It's probably because the people who make those modifications aren't programmers and have no idea what they're doing. If that is the case, I'd recommend confirming that the map id is the real map id (not 1002 which is the old map id).
Forgive me for sounding stupid but that's going to be in the database? I did find a 1002 in maps in the database, it's id and mapdoc both of which are 1002. Seems everything that needs changing is actually in the database rather than anything else >.<
You're using a modified trinity source. It has to still have the command Alex and I used from the original source that returns the map id of the map you currently stand on. Try "map" as a command. If it returns 1002, then it was incorrectly added to both the source and the client. If the command doesn't exist, add in the command. It's useful.
Okay so I see in the unmodified client gamemap.dat /map/map/n-newplain.7z
In mine it says /map/map/newplain.7z
If I change mine to n-newplain then the client will not load
You need the id from that file, not the path. That file associates maps with ids. Thinking about this now though, I don't think you have enough programming experience to do this after the id has changed. Just edit the pathfinding file to use 1002. That would be the simplest solution.
And that my friend is what an 'Egy' can do, Do not take them lightly.. Some of them are actually good programmers. Instead of walls of text, He gave a solution.
"And that my friend is what an 'Egy' can do"
Spoon feeding. Nice. I sure am glad some group of people are on top of that.
Please don't say a nationality is good at something trashy.
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