A few years ago back, my server
AstaCo shut down due to loss of
HDD. The source and client went away in that moment. I've missed it since then.
For those who doesn't know of AstaCo:
Recently I've been having flashback to the times of entertainment and lots of moments I learned alot of stuff from you guys and from experimenting. It's such a nostalgic feeling, as I am working on another project on the side, it sure is taking its' time. so I'll get to the point ..
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I'm re-creating in both codes, graphics and innovative ideas to the new AstaCo. Many of the features will be the same, however they will be changed and some might not be included, but as replacement I'm adding new ones. There's one goal AstaCo always had, to give the players new content without too much time inbetween. I want to give the feeling of new challenge and new exploration.
As before, I worked alone on AstaCo interms of graphic and programming. From
Photoshop, to
Adobe flash CS6 (recently learned),
C#.
Seeing as I was limited alot back in the days I decided to use a higher version of conquer due to the amount of information and data I can manipulate with packet and client editing.
I'll be using this thread as a sort of a blogging of this project. I will not decide any time of release date or anything of the such, but I hope it will let me learn even more things and be able to give you guys a new sort of entertainment in the conquer department.
Stay tuned!
Info for Moderators: (I am aware of double posting, but it's inevitable if I am to post new blog content to this thread if nobody has posted after me.. I sincerely apologize and you may merge them if you want to)
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#Blog 1 : Learning Adobe Flash CS6
Yesterday night I took 7 hour of my time to dedicate myself to learning Adobe Flash CS6, I had confidence I could make a design with it using my previous Photoshop skills.
Seeing as I always worked alone on AstaCo I decided to learn everything I had to learn to do everything on my own. Which did actually cause alot of stress and pressure on me and make me lazy at many points. (
Forgive me xD)
Well here's the unfinished product from the Flash designing after decompiling "
start.dat". It's a fully working
LoginScreen. I intentionally hid the servers because they're not supposed to be touched, which also gave me enough space to do my design. Despite the simple look, the atmosphere it gives is surprisingly nice. (Includes a nice oriental Background Music .. too bad you guys can't hear it)
(Image Info): The register and save account button is bugged due to me being confused of trying to move some buttons from a layer to another, not working properly after cutting or copying it. Despite the "object".unique name is the same as in code. //ActionSript 3.0 is a pain in the ass
#Blog 2 : Level UP and Upgrade
Done server-sided.
Character Level UP & Stats ::
Once a character level up, despite not being reborn.
The character will gain +1 attribute point into each of the stats: Strength, Vitality, Agility, Spirit.
An addition, they also gain +5 Bonus Attribute points that can be distributed at their own choices. However, they may not reset this by any means as of "yet"
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ArtisanWind Upgrading ::
Upgrading at artisan wind has gotten the feature back from the use of AgingPowder.
On AstaCo you could place an AgingPowder to upgrade your "Plus" which we call Age here on equipments.
Aging Powder designs:
ItemMinIcon:
ItemMapIcon:
Each quality of equipment has their own restriction to Age limit ::
- [Normal] +7
- [Refined] +10
- [Unique] +13
- [Elite] +17
The age can go from +0 to +20. But are you worried that the stats are overpowered? Don't worry the stats gained from age is different than plus.
Advantage from Age:
Example item:
ATK: 3500
HP: 200
DEF: 800
The age will affect stats such as:
ATK, MATK, DEF, MDEF, HP, MP.
Example of the item with +5:
ATK: 3500 x 25%
HP: 200 x 25%
DEF: 800 x 25%
Example of item with +20:
ATK: 3500 x 100%
HP: 200 x 100%
DEF: 800 x 100%
That was an easy explanation, so in other words the calculation is done by multiplying the specific attributes by (1.00 + (Age x 0.05)). The Plus stats showed on client side will be removed from the client. Eventually we will put in the new stats, but that's after we make an application to generate a table for it.