|
You last visited: Today at 09:27
Advertisement
How to make the NPC name part of the received info!
Discussion on How to make the NPC name part of the received info! within the CO2 Private Server forum part of the Conquer Online 2 category.
06/27/2014, 14:21
|
#1
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
How to make the NPC name part of the received info!
Is there a way to make the NPC name = to the NPC dialogue(SERVER TO CLIENT) in the way it's setup ?
Discussion:
I mean the dialogue is a data that is received from the server it dosnt have to be implemented in the client so I thought if there is away to do that with the NPC names? I mean if I want to change an NPC name from "1" to "2" I think a patch isn't necessary for a small thing like that?
EDIT:
That thing is available in Albetros source made by Pro4Never.
I can't get that NPC system to work, still waiting for help!
|
|
|
06/27/2014, 16:18
|
#2
|
elite*gold: 0
Join Date: Mar 2014
Posts: 219
Received Thanks: 27
|
You can't do that because the file for npc mesh, name etc. is located in the client.
|
|
|
06/27/2014, 17:52
|
#3
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,192
|
It depends on the patch, but yes - you can do this. I believe Pro4Never has an example of doing this in one of his sources. There's a string at the end of the NPC spawn packet that sets the NPC's name.
|
|
|
06/27/2014, 17:57
|
#4
|
elite*gold: 130
Join Date: Oct 2007
Posts: 1,655
Received Thanks: 706
|
Quote:
Originally Posted by Spirited
It depends on the patch, but yes - you can do this. I believe Pro4Never has an example of doing this in one of his sources. There's a string at the end of the NPC spawn packet that sets the NPC's name.
|
That is correct. If I am correct the public version of the ProjectX source has this implemented as well. (Since it got the packets from Albetros)
|
|
|
06/27/2014, 17:59
|
#5
|
elite*gold: 0
Join Date: Mar 2014
Posts: 219
Received Thanks: 27
|
So i am wrong, sorry c# coder.
|
|
|
06/27/2014, 23:27
|
#6
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
It would be nice if someone posted an example cause it's mid night here and I am bored to the max and I can't get it to work, tried figuring it from P4N's source but can't...Help!
|
|
|
06/28/2014, 01:12
|
#7
|
elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
|
Looks like offset 18 is the beginning of the npc name in packet 2030 for patch 5065.
|
|
|
06/30/2014, 10:44
|
#8
|
elite*gold: 20
Join Date: Oct 2008
Posts: 328
Received Thanks: 43
|
Afaik on patch 5017, which I am on you can indeed set it just like the packets on Korvac's wiki, though if you don't manually sent it, it takes the default name.
|
|
|
07/01/2014, 04:16
|
#9
|
elite*gold: 0
Join Date: Jan 2008
Posts: 1,445
Received Thanks: 1,176
|
Quote:
Originally Posted by Spirited
It depends on the patch, but yes - you can do this. I believe Pro4Never has an example of doing this in one of his sources. There's a string at the end of the NPC spawn packet that sets the NPC's name.
|
You can for almost all patches, send the "optional" name at the end of the spawn packet.
|
|
|
07/01/2014, 14:15
|
#10
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 239
|
does anyone achieved it at higher patchs?
|
|
|
07/01/2014, 17:52
|
#11
|
elite*gold: 0
Join Date: Mar 2011
Posts: 78
Received Thanks: 8
|
Quote:
Originally Posted by abdoumatrix
does anyone achieved it at higher patchs?
|
It'd work on almost all patches once you can code it
|
|
|
07/01/2014, 22:24
|
#12
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 239
|
xD i was wrong now it don't disconnect but it appeared with no name
i breakpoint it and tested every offset from 22+
still not working
but i will keep diging
|
|
|
07/01/2014, 23:54
|
#13
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Wow, noobs. It works for all newer patches, including the most recent (5918), you're using the wrong offset.
Hint:
You figure out the rest  .
|
|
|
07/02/2014, 00:52
|
#14
|
elite*gold: 0
Join Date: Jul 2008
Posts: 874
Received Thanks: 239
|
Quote:
Originally Posted by EpvpIsAJoke
Wow, noobs. It works for all newer patches, including the most recent (5918), you're using the wrong offset.
Hint:
You figure out the rest  .
|
xD
the funny thing i was going to try that but i prefere to use 1109 instead of 2030
anyway ty for sharing
|
|
|
07/02/2014, 01:05
|
#15
|
elite*gold: 0
Join Date: Jun 2014
Posts: 24
Received Thanks: 14
|
Quote:
Originally Posted by abdoumatrix
xD
the funny thing i was going to try that but i prefere to use 1109 instead of 2030
anyway ty for sharing 
|
|
|
|
 |
|
Similar Threads
|
Make money part 2
04/10/2012 - Facebook - 3 Replies
Referral name::takamawa06
At ******* you get paid, or you earn money for advertising, by clicking on ads to visit websites. The process is easy! You simply click a link and view a website for 30 seconds to earn money. You can earn even more by referring friends. Depending on your account Membership you get paid $0.005, $0.01 or $0.0125 for each website you personally view and the same amount for each website your referrals view. Payment requests for Premium Members can be made every day...
|
[How to] Make Money on the Web {Part 1}
07/12/2011 - Tutorials - 14 Replies
Willkommen zum ersten Teil meiner Tutorials zum Geld machen im Internet.
Als erstes möchte ich mal betonen, dass es kein "schnelles" Geld gibt im Netz.
Im Netzt verhält es sich wie im echten Leben, nur im kleineren Maßstab.
Man muss schon Zeit aufwenden um sich eine Einkommensquelle zu schaffen.
Und davon Leben zu können ist auch sehr unwahrscheinlich, fast unmöglich.
Trotzdem möchte ich euch zeigen, wie ihr ein Nebeneinkommen schaffen könnt.
Ihr fragt euch sicher, was ihr damit verdienen...
|
Patch 24 part 2 info
11/29/2010 - S4 League - 44 Replies
ähm falls es nicht eh schon alle wissen
das kommt zum part 2 vom patch 24
http://img708.imageshack.us/img708/6985/34641462. png
und für die frage wann part 2 kommt : wenn die jetzigen events beendet sind
(also dann am 8. dezember)
|
All times are GMT +1. The time now is 09:28.
|
|