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Guild ally/enemy

Discussion on Guild ally/enemy within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Guild ally/enemy

Does anyone have an idea to remove the ally/enemy status of a guild in a patch lower than 5065?
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Old 04/01/2014, 22:02   #2
 
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Does packet 1107 not work in a lower patch?
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Old 04/01/2014, 22:04   #3
 
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On lower patches there isn't a packet for making alliances/enemies. You do it all with teamming up and npcs... which is lame but eh.
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Old 04/01/2014, 23:06   #4


 
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It's in my old and ****** LOTF edit - COPS v3 - Reborn Edition. I can't remember exactly, but it's there.
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Old 04/01/2014, 23:16   #5
 
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Quote:
Originally Posted by -impulse- View Post
On lower patches there isn't a packet for making alliances/enemies. You do it all with teamming up and npcs... which is lame but eh.
5065 is the same way.
But its still done through packet 1107 and server side checks to make sure they are in the same team etc.

Here are the enums, I don't think they have changed.

Code:
RequestJoin = 1
AcceptJoin = 2
Quit = 3
RequestName = 6
Ally = 7
UnAlly = 8
Enemy = 9
UnEnemy = 10
Donate = 11
RequestInfo = 12
UpdateGuild = 13
UpdateBranch = 14
UniteSubSyn = 15
UniteSyn = 16
SetWhiteSyn = 17
SetBlackSyn = 18
Leave = 19
Redux has this, and works fine.
Thought it doesn't have the server side team check, but the packet still works if you want to look at that.
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