I'm currently working on a private server, but can't understand how the client references works for items. On the server side I have items with their unique ids. In the client in the itemtype.dat these have to correspondent.
As that far I do understand. But how the itemIds refer to the texture/mesh, whatever is a mistery for me.
I hope anyone can clear this up for me. For example a Dark Wizard (itemId 181355). How are the looks defined for this?
Thanks in advance!
Regards,
Legend.
P.S. I'm not sure this is the correct section for this. Feel free to move this topic.
There's a toon of client files and I'm not by any means experienced with client editing but I know that
/ini/3dobj.ini links ID to .c3 files (meshes)
/ini/3dtexture.ini links ID to .dds files (textures)
/ani/MapItemIcon.ani links ID to .dds files (ground textures)
/ani/ItemMinIcon.ani links ID to .dds files (inventory textures)
I know there's more files but I cannot remember them right now. I know in INI there's also armor/armet for headgear and armor but I don't remember if there's a similar one for weapons :S
There's a toon of client files and I'm not by any means experienced with client editing but I know that
/ini/3dobj.ini links ID to .c3 files (meshes)
/ini/3dtexture.ini links ID to .dds files (textures)
/ani/MapItemIcon.ani links ID to .dds files (ground textures)
/ani/ItemMinIcon.ani links ID to .dds files (inventory textures)
I know there's more files but I cannot remember them right now. I know in INI there's also armor/armet for headgear and armor but I don't remember if there's a similar one for weapons :S
/ini/weapon.ini links to weapon textures in /c3/textures
This may be off topic, but I want to applaud OP. He asked a question that is very valid, instead of asking to be spoonfed like the rest of this *** forsaken community.
[Release] +5500 Packets structure , client/packets constants 10/07/2012 - CO2 PServer Guides & Releases - 10 Replies edit : if u know nothing about packets go to this post first
explaining what is packets , and explaining a packet with details and everything
http://www.elitepvpers.com/forum/co2-pserver-disc ussions-questions/2162344-packets-packets-packets. html#post19074533
i start making my very own packet structure to use them on my new proxy but i thought of ripping them from the source
so yeah the following packets is ripped of trinity base source
right now im just providing the packets structure...
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If any elo booster is available to start TODAY.
Also looking for 200 1.0 refs :)
Thanks
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I'd like that the mobs / bosses are the same as on the official server. Is there a reference or a patch?
I saw that we could set them individually but I do not know the basic values
Help me pls:(
HellMouth References 06/09/2011 - CO2 Private Server - 4 Replies Alright. I am using C# 2008, I fixed all the errors (thanks to Justin). I still got one problem: References.
So the thing is, when I delete a reference, then add it again, I still get the warning that it can't find the reference.
So here is a screenshot:
http://img833.imageshack.us/img833/8669/screenlb. png
Any help will be greatly appreciated.
Thank you