Quote:
Originally Posted by Ultimation
To make monsters fade its the 0x2721 packet with the status flags as Dead and blackname. then send the remove entity packet, this will cause your monster to dissapear with the fade and smokey effect.
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What is the structure of the 0x2721 packet?
This is what I'm doing now:
1) When the monster dies, send 0x3F9 packet with 0x800 (fade) and 0x20 (dead) flags. This makes the mob fade and unclickable (though as explained in my previous post I still see the names).
2) Set a timer to the Remove() method.
3) The Remove() method then sends packet 0x3F2 with 0x84 (remove entity) flag. This removes the mob from the screen.
Since it works almost perfectly, I don't understand where this 0x2721 packet comes in.