Quote:
Originally Posted by medoeltop
As I see.
1 Who are you to prohibit to posts about M-Trinity based sources. How'd you know that this community does not want to posts about M-Trinity sources.
2 I know many servers that use Trinity-B sources, and many of them are perfect.Don't understand like i do adv, will start by UnitedGenerals, UnionTeams, MYM-Classic (5517 i think was), TheAvengers maybe have and more with i do not know.
3.I can certainly prove to be far better than those that you call (STABLE SOURCES).
4. Lets do an example.You sharing an source after it begin popular ... touching it many peoples are you will prohibit it too.Cos that is called PUBLIC because each one can have and do whatever he wants.
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1. Was discussed with the staff, who approved the decision. Plus, it reflects the opinion of the people contributing to the community, not the people who are only there to ask help without putting effort.
2. If you consider UnitedGenerals, UnionTeams, etc, perfect servers, that's your opinion... But
Quote:
Originally Posted by abdoumatrix
Fang is Right in some cases but may be the ones he tested are fucked up.
improvement i see in Trinty Source :
1. sockets
2. thread handling (static pools)
3. some recoding in some system
that what differ from the old Trinty Source and the newer one that we call
"bigshow".
it is more better than the oldest.
it shouldn't be banned due to messi source or just some stupid guys that keep asking without trying to even know anything abdout codes in the source.
Trinty sources are much easier than any other source and working the lastest features that makes it so popular.
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We had like 30 versions of LOTF back in the days. They were all bad sources as the base wasn't stable. I've worked a lot on it to make a stable version and although I had something fine for supporting a small community (COPS v3), the source was still instable and really bad. LOTF should has been banned. No derived work was worthing being used while better sources were available.
Quote:
Originally Posted by turk55
Don't get me wrong, I know what it is and why it is being used. I just don't really see that much of a point in using unit testing for something on the size of a Conquer server.
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Size of the project is not a reason to decide whether or not to unit test a software. You should always unit tests the modules. Will always save you time at some point.
Anyway. It has been discussed over and over. I think the reasons why this source is banned and is unsupported on this forum are clear. If you want to support it or use it, fine, but ePvP is not the right place. If you can't understand why it's a bad base, maybe you need to acquire more knowledge...
I'll close the thread as I consider that this discussion won't go anywhere as it is discussed over and over, without new arguments.