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TQ's Quest System 99% (With Quest Board)

Discussion on TQ's Quest System 99% (With Quest Board) within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Arrow TQ's Quest System 99% (With Quest Board)

Hello guys, I'm here to show you my latest project.

Basically it's a Impulse's based source updated to a Recent Version, implemented with cq_action system (cq_action, cq_task, cq_statistic, cq_trap).

So it's a very flexible emulator.

My latest work on it was coding TQ's Quest System. I think there are no much people which have it working very well. I've figured it out and coded my own system, studying 1134 and 1135 Packets. The system is working very fine and it's almost done, only the npc dialogs are lefting, because it's a lot of actions (I'm so lazy).

I would like to thank { Angelius } and pro4never for the help on thisd post () from long time ago. It was really helpful to create the system. Thank you guys!


I've made a video to show it working.

It's on YouTube ->
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Old 03/29/2014, 07:01   #2
 
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Impressive
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Old 03/30/2014, 06:52   #3
 
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Impressive

Thank you
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Old 03/30/2014, 15:47   #4


 
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#Moved
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Old 04/03/2014, 20:19   #5
 
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very good nice job
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Old 04/03/2014, 23:34   #6

 
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Not that hard! :P but nice!
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Old 04/04/2014, 00:15   #7
 
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Not that hard! :P but nice!
AS IF you would know how to open Visual Studio.
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Old 04/04/2014, 00:20   #8

 
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AS IF you would know how to open Visual Studio.
Haha! Ty! :P xD
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Old 04/04/2014, 15:01   #9
 
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Not that hard! :P but nice!
waiting ur topic releasing it
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Old 04/04/2014, 17:26   #10

 
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waiting ur topic releasing it
I think you know that I have no time for anything these days!
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Old 04/04/2014, 17:31   #11
 
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AS IF you would know how to open Visual Studio.
Well he has "C# Coder" in his user title, so be must be a great programmer.
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Old 04/05/2014, 01:25   #12

 
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Well he has "C# Coder" in his user title, so be must be a great programmer.
Oh smart point, wow! I'm totally impressed!

#Enough out of topic!
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Old 04/08/2014, 19:45   #13
 
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It really wasn't that hard, it took me about 5 hours to make it from scratch.
What took me much time was the actions of the npcs.

And I will be impressed if someone makes anything like me, to make a shop npc (type 2) transform it self into a dialog npc (type 1) just when an intention of a quest needs him.

Because a shop npc never calls a dialog, the shop npc open the shop without sending any packet.

So good luck!
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Old 04/08/2014, 19:59   #14


 
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Originally Posted by hyperco View Post
It really wasn't that hard, it took me about 5 hours to make it from scratch.
What took me much time was the actions of the npcs.

And I will be impressed if someone makes anything like me, to make a shop npc (type 2) transform it self into a dialog npc (type 1) just when an intention of a quest needs him.

Because a shop npc never calls a dialog, the shop npc open the shop without sending any packet.

So good luck!
Change the type when sending the spawn packet ? Only when needed, and after that, revert to the real type.
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Old 04/08/2014, 22:45   #15
 
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Change the type when sending the spawn packet ? Only when needed, and after that, revert to the real type.
Haha you've figured it out
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