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packet 10017 structure

Discussion on packet 10017 structure within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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packet 10017 structure

some one can share packet 10017 structure i had been looked into some public source for structure but i just got messy structure
0 -> packet length
2 -> 10017
4 -> time stamp
8 -> identity
12 -> count
16 -> type
20 -> ulong value
what else?
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Old 01/25/2015, 12:42   #2
 
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Quote:
Originally Posted by abdallah3010 View Post
some one can share packet 10017 structure i had been looked into some public source for structure but i just got messy structure
0 -> packet length
2 -> 10017
4 -> time stamp
8 -> identity
12 -> count
16 -> type
20 -> ulong value
what else?

0 -> packet length
2 -> 10017
4 -> time stamp
8 -> identity
12 -> count

for->count

x+16 -> type
x+20 -> uint value
x+24 -> uint value
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Old 01/25/2015, 16:21   #3
 
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For ease of use value should be treated as a ulong. You then write a helper method to access the ValueLow and ValueHigh sections of it.

Here's an example

Code:
  public uint DataLow
        {
            get { return (uint)Data; }
            set { Data = (ulong)((DataHigh << 32) | value); }
        }
        public uint DataHigh
        {
            get { return (uint)(Data >> 32); }
            set { Data = (ulong)((value << 32) | DataLow); }
        }
This is useful because often you DO want the full ulong (status effects) wheras other times you need separate values
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Old 01/25/2015, 17:21   #4
 
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pro4never thanks that's what i looking for ^_^
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Old 01/26/2015, 00:17   #5
 
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if he gonna use bits he won't need ulong ??
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Old 01/26/2015, 11:53   #6


 
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if he gonna use bits he won't need ulong ??
Get out of my internet.
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Old 01/26/2015, 20:16   #7
 
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Get out of my internet.
no
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