Register for your free account! | Forgot your password?

You last visited: Today at 06:25

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Arghh

Discussion on Arghh within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
-Shunsui-'s Avatar
 
elite*gold: 0
Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
Arghh

Okai i want to know how to get Items like Defence Bow / Poison blade / Mana and Hp backSword In CoEmu Are they already IMplented in there? or how can i implent them.
-Shunsui- is offline  
Old 11/05/2009, 07:26   #2
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
You would have to code them. If you have the skills working, just create a new option for the item (or do what qo did and allow for new bless amount that don't reduce defence so like -9x = pzn blade) then just have it do a random on attack and use the spell on yourself when it goes off.

It shouldn't be super complicated to do Just would involve editing a few diff sections of the source.

The advantage of doing that is you can have the weapon have the effect of ANY skill you have working on your server and have it cast on target or the player. That way you can do things like rage as a random skill on a sword or Foh backsword, Those things are always fun.
pro4never is offline  
Old 11/05/2009, 21:15   #3
 
-Shunsui-'s Avatar
 
elite*gold: 0
Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
I understand that part but im saying how do i get the ITEM into the game?
-Shunsui- is offline  
Old 11/05/2009, 21:22   #4
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,377
You would have to make a new command or npc to give you the item (you would first have to make sure you have a field in item stats to control/save it to database also)

Think of how you added progress, you would wanna do something like that (modifying how the source looks at item info) and add a field for "special stats" (if you want them all in 1 field) or you could do one for each type so a bool for Poison (true or false)

Then you would modify how your source handles attacking/skill use and basically say if the weapon equipped in left/right hand has that stat, do a calculation to determine if the skill activates and then handle how the skill is used (on player or monster, etc)

For spawning the item you would just create an npc to give an item with the new item stats.... or you could do a gm command
pro4never is offline  
Old 11/05/2009, 23:46   #5
 
elite*gold: 0
Join Date: Jun 2009
Posts: 787
Received Thanks: 314
Theres a field in the item info packet (that adds items to your inventory/gears) that corresponds to the effect of reborn weapons.
_tao4229_ is offline  
Reply




All times are GMT +2. The time now is 06:25.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.