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3rd Socket issues

Discussion on 3rd Socket issues within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 10/21/2009, 16:03   #16
 
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Originally Posted by raidenx123 View Post
well they just use itemadd.ini in the unique sources, but binaries you need the table cq_itemaddition
Send me that itemadd.ini =o
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Old 10/21/2009, 21:03   #17
 
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no me !
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Old 10/22/2009, 00:41   #18
 
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well i just released it....
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Old 10/22/2009, 01:04   #19
 
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Alright folks heres what i did, i coded in soc3 into the source, properly defined in all the same places as soc1 and 2 configured soc3 to work the exact same as those with the added code to make 3rd sockets harder to get with luck of a met or db in tc or market, as well 3rd socket for talismans are set to 100k progress points. I have added in the database the soc3 variable, and inside the item dat file i have added the extra variable for the 3rd socket. Anyone else think of what im missing?
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Old 10/22/2009, 01:18   #20
 
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Alright folks heres what i did, i coded in soc3 into the source, properly defined in all the same places as soc1 and 2 configured soc3 to work the exact same as those with the added code to make 3rd sockets harder to get with luck of a met or db in tc or market, as well 3rd socket for talismans are set to 100k progress points. I have added in the database the soc3 variable, and inside the item dat file i have added the extra variable for the 3rd socket. Anyone else think of what im missing?
Making the client interpret the information you've added <_<?
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Old 10/22/2009, 01:36   #21
 
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Making the client interpret the information you've added <_<?
I was hoping that was a simple matter of adding the extra variable to the itemadd.ini. Care to expand? I gotta learn and hopefully write everyone a tutorial.
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Old 10/22/2009, 01:38   #22
 
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itemadd.ini is for the extra stats when you have a + item, not a socket.
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Old 10/22/2009, 01:41   #23
 
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itemadd.ini is for the extra stats when you have a + item, not a socket.
Ah alright, so ideas on what needs to be done? I think the only issue im having left is with the client side.
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Old 10/22/2009, 02:22   #24
 
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You'd have to essentially reprogram Conquer.exe to handle the packets differently, graphically output the extra socket, etc.

Unless you know a great deal of assembly (and have a few straight days on your hands to find out addresses, and add in the necessary code, it's quite impossible)

I'll spare you from the fail.
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