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Thought I had it working :/

Discussion on Thought I had it working :/ within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Join Date: Aug 2010
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Thought I had it working :/

I know EXACTLY where I'm looking but not sure what I'm looking for, ranged/magic works fine so I looked through that code to see if I could figure what was the major difference between that and melee but I don't see it >.<

The character attacks but gives no damage, yes I've had a check to see if it recognises damage which it seems to. Using a breakpoint gets all the way to where I have commented //Add here but nothing after that?

Code:
 #region Melee

                    else if (attack.AttackType == Attack.Melee)
                    {

                        if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked))
                        {
                            CheckForExtraWeaponPowers(attacker.Owner, attacked);
                            if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) return;
                            pass = true;
                            if (attacker.OnFatalStrike())
                            {
                                if (attacked.EntityFlag == EntityFlag.Monster)
                                {
                                    pass = true;
                                }
                            }
                            ushort range = attacker.AttackRange;
                            if (attacker.Transformed)
                                range = (ushort)attacker.TransformationAttackRange;
                            if (Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= range || pass)
                            {
                                attack.Effect = Attack.AttackEffects1.None;
                                #region 11960
                                if (attacker.EpicTrojan())
                                {
                                    if (attacker.Owner.Spells.ContainsKey(11960))
                                    {
                                        var spell = Database.SpellTable.GetSpell(11960, attacker.Owner);
                                        if (spell != null)
                                        {
                                            spell.CanKill = true;
                                            if (Kernel.Rate(32))
                                            {
                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = attacker.X;
                                                suse.Y = attacker.Y;
                                                IMapObject lastAttacked = attacker;
                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj == null) continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        if (_obj.UID == attacked.UID) continue;
                                                        var attacked1 = _obj as Entity;
                                                        if (Kernel.GetDistance(attacker.X, attacker.Y, attacked1.X, attacked1.Y) <= 5)
                                                        {
                                                            if (Handle.CanAttack(attacker, attacked1, spell, false))
                                                            {
                                                                lastAttacked = attacked1;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack);
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attacked1, attack, damages, spell);
                                                                suse.AddTarget(attacked1.UID, damages, attack);
                                                                byte num = 0;
                                                                switch (spell.Level)
                                                                {
                                                                    case 0: num = 5; break;
                                                                    case 1: num = 6; break;
                                                                    case 2: num = 7; break;
                                                                    case 3: num = 8; break;
                                                                    case 4: num = 9; break;
                                                                    case 5: num = 10; break;
                                                                    case 6: num = 11; break;
                                                                    case 7: num = 12; break;
                                                                    case 8: num = 14; break;
                                                                    case 9: num = 20; break;

                                                                }
                                                                if (attacker.Stamina <= 150)
                                                                {
                                                                    attacker.Stamina += num;
                                                                    attacker.Owner.Send(new Message("the~caster~has~a~100%~chance~to~recover~Stamina~by~" + num + ".", System.Drawing.Color.Red, Message.TopLeft));
                                                                }
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                        {
                                                            if (Handle.CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                lastAttacked = attackedsob;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell);
                                                                suse.AddTarget(attackedsob.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                }
                                                attacker.Owner.SendScreen(suse, true);
                                                return;
                                            }
                                        }
                                    }
                                }
                                #endregion
                                #region 11990
                                if (attacker.EpicTrojan())
                                {
                                    if (attacker.Owner.Spells.ContainsKey(11990))
                                    {
                                        var spell = Database.SpellTable.GetSpell(11990, attacker.Owner);
                                        if (spell != null)
                                        {
                                            spell.CanKill = true;
                                            if (Kernel.Rate(spell.Percent))
                                            {
                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = attacker.X;
                                                suse.Y = attacker.Y;
                                                IMapObject lastAttacked = attacker;
                                                if (Handle.CanAttack(attacker, attacked, spell, false))
                                                {
                                                    lastAttacked = attacked;
                                                    uint damages = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
                                                    suse.Effect1 = attack.Effect1;
                                                    Handle.ReceiveAttack(attacker, attacked, attack, damages, spell);
                                                    suse.AddTarget(attacked.UID, damages, attack);
                                                }
                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj == null) continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        if (_obj.UID == attacked.UID) continue;
                                                        var attacked1 = _obj as Entity;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 5)
                                                        {
                                                            if (Handle.CanAttack(attacker, attacked1, spell, false))
                                                            {
                                                                lastAttacked = attacked1;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack);
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attacked1, attack, damages, spell);
                                                                suse.AddTarget(attacked1.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                        {
                                                            if (Handle.CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                lastAttacked = attackedsob;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack) / 6;
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell);
                                                                suse.AddTarget(attackedsob.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                }
                                                attacker.Owner.SendScreen(suse, true);
                                                return;
                                            }
                                        }
                                    }
                                }
                                #endregion
                                #region 12110
                                if (attacker.EpicNinja())
                                {
                                    if (attacker.Owner.Spells.ContainsKey(12110))
                                    {
                                        var spell = Database.SpellTable.GetSpell(12110, attacker.Owner);
                                        if (spell != null)
                                        {
                                            spell.CanKill = true;
                                            if (Kernel.Rate(spell.Percent))
                                            {
                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = attacker.X;
                                                suse.Y = attacker.Y;
                                                IMapObject lastAttacked = attacker;
                                                if (Handle.CanAttack(attacker, attacked, spell, false))
                                                {
                                                    lastAttacked = attacked;
                                                    uint damages = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
                                                    suse.Effect1 = attack.Effect1;
                                                    Handle.ReceiveAttack(attacker, attacked, attack, damages, spell);
                                                    suse.AddTarget(attacked.UID, damages, attack);
                                                }
                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj == null) continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        if (_obj.UID == attacked.UID) continue;
                                                        var attacked1 = _obj as Entity;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 1)
                                                        {
                                                            if (Handle.CanAttack(attacker, attacked1, spell, false))
                                                            {
                                                                lastAttacked = attacked1;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack);
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attacked1, attack, damages, spell);
                                                                suse.AddTarget(attacked1.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attackedsob.X, attackedsob.Y) <= 1)
                                                        {
                                                            if (Handle.CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                lastAttacked = attackedsob;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell);
                                                                suse.AddTarget(attackedsob.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                }
                                                attacker.Owner.SendScreen(suse, true);
                                                return;
                                            }
                                        }
                                    }
                                }
                                #endregion
                                #region  KungFu
                                if (attacker.OshaPashaa())
                                {
                                    if (attacker.Owner.Spells.ContainsKey(12240))
                                    {
                                        var spell = Database.SpellTable.GetSpell(12240, attacker.Owner);
                                        if (spell != null)
                                        {
                                            spell.CanKill = true;
                                            if (Kernel.Rate(spell.Percent))
                                            {
                                                SpellUse suse = new SpellUse(true);
                                                suse.Attacker = attacker.UID;
                                                suse.SpellID = spell.ID;
                                                suse.SpellLevel = spell.Level;
                                                suse.X = attacker.X;
                                                suse.Y = attacker.Y;
                                                IMapObject lastAttacked = attacker;
                                                foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects)
                                                {
                                                    if (_obj == null) continue;
                                                    if (_obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        if (_obj.UID == attacked.UID) continue;
                                                        var attacked1 = _obj as Entity;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 5)
                                                        {
                                                            if (Handle.CanAttack(attacker, attacked1, spell, false))
                                                            {
                                                                if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                                    continue;

                                                                attack.Effect1 = Attack.AttackEffects1.None;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);
                                                                suse.Effect1 = attack.Effect1;

                                                                attack.Damage = damages;

                                                                ReceiveAttack(attacker, attacked, attack, damages, spell);

                                                                suse.AddTarget(attacked.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        if (_obj.UID == attacked.UID) continue;
                                                        var attacked1 = _obj as Entity;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attacked1.X, attacked1.Y) <= 5)
                                                        {
                                                            if (Handle.CanAttack(attacker, attacked1, spell, false))
                                                            {
                                                                lastAttacked = attacked1;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attacked1, spell, ref attack);
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attacked1, attack, damages, spell);
                                                                suse.AddTarget(attacked1.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                    else if (_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        attackedsob = _obj as SobNpcSpawn;
                                                        if (Kernel.GetDistance(lastAttacked.X, lastAttacked.Y, attackedsob.X, attackedsob.Y) <= 5)
                                                        {
                                                            if (Handle.CanAttack(attacker, attackedsob, spell))
                                                            {
                                                                lastAttacked = attackedsob;
                                                                uint damages = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                                suse.Effect1 = attack.Effect1;
                                                                if (damages == 0) break;
                                                                Handle.ReceiveAttack(attacker, attackedsob, attack, damages, spell);
                                                                suse.AddTarget(attackedsob.UID, damages, attack);
                                                            }
                                                        }
                                                    }
                                                }
                                                attacker.Owner.SendScreen(suse, true);
                                                return;
                                            }
                                        }

                                    }

                                }
                                #endregion


                                uint damage = 0;
                                    damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack);
                                attack.Damage = damage;

                                #region FatalLag
                                if (attacker.OnFatalStrike())
                                {
                                    if (attacked.EntityFlag == EntityFlag.Monster)
                                    {

                                        var weaps = attacker.Owner.Weapons;


                                        bool can = false;
                                        if (weaps.Item1 != null)
                                            if (weaps.Item1.ID / 1000 == 601)
                                                can = true;
                                        if (weaps.Item2 != null)
                                            if (weaps.Item2.ID / 1000 == 601)
                                                can = true;
                                        if (!can)
                                            return;
                                        ushort x = attacked.X;
                                        ushort y = attacked.Y;
                                        Map.UpdateCoordonatesForAngle(ref x, ref y, Kernel.GetAngle(attacked.X, attacked.Y, attacker.X, attacker.Y));
                                        attacker.Shift(x, y);
                                        attack.X = x;
                                        attack.Y = y;
                                        damage = damage / 5;
                                        attack.Damage = damage;
                                        attack.AttackType = Attack.FatalStrike;
                                    }
                                }
                                //over:
                                #endregion


                                var weapons = attacker.Owner.Weapons;
                                if (weapons.Item1 != null)
                                {
                                    ConquerItem rightweapon = weapons.Item1;
                                    ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0;
                                    bool wep1bs = false, wep2bs = false;
                                    if (wep1subyte == 421)
                                    {
                                        wep1bs = true;
                                        wep1subyte--;
                                    }
                                    ushort wep1spellid = 0, wep2spellid = 0;
                                    if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte))
                                        wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte];
                                    Database.SpellInformation wep1spell = null, wep2spell = null;
                                    if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid))
                                    {
                                        wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level];
                                        doWep1Spell = Kernel.Rate(wep1spell.Percent);
                                        if (attacked.EntityFlag == EntityFlag.Player && wep1spellid == 10490)
                                            doWep1Spell = Kernel.Rate(5);
                                    }
                                    if (!doWep1Spell)
                                    {
                                        if (weapons.Item2 != null)
                                        {
                                            ConquerItem leftweapon = weapons.Item2;
                                            wep2subyte = (ushort)(leftweapon.ID / 1000);
                                            if (wep2subyte == 421)
                                            {
                                                wep2bs = true;
                                                wep2subyte--;
                                            }
                                            if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte))
                                                wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte];
                                            if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid))
                                            {
                                                wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level];
                                                doWep2Spell = Kernel.Rate(wep2spell.Percent);
                                                if (attacked.EntityFlag == EntityFlag.Player && wep2spellid == 10490)
                                                    doWep2Spell = Kernel.Rate(5);
                                            }
                                        }
                                    }

                                    if (!attacker.Transformed)
                                    {
                                        if (doWep1Spell)
                                        {
                                            attack.AttackType = Attack.Magic;
                                            attack.Decoded = true;
                                            attack.CheakWeponSpell = true;
                                            attack.X = attacked.X;
                                            attack.Y = attacked.Y;
                                            attack.Attacked = attacked.UID;
                                            attack.Damage = wep1spell.ID;
                                            goto restart;
                                        }
                                        if (doWep2Spell)
                                        {
                                            attack.AttackType = Attack.Magic;
                                            attack.Decoded = true;
                                            attack.X = attacked.X;
                                            attack.Y = attacked.Y;
                                            attack.Attacked = attacked.UID;
                                            attack.Damage = wep2spell.ID;
                                            goto restart;
                                        }
                                        if (wep1bs)
                                            wep1subyte++;
                                        if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player)
                                            if (damage > attacked.Hitpoints)
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep1subyte);
                                                if (wep2subyte != 0)
                                                {
                                                    if (wep2bs)
                                                        wep2subyte++;
                                                    attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep2subyte);
                                                }
                                            }
                                            else
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte);
                                                if (wep2subyte != 0)
                                                {
                                                    if (wep2bs)
                                                        wep2subyte++;
                                                    attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte);
                                                }
                                            }
                                    }
                                }
                                else
                                {
                                    if (!attacker.Transformed)
                                    {
                                        if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player)
                                            if (damage > attacked.Hitpoints)
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 0);
                                            }
                                            else
                                            {
                                                attacker.Owner.IncreaseProficiencyExperience(damage, 0);
                                            }
                                    }
                                }
                                
                                ReceiveAttack(attacker, attacked, attack, damage, null);
                                attack.AttackType = Attack.Melee;
                                
                                //Add here!!!!!!!!!!!!!!

                            }
                            else
                            {
                                attacker.AttackPacket = null;

                            }
                        }
                        else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob))
                        {
                            CheckForExtraWeaponPowers(attacker.Owner, null);
                            if (CanAttack(attacker, attackedsob, null))
                            {

                                ushort range = attacker.AttackRange;
                                if (attacker.Transformed)
                                    range = (ushort)attacker.TransformationAttackRange;
                                if (Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= range)
                                {
                                    attack.Effect = Attack.AttackEffects1.None;
                                    uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);

                                    var weapons = attacker.Owner.Weapons;
                                    if (weapons.Item1 != null)
                                    {
                                        ConquerItem rightweapon = weapons.Item1;
                                        ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0;
                                        bool wep1bs = false, wep2bs = false;
                                        if (wep1subyte == 421)
                                        {
                                            wep1bs = true;
                                            wep1subyte--;
                                        }
                                        ushort wep1spellid = 0, wep2spellid = 0;
                                        if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte))
                                            wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte];
                                        Database.SpellInformation wep1spell = null, wep2spell = null;
                                        if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid))
                                        {
                                            wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level];
                                            doWep1Spell = Kernel.Rate(wep1spell.Percent);
                                        }
                                        if (!doWep1Spell)
                                        {
                                            if (weapons.Item2 != null)
                                            {
                                                ConquerItem leftweapon = weapons.Item2;
                                                wep2subyte = (ushort)(leftweapon.ID / 1000);
                                                if (wep2subyte == 421)
                                                {
                                                    wep2bs = true;
                                                    wep2subyte--;
                                                }
                                                if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte))
                                                    wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte];
                                                if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid))
                                                {
                                                    wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level];
                                                    doWep2Spell = Kernel.Rate(wep2spell.Percent);
                                                }
                                            }
                                        }

                                        if (!attacker.Transformed)
                                        {
                                            if (doWep1Spell)
                                            {
                                                attack.AttackType = Attack.Magic;
                                                attack.Decoded = true;
                                                attack.CheakWeponSpell = true;
                                                attack.X = attackedsob.X;
                                                attack.Y = attackedsob.Y;
                                                attack.Attacked = attackedsob.UID;
                                                attack.Damage = wep1spell.ID;

                                                goto restart;
                                            }
                                            if (doWep2Spell)
                                            {
                                                attack.AttackType = Attack.Magic;
                                                attack.Decoded = true;
                                                attack.X = attackedsob.X;
                                                attack.Y = attackedsob.Y;
                                                attack.Attacked = attackedsob.UID;
                                                attack.Damage = wep2spell.ID;
                                                goto restart;
                                            }
                                            if (attacker.MapID == 1039)
                                            {
                                                if (wep1bs)
                                                    wep1subyte++;
                                                if (attacker.EntityFlag == EntityFlag.Player)
                                                    if (damage > attackedsob.Hitpoints)
                                                    {
                                                        attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep1subyte);
                                                        if (wep2subyte != 0)
                                                        {
                                                            if (wep2bs)
                                                                wep2subyte++;
                                                            attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep2subyte);
                                                        }
                                                    }
                                                    else
                                                    {
                                                        attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte);
                                                        if (wep2subyte != 0)
                                                        {
                                                            if (wep2bs)
                                                                wep2subyte++;
                                                            attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte);
                                                        }
                                                    }
                                            }
                                        }
                                    }
                                    attack.Damage = damage;
                                    ReceiveAttack(attacker, attackedsob, attack, damage, null);
                                }
                                else
                                {
                                    attacker.AttackPacket = null;
                                }
                            }
                        }
                        else
                        {
                            attacker.AttackPacket = null;       
                        }
                    }
                    #endregion
Again this is NOT my code!
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Old 03/23/2015, 21:32   #2
 
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What doesn't give damage?
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Old 03/23/2015, 21:35   #3
 
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Okay well it attacks player vs player it attacks Guards whilst on PK, it even uses the weapons skills which also gives no damage. Melee does not give damage, ranged/magic attack does give damage though.

On a side note the skills are lvling even though they don't damage lol
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Old 03/23/2015, 21:54   #4
 
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This is really some ******* ****-***, terrible, Messi **** code, I would rather write a source from scratch than to use this horrible garbage.
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Old 03/23/2015, 22:00   #5
 
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Actually i think you should use Breakpoints to track where it is setting the damage back to 0.
I am at work, so I cannot see the code, Notepad makes it hard lol, also I can't connect to internet at home for a while.
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Old 03/23/2015, 23:14   #6
 
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Duplicate codes are all over....
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Old 03/23/2015, 23:40   #7
 
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It's an old trinity source. stop slating it if that's all you're here to do. Anyway on topic I managed to get the thing to actually hit the creatures now, just that it hits on 1s and 3s. Turns out it was in calculations where part of the problem lays.
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Old 03/24/2015, 00:08   #8
 
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Ofcourse we are, especially since it's based on of those sources.
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Old 03/24/2015, 00:51   #9
 
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Well what source do you suggest that is of the latest or near latest client?

Request close I was using an older client >.>
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Old 03/24/2015, 12:56   #10
 
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Throne
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Old 03/24/2015, 18:06   #11
 
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Got it already lol
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Old 03/24/2015, 18:36   #12
 
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Polishing a **** is still a ****.
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