Let's say we have a +3 blade, to upgrade it to +4 you will need to have a 2 +3 stones or higher or 2 1handers that are atleast +3. If the item reaches +5 or higher you will need to add 2 gems aswell in order to upgrade.
If you use 2 +5 stones on a +3 item it will simply reach +4 while the +5 stones are used.
only 1handers can be used on another 1hander, same goes for 2handers. Other items need their own type.
A note. On the official servers, there was a bug (due to bad detection of type), so level 120 armors and helmets/hats had to be crafted with level 120 items too. (or stones)
A note. On the official servers, there was a bug (due to bad detection of type), so level 120 armors and helmets/hats had to be crafted with level 120 items too. (or stones)
[REQUEST] Old Composition System for 4267 Source x) 03/24/2012 - CO2 Private Server - 1 Replies Well, title says it all.. Hope anyone can do it..
I'm still beggining at C# so I've got no idea how to do it..
I would be a good way to learn if anyone could release it so I could read it and try to understand it xD
Thanks and Best Regards!
[Fix] Breeding & Item Composition System [5165 LOFT] 02/21/2010 - CO2 PServer Guides & Releases - 18 Replies I have no idea if this has been released but I looked and couldn't find one that worked. The problem I kept having was that the WuxingOven wasn't deleting the minor items after composing... It's a very simple fix... (again, if this was released, then I'm sorry.)
Here is my fix.
I noticed that the packet "Compose.cs" had a line with this code:
if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11)
I deleted everything under that so that it looked like this:
if (MainI.ID != 0 &&...