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[Request]Ideas for a CO based MMORPG.
Discussion on [Request]Ideas for a CO based MMORPG. within the CO2 Private Server forum part of the Conquer Online 2 category.
10/15/2009, 04:10
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#16
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Quote:
Originally Posted by Empty Project
haha doesn't seem like the site knows that
Copyright © 2000-2009 TKdigital All Rights Reserved
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it is or was a tq game. Maybe it split off at some point but I remember them being affiliated
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10/15/2009, 04:39
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#17
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Quote:
Originally Posted by LetterX
Monster & Me is owned by TQ Digital...it is also their first game in the English market (then came Conquer & so on).
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Nope is not 
is TkDigital, and all on site is screwed up and forums go to eudomons XD so i dont think so XD
But i dont know...........................
But is just since they write TkDigital and not TQDigital
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10/15/2009, 04:51
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#18
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i kits TQ i played it once.. lol they probaly just spelled it wrong
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10/15/2009, 04:54
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#19
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i dont see how a professional business or w.e u wanna call it can mix a lower-case k with a capital Q...
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10/15/2009, 04:57
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#20
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It also said that it mixed its forum so thats pretty easy. they sure do mix letters
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10/15/2009, 06:16
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#21
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Tq's downright stupid they make spelling errors in the game how un-professional.
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10/15/2009, 15:12
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#22
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It's a custom source to answer all those questions.
Please stop talking about monster & me, or anything like that.
About mixing it with WoW, I'm not doing that, but I will add classes and probably make sub-classes. I'm also trying to put the good aspects of MMORPGs in this. However, I can't edit images myself, so I'm PMing somebody about that right now.
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10/15/2009, 20:17
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#23
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Ooohh awesome @ custom source.
Subclasses sounds good but what you could also do is something somewhat like gw did (except on a smaller scale) where you can have a second class or "minor" profession. That way there aren't just cookie cutter builds. If you balance skills and classes so they are fairly even and add some originality and distinction between them, having a system where people after a certain point can choose a minor profession would be kinda epic.
There are a few ways you could do it, such as minor classes give you 1-2 skills from that profession or certain stats/unique attributes that character has
Eg: Lets say your ranger type character heals slightly over time, by minoring in that profession other characters could get that unique characteristic
Or you could do it through skills instead of stats/characteristics. Either way you could do some nice mixing and matching to add originality.
I don't know about you but the generic wat-war-tro or old tro-tro cookie cutter builds get old REALLLL quick.
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10/15/2009, 21:18
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#24
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make your own game ? if you got time :P
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10/15/2009, 23:23
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#25
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it sounds like coop tool
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10/15/2009, 23:46
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#26
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Quote:
Originally Posted by cloudwind360
it sounds like coop tool
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neah...:P
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10/15/2009, 23:55
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#27
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@cloudwind360
I know, only he would talk so seriously about something that no one will ever do. And on top of that!!; bullshit everyone and waste their time. But who knows
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10/16/2009, 12:14
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#28
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If you are going to do this I suggest you find a way to re-write .C3 files and edit the maps.
Edit; Seems someone released a plugin for it, knock yourself out.
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10/16/2009, 14:41
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#29
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Quote:
Originally Posted by BERGHUIS1
If you are going to do this I suggest you find a way to re-write .C3 files and edit the maps.
Edit; Seems someone released a plugin for it, knock yourself out.
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Unless a new one has come out, the only plugin was to make your own models and then convert them to c3 to use as weapons/monsters. Last I heard there was no public version of the plugin that could properly convert from c3 to a standard, editable 3d modeling filetype so editing wasn't really an option, I also remember maps being incredibly difficult to fully edit (other then the graphic skin)... if someone has figured out maps since I last was reading about them (which admittedly was well over a year ago) then that would be awesome.
If you do know of someone who has explained how to fully edit them (not just re-skin) mind throwing a link our way? Would be interesting to take a peek at it.
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10/16/2009, 16:34
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#30
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Quote:
Originally Posted by pro4never
Unless a new one has come out, the only plugin was to make your own models and then convert them to c3 to use as weapons/monsters. Last I heard there was no public version of the plugin that could properly convert from c3 to a standard, editable 3d modeling filetype so editing wasn't really an option, I also remember maps being incredibly difficult to fully edit (other then the graphic skin)... if someone has figured out maps since I last was reading about them (which admittedly was well over a year ago) then that would be awesome.
If you do know of someone who has explained how to fully edit them (not just re-skin) mind throwing a link our way? Would be interesting to take a peek at it.
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Zaitoichi/Sparkie
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