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[Discussion] Anti Bot

Discussion on [Discussion] Anti Bot within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Discussion] Anti Bot

I would like to hear all the ideas people have for some kind of a anti bot/cheat system, can be only server side etc. Post all your opinions!
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Old 04/13/2014, 02:09   #2
 
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Your options are quite limited in the server side source.

For speedhacks, you can check the time difference between jumps.
Aimbots, you can check how often a successful hit is made.
Autohunting is somewhat harder to check for. You could always implement certain checks like time spent in certain maps killing mobs.
You could also implement your own 'captcha' system.
Restrict the amount of hours a day someone can hunt/gain exp.

Those are just a couple ideas, obviously theres more but you get the idea.
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Old 04/13/2014, 17:14   #3
 
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Quote:
Originally Posted by Aceking View Post
Your options are quite limited in the server side source.

For speedhacks, you can check the time difference between jumps.
Aimbots, you can check how often a successful hit is made.
Autohunting is somewhat harder to check for. You could always implement certain checks like time spent in certain maps killing mobs.
You could also implement your own 'captcha' system.
Restrict the amount of hours a day someone can hunt/gain exp.

Those are just a couple ideas, obviously theres more but you get the idea.
As for the auto hunting part perhaps check if the route the character walks to the location is always the same coordinates etc.
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Old 04/13/2014, 18:00   #4
 
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Originally Posted by Super Aids View Post
As for the auto hunting part perhaps check if the route the character walks to the location is always the same coordinates etc.
Yeah, if the bot isn't smart enough to do semi-random locations and it steps on the same 'waypoint' each time, then that should stop them in their tracks.
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Old 04/13/2014, 22:28   #5
 
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Seems like a good idea.
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Old 04/13/2014, 22:37   #6
 
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I will apreciate this idea because bots and hacks are ruining this game and I'm not play this by months
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Old 04/14/2014, 00:40   #7
 
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What?
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Old 04/14/2014, 06:13   #8
 
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As said, server-sided antibot solutions are very limited.
But a idea for a very basic antibot tool client-sided is to check popular bots processes and block client in case they're openned.
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Old 04/14/2014, 06:42   #9
 
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Originally Posted by hyperco View Post
As said, server-sided antibot solutions are very limited.
But a idea for a very basic antibot tool client-sided is to check popular bots processes and block client in case they're openned.
You'd have to be very upfront in the eula if you'd wanna try that.
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Old 04/14/2014, 08:21   #10
 
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Indeed, Just state is clearly in your ToS.
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Old 04/14/2014, 10:32   #11
 
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If you're making a Conquer Online private server, I think having a user agreement saying that it's okay for you to scan your users' computers for bots should be the least of your legal concerns.

That's like if you're trying to sell a stolen car and ... I can't come up with a good analogy right now, but I hope you get the point.
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Old 04/14/2014, 14:00   #12
 
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You have a point...
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Old 04/14/2014, 18:43   #13
 
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In my opinion, scanning their processes for common bot names is pretty redundant.
Once they change the executable name your protection is void.
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Old 04/15/2014, 00:14   #14
 
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Why not check does some other program hook on the conquer process if possible would that be a solution?
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Old 04/15/2014, 01:19   #15
 
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Originally Posted by Wolfy. View Post
Why not check does some other program hook on the conquer process if possible would that be a solution?
Because proxies don't hook.
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