Quote:
Originally Posted by Aceking
Unless the packet contains a specified name, the default name will resort to the one given by its mesh.
The end of the packet contains offset for the name, check the structures.
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still learning these words by packet i am guessing you mean the npc file
npc -> twincity -> [10189]General West.cs
what i need to know is do i need to touch the inf folder in client side to make new npcs?
i did manage to get my npc name to change but it did not show a picture and also if i wanted a custom npc what do i set mesh to i think i tried the same as my npc id
Quote:
Originally Posted by NonStopCoding
still learning these words by packet i am guessing you mean the npc file
npc -> twincity -> [10189]General West.cs
what i need to know is do i need to touch the inf folder in client side to make new npcs?
i did manage to get my npc name to change but it did not show a picture and also if i wanted a custom npc what do i set mesh to i think i tried the same as my npc id
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<<<Edit>>>
i figured it out was pretty easy to be honest can't believe i never got it at first