public class Halo
{
private Character C;
public ulong Donation;
public int ListHalo;
private Ranks HaloID;
public Halo(Character c)
{
C = c;
}
public Ranks Rank
{
get { return HaloID; }
set
{
HaloID = value;
if (C.Loaded)
C.SendScreen(Packets.Donators(C));
}
}
}
Ok as the title says what is wrong with it? It should as I hoped save the halos when the client logs off and back on but it still does not save it?






