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Client structure and references.

Discussion on Client structure and references. within the CO2 Private Server forum part of the Conquer Online 2 category.

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Question Client structure and references.

Dear community,

I'm currently working on a private server, but can't understand how the client references works for items. On the server side I have items with their unique ids. In the client in the itemtype.dat these have to correspondent.

As that far I do understand. But how the itemIds refer to the texture/mesh, whatever is a mistery for me.

I hope anyone can clear this up for me. For example a Dark Wizard (itemId 181355). How are the looks defined for this?

Thanks in advance!

Regards,


Legend.

P.S. I'm not sure this is the correct section for this. Feel free to move this topic.
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Old 01/03/2015, 18:19   #2
 
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There's a toon of client files and I'm not by any means experienced with client editing but I know that

/ini/3dobj.ini links ID to .c3 files (meshes)
/ini/3dtexture.ini links ID to .dds files (textures)
/ani/MapItemIcon.ani links ID to .dds files (ground textures)
/ani/ItemMinIcon.ani links ID to .dds files (inventory textures)

I know there's more files but I cannot remember them right now. I know in INI there's also armor/armet for headgear and armor but I don't remember if there's a similar one for weapons :S
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Old 01/04/2015, 00:32   #3
 
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Quote:
Originally Posted by pro4never View Post
There's a toon of client files and I'm not by any means experienced with client editing but I know that

/ini/3dobj.ini links ID to .c3 files (meshes)
/ini/3dtexture.ini links ID to .dds files (textures)
/ani/MapItemIcon.ani links ID to .dds files (ground textures)
/ani/ItemMinIcon.ani links ID to .dds files (inventory textures)

I know there's more files but I cannot remember them right now. I know in INI there's also armor/armet for headgear and armor but I don't remember if there's a similar one for weapons :S
/ini/weapon.ini links to weapon textures in /c3/textures
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Old 01/04/2015, 01:18   #4
 
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Originally Posted by turk55 View Post
/ini/weapon.ini links to weapon textures in /c3/textures
Wow I'm apparently very slow today.

I took a 2 second glance and didn't see there was a weapons version of the same file.

But yah, hopefully this will get him on the right path.
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Old 01/04/2015, 03:15   #5
 
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Originally Posted by pro4never View Post
Wow I'm apparently very slow today.

I took a 2 second glance and didn't see there was a weapons version of the same file.

But yah, hopefully this will get him on the right path.
Yep, otherwise he/she can use Google and use a tutorial on adding items to the client.

I personally learned from and other equipments are similar.
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Old 01/04/2015, 13:45   #6
 
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The guide for weapons was really helpfull, but when I open the armor.ini or armet.ini those Id's don't correspondent to the armor ids.

They even differ in length. Any help in these is still appreciated.

Regards,


Legend
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Old 01/06/2015, 03:05   #7
 
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This may be off topic, but I want to applaud OP. He asked a question that is very valid, instead of asking to be spoonfed like the rest of this *** forsaken community.
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Old 01/10/2015, 00:10   #8
 
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Quote:
Originally Posted by legend9944 View Post
The guide for weapons was really helpfull, but when I open the armor.ini or armet.ini those Id's don't correspondent to the armor ids.

They even differ in length. Any help in these is still appreciated.

Regards,


Legend
Well, the IDs also contains the item color. See armor.ini
Code:
[1130000]
Part=1
Mesh0=1130000
Texture0=1130300
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default

[2130000]
Part=1
Mesh0=2130000
Texture0=2130300
MixTex0=0
MixOpt0=0
Asb0=5
Adb0=6
Material0=default
The first digit is the armor/headwear color.
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client editing, client structure, custom items, edit items, references


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