You would have to make a new command or npc to give you the item (you would first have to make sure you have a field in item stats to control/save it to database also)
Think of how you added progress, you would wanna do something like that (modifying how the source looks at item info) and add a field for "special stats" (if you want them all in 1 field) or you could do one for each type so a bool for Poison (true or false)
Then you would modify how your source handles attacking/skill use and basically say if the weapon equipped in left/right hand has that stat, do a calculation to determine if the skill activates and then handle how the skill is used (on player or monster, etc)
For spawning the item you would just create an npc to give an item with the new item stats.... or you could do a gm command
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