Hey All i just want to let you know this is my first npc i have attepmted to make and thats about it i need a ton of help on it and if you do add to it or fix it plz do not take my work its not even coded very good and does not work yet.. thats why i am here for anyone whos willing to finish it up while i start on katana 2 handed complete fix for TQBins Feel free to add me to msn
Code:
#
INSERT INTO cq_npc VALUES(466000, 0, 0, "PromotionNPC", 0002, 1830, -1, 5000, 0058, 0090, 8888881,
0,0,0,0,0,0,0, 0,0,0,0, "", 0, 00, 00, 0000, 01, 0000 );
#
INSERT INTO cq_task VALUES (8888881,8888881,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (1515151515,1515151515,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (1233333333,1233333333,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555555,555555555555,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555554,555555555554,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555553,555555555553,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555551,555555555551,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (8888881,8888881,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
#
INSERT INTO cq_action VALUES (1515151515,151515151515,252525252525,1001,0','profession == 15');
INSERT INTO cq_action VALUES (151515151515,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Trojan~Master.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (252525252525,25252525252525,454545454545','1001,0','profession == 25');
INSERT INTO cq_action VALUES (25252525252525,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Warrior~Master.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (454545454545,45454545454545,135135135135','1001,0','profession == 45');
INSERT INTO cq_action VALUES (45454545454545,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Archer~Master.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (135135135135,135135135135135,145145145145,1001,0','profession == 135');
INSERT INTO cq_action VALUES (135135135135135,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Water~Saint.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (145145145145,145145145145145,5555555555,1001,0','profession == 145');
INSERT INTO cq_action VALUES (145145145145145,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Fire~Saint.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (5555555555,555555555555,5036045,1001,0','profession == 145');
INSERT INTO cq_action VALUES (555555555555,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Fire~Saint.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (1233333333,1233333334,0000,0102,0,'Trojan 555555555555');
INSERT INTO cq_action VALUES (1233333334,1233333335,0000,0102,0','Warrior 555555555554');
INSERT INTO cq_action VALUES (1233333335,1233333336,0000,0102,0','Archer 555555555553');
INSERT INTO cq_action VALUES (1233333336,1233333337,0000,0102,0','Water~Taoist 555555555552');
INSERT INTO cq_action VALUES (1233333337,1233333338,0000,0102,0','Fire~Taoist 555555555551');
INSERT INTO cq_action VALUES (1233333338,1233333339,0000,0102,0','Ninja 555555555550');
INSERT INTO cq_action VALUES (1233333339,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555555,897595854881,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (897595854881,897595854882,0000,0102,0','Small~Character 5037070'); #Keep Same Class - Trojan
INSERT INTO cq_action VALUES (897595854882,897595854883,0000,0102,0','Big~Character 5037071'); #Keep Same Class - Trojan
INSERT INTO cq_action VALUES (8975958548814,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555554,8975958548812,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (8975958548812,8975958548813,0000,0102,0','Small~Character 5037110'); #Keep Same Class - Warrior
INSERT INTO cq_action VALUES (8975958548813,8975958548814,0000,0102,0','Big~Character 5037111'); #Keep Same Class - Warrior
INSERT INTO cq_action VALUES (8975958548814,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555553,89759585488122,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (89759585488122,89759585488123,0000,0102,0','Small~Character 5037160'); #Keep Same Class - Archer
INSERT INTO cq_action VALUES (89759585488123,89759585488124,0000,0102,0','Big~Character 5037161'); #Keep Same Class - Archer
INSERT INTO cq_action VALUES (89759585488124,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555552,897595854881222,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (897595854881222,897595854881223,0000,0102,0','Small~Character 5037110'); #Keep Same Class - Water Tao
INSERT INTO cq_action VALUES (897595854881223,897595854881224,0000,0102,0','Big~Character 5037161'); #Keep Same Class - Water Tao
INSERT INTO cq_action VALUES (897595854881224,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555551,8975958548812222,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (8975958548812222,8975958548812223,0000,0102,0','Small~Character 5037210'); #Keep Same Class - Fire Tao
INSERT INTO cq_action VALUES (8975958548812223,8975958548812224,0000,0102,0','Big~Character 5037211'); #Keep Same Class - Fire Tao
INSERT INTO cq_action VALUES (8975958548812224,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555550,89759585488122222,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (89759585488122222,89759585488122223,0000,0102,0','Small~Character~Only 733001'); #Keep Same Class - Ninja
INSERT INTO cq_action VALUES (89759585488122223,610015,0000,0102,0,Let~me~think~it~over 0');
------------------------------------------------------------------------------------------------------------------------------------------------------------
#Checks User's Profession - Made by Qwiz -Completed Section
INSERT INTO cq_action VALUES (8888881,77777771,66666661,1001,0,'metempsychosis == 2');
INSERT INTO cq_action VALUES (66666661,666666611,6666666111,1001,0,'metempsychosis == 0');
INSERT INTO cq_action VALUES (6666666111,666666611,1111111111111,1001,0,'metempsychosis < 3');
INSERT INTO cq_action VALUES (666666611,6666666111,999999981,1001,0,'level < 120');
INSERT INTO cq_action VALUES (999999981,5555555555,99999991,1073,0,'stc(61,0) == 4');
INSERT INTO cq_action VALUES (99999991,1515151515,999999991,1001,0,'profession == 145');
INSERT INTO cq_action VALUES (999999991,1515151515,999999991,1001,0,'profession == 135');
INSERT INTO cq_action VALUES (9999999991,1515151515,9999999991,1001,0,'profession == 55');
INSERT INTO cq_action VALUES (99999999991,1515151515,99999999991,1001,0,'profession == 45');
INSERT INTO cq_action VALUES (999999999991,1515151515,999999999991,1001,0,'profession == 25');
INSERT INTO cq_action VALUES (9999999999991,1515151515,4444444444,1001,0,'profession == 15');
INSERT INTO cq_action VALUES (1111111111111,,0000,0000,1010,2005,'Sorry you are already Maxed Rebirth');
INSERT INTO cq_action VALUES (6666666111,0000,0000,1010,2005,'Sorry, you are ineligible for second rebirth. Please wait until you are a level 120 reborn or Higher.');
INSERT INTO cq_action VALUES (77777771,0000,0000,1010,2005,'Sorry, you are already a second-reborn person.');
INSERT INTO cq_action VALUES (5555555555,0000,0000,1010,2005,'......Just Get CP's and Buy Emptoken From CP-Shop. Right click it and Come Back');
INSERT INTO cq_action VALUES (4444444444,0000,0000,1010,2005,'Sorry, you must reach the highest rank before using this token.');
------------------------------------------------------------------------------------------------
This is Extra Preadded to my data Alone with the Redirection of Class's to 2nd RB
Not saying this below is Redirected to 2nd Reborn lol
Besides i wasnt sure of what command TQBins reset the lvl to 15 or what not.....
If you want to Add that in your Comment would help me with a smaller NPC
Again this is not Completed and Many Errors because i have not searched on how to make a NPC so if you comment make sure you explain what i did wrong even if its something small and anything who touch's up on it or adjust make sure to send a copy to me
Thanks in Adv. Super Noob here =)
BTW im sick of working on it....
Today was a good day i found a major noob who did not change a THANG about a THANG
BUT TOOK CREDIT FOR A NONE WORKING NPC WONDERFULL
Code:
#
INSERT INTO cq_npc VALUES(466000, 0, 0, "PromotionNPC", 0002, 1830, -1, 1002, 0445, 0378, 8888881,
0,0,0,0,0,0,0, 0,0,0,0, "", 0, 00, 00, 0000, 01, 0000 );
#
INSERT INTO cq_task VALUES (8888881,8888881,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (1515151515,1515151515,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (1233333333,1233333333,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555555,555555555555,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555554,555555555554,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555553,555555555553,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555551,555555555551,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (8888881,8888881,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
INSERT INTO cq_task VALUES (555555555552,555555555552,0000,"","",0,0,0,0,1000,0000,0000,0,-1,0);
#
INSERT INTO cq_action VALUES (1515151515,151515151515,252525252525,1001,0','profession == 15');
INSERT INTO cq_action VALUES (151515151515,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Trojan~Master.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (252525252525,25252525252525,454545454545','1001,0','profession == 25');
INSERT INTO cq_action VALUES (25252525252525,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Warrior~Master.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (454545454545,45454545454545,135135135135','1001,0','profession == 45');
INSERT INTO cq_action VALUES (45454545454545,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Archer~Master.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (135135135135,135135135135135,145145145145,1001,0','profession == 135');
INSERT INTO cq_action VALUES (135135135135135,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Water~Saint.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (145145145145,145145145145145,5555555555,1001,0','profession == 145');
INSERT INTO cq_action VALUES (145145145145145,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Fire~Saint.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (5555555555,555555555555,5036045,1001,0','profession == 145');
INSERT INTO cq_action VALUES (555555555555,1233333333,0000,0101,0','You~have~reached~the~highest~rank~as~Fire~Saint.~You~can~choose~a~reborn~class~from~5~classes.');
INSERT INTO cq_action VALUES (1233333333,1233333334,0000,0102,0,'Trojan 555555555555');
INSERT INTO cq_action VALUES (1233333334,1233333335,0000,0102,0','Warrior 555555555554');
INSERT INTO cq_action VALUES (1233333335,1233333336,0000,0102,0','Archer 555555555553');
INSERT INTO cq_action VALUES (1233333336,1233333337,0000,0102,0','Water~Taoist 555555555552');
INSERT INTO cq_action VALUES (1233333337,1233333338,0000,0102,0','Fire~Taoist 555555555551');
INSERT INTO cq_action VALUES (1233333338,1233333339,0000,0102,0','Ninja 555555555550');
INSERT INTO cq_action VALUES (1233333339,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555555,897595854881,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (897595854881,897595854882,0000,0102,0','Small~Character 5037070'); #Keep Same Class - Trojan
INSERT INTO cq_action VALUES (897595854882,897595854883,0000,0102,0','Big~Character 5037071'); #Keep Same Class - Trojan
INSERT INTO cq_action VALUES (8975958548814,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555554,8975958548812,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (8975958548812,8975958548813,0000,0102,0','Small~Character 5037110'); #Keep Same Class - Warrior
INSERT INTO cq_action VALUES (8975958548813,8975958548814,0000,0102,0','Big~Character 5037111'); #Keep Same Class - Warrior
INSERT INTO cq_action VALUES (8975958548814,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555553,89759585488122,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (89759585488122,89759585488123,0000,0102,0','Small~Character 5037160'); #Keep Same Class - Archer
INSERT INTO cq_action VALUES (89759585488123,89759585488124,0000,0102,0','Big~Character 5037161'); #Keep Same Class - Archer
INSERT INTO cq_action VALUES (89759585488124,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555552,897595854881222,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (897595854881222,897595854881223,0000,0102,0','Small~Character 5037110'); #Keep Same Class - Water Tao
INSERT INTO cq_action VALUES (897595854881223,897595854881224,0000,0102,0','Big~Character 5037161'); #Keep Same Class - Water Tao
INSERT INTO cq_action VALUES (897595854881224,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555551,8975958548812222,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (8975958548812222,8975958548812223,0000,0102,0','Small~Character 5037210'); #Keep Same Class - Fire Tao
INSERT INTO cq_action VALUES (8975958548812223,8975958548812224,0000,0102,0','Big~Character 5037211'); #Keep Same Class - Fire Tao
INSERT INTO cq_action VALUES (8975958548812224,610015,0000,0102,0,Let~me~think~it~over 0');
#
INSERT INTO cq_action VALUES (555555555550,89759585488122222,0000,0101,0','Now~you ~can~Pick~Your~New~Body~Size');
INSERT INTO cq_action VALUES (89759585488122222,89759585488122223,0000,0102,0','Small~Character~Only 733001'); #Keep Same Class - Ninja
INSERT INTO cq_action VALUES (89759585488122223,610015,0000,0102,0,Let~me~think~it~over 0');
------------------------------------------------------------------------------------------------------------------------------------------------------------
#Checks User's Profession - Made by korolos -Completed Section
INSERT INTO cq_action VALUES (8888881,77777771,66666661,1001,0,'metempsychosis == 2');
INSERT INTO cq_action VALUES (66666661,666666611,6666666111,1001,0,'metempsychosis == 0');
INSERT INTO cq_action VALUES (6666666111,666666611,1111111111111,1001,0,'metempsychosis < 3');
INSERT INTO cq_action VALUES (666666611,6666666111,999999981,1001,0,'level < 120');
INSERT INTO cq_action VALUES (999999981,5555555555,99999991,1073,0,'stc(61,0) == 4');
INSERT INTO cq_action VALUES (99999991,1515151515,999999991,1001,0,'profession == 145');
INSERT INTO cq_action VALUES (999999991,1515151515,999999991,1001,0,'profession == 135');
INSERT INTO cq_action VALUES (9999999991,1515151515,9999999991,1001,0,'profession == 55');
INSERT INTO cq_action VALUES (99999999991,1515151515,99999999991,1001,0,'profession == 45');
INSERT INTO cq_action VALUES (999999999991,1515151515,999999999991,1001,0,'profession == 25');
INSERT INTO cq_action VALUES (9999999999991,1515151515,4444444444,1001,0,'profession == 15');
INSERT INTO cq_action VALUES (1111111111111,,0000,0000,1010,2005,'Sorry you are already Maxed Rebirth');
INSERT INTO cq_action VALUES (6666666111,0000,0000,1010,2005,'Sorry, you are ineligible for second rebirth. Please wait until you are a level 120 reborn or Higher.');
INSERT INTO cq_action VALUES (77777771,0000,0000,1010,2005,'Sorry, you are already a second-reborn person.');
INSERT INTO cq_action VALUES (5555555555,0000,0000,1010,2005,'......Just Get CP's and Buy Emptoken From CP-Shop. Right click it and Come Back');
INSERT INTO cq_action VALUES (4444444444,0000,0000,1010,2005,'Sorry, you must reach the highest rank before using this token.');
------------------------------------------------------------------------------------------------
BTW TO korolos "Notes on Ripping something that dont work"
Atleast say updated to Work by korolos not made by lmao
You should also change the ID numbers ..............................................
lol ya change the ID numbers they r extremely long makes it all more confuseing when trying to learn binaries BTW anyone know where i can download TQBinaries
S> Ninja War Fire 133 133 133 [Baron] & Ninja Ninja Ninja 130 131 134 [Earl]--Volcano 03/01/2016 - Conquer Online 2 Trading - 4 Replies Hello guys.
Iam Selling 2 Chars on Server Volcano.
First > Ninja War Fire 133 133 133 Most skills Fixed , for 40DBs or Trade it for (S) +6 2Soc Fan & Tower.
2nd > Ninja Ninja Ninja 130 131 134 Fixed all skills, For 50dbs.
2nd Reborn ninja best attribute allocation for pking and general advice 07/12/2010 - Conquer Online 2 - 14 Replies What is the best attribute allocation is for a ninja (130) --> ninja (130) --> ninja (120 ) would be? should i get the required amount of agility and then spam strength for damage or what? or spam vitality for health?
Also looking for tips on gear, equip bonuses and just anything to get a rookie off the ground and into the pk'ing world of Co.
all opinions are valued. Thanks.
Reborn Ninja Information 05/19/2009 - Conquer Online 2 - 12 Replies Just thought i'de post this here so that if anyone has anything they'de like to add they can. Most of this is common knowlage and available on the CO website.
I've added a 'Questions' section at the bottom, this contains some of MY questions to you. If you know the awnser please post i'de like to have this reasonably complete before I post my Ninja guide.
Bonus Attribute Points
Reborn At: Bonus Points:
Level 120 +0
Level 121 +1