Your options are quite limited in the server side source.
For speedhacks, you can check the time difference between jumps.
Aimbots, you can check how often a successful hit is made.
Autohunting is somewhat harder to check for. You could always implement certain checks like time spent in certain maps killing mobs.
You could also implement your own 'captcha' system.
Restrict the amount of hours a day someone can hunt/gain exp.
Those are just a couple ideas, obviously theres more but you get the idea.
Your options are quite limited in the server side source.
For speedhacks, you can check the time difference between jumps.
Aimbots, you can check how often a successful hit is made.
Autohunting is somewhat harder to check for. You could always implement certain checks like time spent in certain maps killing mobs.
You could also implement your own 'captcha' system.
Restrict the amount of hours a day someone can hunt/gain exp.
Those are just a couple ideas, obviously theres more but you get the idea.
As for the auto hunting part perhaps check if the route the character walks to the location is always the same coordinates etc.
As for the auto hunting part perhaps check if the route the character walks to the location is always the same coordinates etc.
Yeah, if the bot isn't smart enough to do semi-random locations and it steps on the same 'waypoint' each time, then that should stop them in their tracks.
As said, server-sided antibot solutions are very limited.
But a idea for a very basic antibot tool client-sided is to check popular bots processes and block client in case they're openned.
As said, server-sided antibot solutions are very limited.
But a idea for a very basic antibot tool client-sided is to check popular bots processes and block client in case they're openned.
You'd have to be very upfront in the eula if you'd wanna try that.
If you're making a Conquer Online private server, I think having a user agreement saying that it's okay for you to scan your users' computers for bots should be the least of your legal concerns.
That's like if you're trying to sell a stolen car and ... I can't come up with a good analogy right now, but I hope you get the point.
[Discussion] New Anti-Bot Systems? 05/29/2010 - Conquer Online 2 - 5 Replies i was using a quick little bot to lvl up my summon monster skill.
i come back hours later to find it disconnected, but i didn't find it strange cuz it was maintenance time.
later i logged in and i was in botjail.
i use a multi with background clicks removed, i blocked 91gamecheck.exe from communicating with the internet (i even renamed it so it cant be run), and i use cracked tqwea.dll.
i was botting in the corner of alt pc, where NOBODY fucking goes.
what could they have gotten me for?
i...