is done properly a conquer touch server can succeed, co2 didnt do shit to advertise their android version of conquer touch and therefore its basicly dead, they dont even care about it anymore, if correct tq's last patch regarding android was about 2 years ago, it's like playing on a unpopular semi-classic server but on your mobile.
Conquer servers on pc are established already and therefore it's easyer to let interested people know that their is a new server or project coming up atleast that's what your first toughts would be, but dont forget that the competition is bigger aswell and you can basicly use the same ways of advertisement + extra when advertising a conquer touch server + all these private server interest's also have mobiles in their pocket.
From what i can understand, developers here havent tought of a conquer touch project yet so there probally arent any private sources yet, i hope i woke up some sleeping dogs regarding this subject, a conquer touch server could deff be monetizing, take that advice from a digital marketing specialist who earns $100 - $300 /24 hours from online income only.
@  Cross platform is indeed the best way to go without doubts altough i'm not sure if this is possible regarding conquer online but i have seen this with browser based mmorpg's who made an android & ios version of their game hosting the browser version within a web app basicly.
If there are people interested talking further in private regarding this subject then don't hesitate skyping me at live:moneyspecials
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Generally, the more accessible software is, the better the audience. I never had an interest in the mobile version of Conquer Online, but you have to look at it from the perspective of an active player. I could see how it could be useful - such as checking in on the market or chatting with friends. Not to say there aren't better means of implementing such functionality through the web. Maybe a cost-benefits analysis would be a good idea before starting something like this.
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03/13/2017, 17:07
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#18
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Quote:
Originally Posted by Soulfly25
Correction dude. @  is not a great developer so next time becareful who you call great in this section.
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Spirited is a great developer in my opinion based on work what i've seen from him.
But i don't even know you/ never ever seen your name anywhere in any big release within any community.
I have to watch out who i call great in this section because.... ????
I cant have my own opinion?
Seems like you are having your own opinion aswell, downgrading someone's skills regarding development... becareful with that in this section m8....
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03/13/2017, 19:27
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#19
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@  , I appreciate the kind words, but getting worked up won't help with spam. The job of judging my performance as a developer belongs to my manager at work. Ultimately, I don't really care what two non-developers on an internet forum have to say about my work ethics. My best advise is to let them be and to focus on more proactive things.
In terms of a cost-benefit analysis, what features are you ultimately looking for to bring to mobile? Are you speaking of the entire game or just a set of sub-features?
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03/13/2017, 20:20
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#20
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If I remember right ulti made a proxy/bot for the iPad co - that's about all I know for development on touch versions of co
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03/14/2017, 04:22
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#21
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Quote:
Originally Posted by Spirited
In terms of a cost-benefit analysis, what features are you ultimately looking for to bring to mobile? Are you speaking of the entire game or just a set of sub-features?
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In short no not the entire game and i have multiple reasons for that disregard the fact that 100% finished modern servers become popular fast altough i understand why & how, that won't be my aim if i get the chance &/or decide to start a conquer touch project.
Quote:
Originally Posted by Spirited
what two non-developers on an internet forum
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i've done web development for many years but pro web development became to time consuming, time became more valuable.
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03/16/2017, 16:25
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#22
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Quote:
Originally Posted by Money | Specials
In short no not the entire game and i have multiple reasons for that disregard the fact that 100% finished modern servers become popular fast altough i understand why & how, that won't be my aim if i get the chance &/or decide to start a conquer touch project.
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So it's more a personal preference?
Quote:
Originally Posted by Money | Specials
i've done web development for many years but pro web development became to time consuming, time became more valuable.
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Wasn't talking about you
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[Question] Conquer Source Lists
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Can anyone help me on some of the good source
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