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[Help] Monk Auras(Icon)
Discussion on [Help] Monk Auras(Icon) within the CO2 Private Server forum part of the Conquer Online 2 category.
05/11/2014, 16:34
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#1
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[Help] Monk Auras(Icon)
What are the packets that I use to send the icons of monk auras with your level and percentage attribute?
AzureShield Icon (Example):
Code:
Packet: 10017
WriteUInt32(25, 16, Buffer);
WriteUInt64(val1, 20, Buffer);//StatusFlag
WriteUInt64(val2, 28, Buffer);//StatusFlag2
WriteUInt32(val3, 36, Buffer);//StatusFlag3
WriteUInt32(val4, 40, Buffer);//49
WriteUInt32(val5, 44, Buffer);//93
WriteUInt32(val6, 48, Buffer);//AzureTime
WriteUInt32(val7, 52, Buffer);//AzureDamage
WriteUInt32(val8, 56, Buffer);//AzureLevel
These values are for the Azure Shield, which are for the monk auras?
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05/11/2014, 18:23
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#2
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Sorry for asking this here, i don't know the packet for monk auras, but that 16, 20, 28 on the packet info is that the data number? -Like on packet 1009 the packet subtype is data 12, so are those numbers that?
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05/11/2014, 21:30
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#3
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monk aura not 10017
but 2410
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05/11/2014, 21:58
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#4
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Quote:
Originally Posted by abdoumatrix
monk aura not 10017
but 2410
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Oh 2410? So ... what is your packet structure?
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05/11/2014, 22:29
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#5
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PHP Code:
public enum AuraDataTypes { Add = 3, Remove = 2 } public enum AuraType { EarthAura = 7, FendAura = 2, FireAura = 6, MagicDefender = 8, MetalAura = 3, TyrantAura = 1, WaterAura = 5, WoodAura = 4 } public void Aura(Entity Entity, AuraDataTypes state, AuraType AuraType, Database.SpellInformation spell) { byte[] buffer = new byte[40]; Writer.WriteUInt16(32, 0, buffer); Writer.WriteUInt16(2410, 2, buffer); Writer.WriteUInt32((uint)state, 8, buffer); Writer.WriteUInt32(Entity.UID, 12, buffer); Writer.WriteUInt32((uint)AuraType, 16, buffer); if (spell != null) { Writer.WriteUInt32(spell.Level, 20, buffer); Writer.WriteUInt32(spell.Power, 24, buffer); Writer.WriteUInt32(spell.Power, 28, buffer); } if (Kernel.GamePool.ContainsKey(Entity.UID)) { Kernel.GamePool[Entity.UID].Send(buffer); }
buffer = new byte[96]; Writer.WriteUInt16(88, 0, buffer); Writer.WriteUInt16(10017, 2, buffer); Writer.WriteUInt32(Entity.UID, 8, buffer); Writer.WriteUInt32(2, 12, buffer); Writer.WriteUInt32(0xffffffff, 16, buffer); Writer.WriteUInt32(0x8, 40, buffer); Writer.WriteUInt32(0x24, 44, buffer); if (Kernel.GamePool.ContainsKey(Entity.UID)) { Kernel.GamePool[Entity.UID].Send(buffer); } }
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05/11/2014, 23:07
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#6
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Abdou thank you!
#closed
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05/12/2014, 13:31
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#7
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Quote:
Originally Posted by littlechris95
Abdou thank you!
#closed
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Please report your post when you request a moderator action.
#Closed
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