Register for your free account! | Forgot your password?

You last visited: Today at 22:37

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[CoEmu]1st Reborn

Discussion on [CoEmu]1st Reborn within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Aug 2009
Posts: 104
Received Thanks: 7
[CoEmu]1st Reborn

Im working on reborn for CoEmu, I will release it when im done... it would help me if someone could post the code on here... to make the items to go to 15 when reborn.. and the code to change level to 15... and i will do the skills,NPC.. and other stuff ones i get those two codes
1supertao is offline  
Old 08/20/2009, 21:32   #2
 
12tails's Avatar
 
elite*gold: 0
Join Date: Apr 2009
Posts: 782
Received Thanks: 458
lol... for level make:

Code:
CSocket.Client.Level == 15;
and them send stats of level : X
12tails is offline  
Thanks
1 User
Old 08/20/2009, 22:43   #3
 
elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
here is my simple code , i am sure u need to add some stuff to get it to work , like the Etirnity Npc or whoever u will have it as the reborn Npc
maybe u will also need to add variables to the character.cs as needed ,i don't really remember which ones i exactly added ,so here u are and inform me with errors u will have

Code:
#region RebornMan //Etirnity At Market **** By Me Mano
                case 436:
                    {
                        if (CSocket.Client.Reborn < 1)
                        {
                            bool CanReb=false;
                            if (((int)CSocket.Client.Class > 130 && (int)CSocket.Client.Class < 139) && CSocket.Client.Level > 109) CanReb = true;
                            else if (CSocket.Client.Level > 119) CanReb = true;
                            if (CanReb)
                            {

                                if (LinkBack == 0)
                                {
                                    Text("Hey sweety, tired of ur boorin life i can give u another life to live", CSocket);
                                    Text("so if u are pwoer enough and have a CelestialStone i'll do it", CSocket);
                                    Link("Good deal", 1, CSocket);
                                    Link("Nuh i enjoy my life", 255, CSocket);
                                    End(CSocket);
                                }
                                else if (LinkBack == 1)
                                {
                                    if (HasItem(721259, 1, CSocket))
                                    {
                                        Text("Cool now choose your reborn Gift ", CSocket);
                                        Link("SuperGem", 2, CSocket);
                                        Link("Bless Reborn", 3, CSocket);
                                        End(CSocket);
                                    }
                                    else
                                    {
                                        Text("Sorry u dont have the stone i need", CSocket);
                                        Link("Oh sorry be r8 back", 255, CSocket);
                                        End(CSocket);
                                    }
                                }
                                else if (LinkBack == 2)
                                {

                                    Text("Allright choose the Gem ", CSocket);
                                    Link("Dragon", 21, CSocket);
                                    Link("Phoenix", 22, CSocket);
                                    Link("RainBow", 23, CSocket);
                                    Link("Fury", 24, CSocket);
                                    Link("Moon", 25, CSocket);
                                    Link("Violet", 26, CSocket);
                                    End(CSocket);

                                }
                                else if (LinkBack > 20 && LinkBack < 27)
                                {//Using the last class as a break point to determine the Gem
                                    if (LinkBack == 21) CSocket.Client.LastClass = 13;
                                    else if (LinkBack == 22) CSocket.Client.LastClass = 3;
                                    else if (LinkBack == 23) CSocket.Client.LastClass = 33;
                                    else if (LinkBack == 24) CSocket.Client.LastClass = 23;
                                    else if (LinkBack == 25) CSocket.Client.LastClass = 63;
                                    else if (LinkBack == 26) CSocket.Client.LastClass = 53;
                                    Text("So what do u wish your next life job to be ?", CSocket);
                                    Link("Trojan", 31, CSocket);
                                    Link("Archer", 32, CSocket);
                                    Link("Worrior", 33, CSocket);
                                    Link("FireTao", 34, CSocket);
                                    Link("WaterTao", 35, CSocket);
                                    Link("Ninja", 36, CSocket);
                                    End(CSocket);
                                }
                                else if (LinkBack > 30)
                                {
                                    if (HasItem(721259, 1, CSocket))
                                    {
                                        DeleteItem(721259, 1, CSocket);
                                        if (CSocket.Client.LastClass > 0) AddItem((700000 + CSocket.Client.LastClass), 0, 0, 0, 0, 0, 0, 0, 0, 0, CSocket, 1);
                                        else PutBless(CSocket);
                                        CSocket.Client.LastClass = (byte)CSocket.Client.Class;
                                        CSocket.Client.Skills.Clear(); CSocket.Client.Profs.Clear();
                                        #region SendNewSkills
                                        if (CSocket.Client.LastClass < 16)
                                        {
                                            if (LinkBack == 31) //To tro
                                            {
                                                LearnSkill((int)Struct.SkillIds.CruelShade, 0, CSocket);
                                            }
                                            LearnSkill((int)Struct.SkillIds.SpiritHealing, 1, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Robot, 1, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Cyclone, 0, CSocket);
                                        }
                                        else if (CSocket.Client.LastClass > 15 && CSocket.Client.LastClass < 26) //Was worrior
                                        {
                                            LearnSkill((int)Struct.SkillIds.Reflect, 0, CSocket);
                                            if (LinkBack == 31) //To Trojan
                                            {
                                                LearnSkill((int)Struct.SkillIds.Roar, 0, CSocket);
                                                LearnSkill((int)Struct.SkillIds.FlyingMoon, 0, CSocket);
                                                LearnSkill((int)Struct.SkillIds.Accuracy, 1, CSocket);
                                            }
                                            else if (LinkBack == 32)//To archer
                                            {
                                                LearnSkill((int)Struct.SkillIds.Roar, 0, CSocket);
                                                LearnSkill((int)Struct.SkillIds.Shield, 0, CSocket);
                                            }
                                            else if (LinkBack == 35)//To Water
                                            {
                                                LearnSkill((int)Struct.SkillIds.Roar, 0, CSocket);
                                                LearnSkill((int)Struct.SkillIds.Shield, 0, CSocket);
                                                LearnSkill((int)Struct.SkillIds.Cyclone, 0, CSocket);
                                            }
                                            else if (LinkBack == 34)//To Fire
                                            {
                                                LearnSkill((int)Struct.SkillIds.Roar, 0, CSocket);
                                                LearnSkill((int)Struct.SkillIds.Shield, 0, CSocket);
                                            }
                                        }
                                        else if (CSocket.Client.LastClass > 35 && CSocket.Client.LastClass < 46) //Was an archer
                                        {
                                            //LearnSkill(SkillId.FreezingArrows, 0, CSocket);
                                            //LearnSkill(SkillId.PoisonousArrows, 0, CSocket);
                                        }
                                        else if (CSocket.Client.LastClass > 130 && CSocket.Client.LastClass < 136) //Was a Water
                                        {
                                            LearnSkill((int)Struct.SkillIds.Cure, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.StarofAccuracy, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.MagicShield, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Stigma, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Meditation, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Pervade, 0, CSocket);
                                        }
                                        else if (CSocket.Client.LastClass > 140 && CSocket.Client.LastClass < 146) //Was a Fire
                                        {
                                            LearnSkill((int)Struct.SkillIds.Cure, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Dodge, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Thunder, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Fire, 0, CSocket);
                                            LearnSkill((int)Struct.SkillIds.Meditation, 0, CSocket);
                                        }
                                        #endregion
                                        #region Calculate Points after reb
                                        byte AddPoints = 65;
                                        if (CSocket.Client.LastClass > 130 && CSocket.Client.LastClass < 136)
                                        {
                                            switch (CSocket.Client.Level)
                                            {
                                                case 110:
                                                case 111:
                                                case 112:
                                                    {
                                                        AddPoints++;
                                                        break;
                                                    }
                                                case 114:
                                                case 115:
                                                    {
                                                        AddPoints += 3;
                                                        break;
                                                    }
                                                case 116:
                                                case 117:
                                                    {
                                                        AddPoints += 6;
                                                        break;
                                                    }
                                                case 118:
                                                case 119:
                                                    {
                                                        AddPoints += 10;
                                                        break;
                                                    }
                                                case 120:
                                                case 121: { AddPoints += 15; break; }
                                                case 122:
                                                case 123: { AddPoints += 21; break; }
                                                case 124:
                                                case 125: { AddPoints += 28; break; }
                                                case 126:
                                                case 127: { AddPoints += 36; break; }
                                                case 128:
                                                case 129: { AddPoints += 45; break; }
                                                case 130: { AddPoints += 55; break; }
                                            }
                                        }
                                        else
                                        {
                                            switch (CSocket.Client.Level)
                                            {
                                                case 121: { AddPoints += 1; break; }
                                                case 122: { AddPoints += 3; break; }
                                                case 123: { AddPoints += 6; break; }
                                                case 144: { AddPoints += 10; break; }
                                                case 125: { AddPoints += 15; break; }
                                                case 126: { AddPoints += 21; break; }
                                                case 127: { AddPoints += 28; break; }
                                                case 128: { AddPoints += 36; break; }
                                                case 129: { AddPoints += 45; break; }
                                                case 130: { AddPoints += 55; break; }
                                            }
                                        }
                                        #endregion
                                        CSocket.Client.Dexterity = 2; CSocket.Client.Vitality = 5;
                                        CSocket.Client.StatPoints = AddPoints; CSocket.Client.Level = 15; CSocket.Client.Exp = 0;
                                        if (LinkBack == 34 || LinkBack == 35)
                                        {
                                            CSocket.Client.Strength = 0; CSocket.Client.Spirit = 3;
                                        }
                                        else
                                        {
                                            CSocket.Client.Strength = 3; CSocket.Client.Spirit = 0;
                                        }
                                        if (LinkBack == 31) CSocket.Client.Class = Struct.ClassType.Trojan;
                                        if (LinkBack == 32) CSocket.Client.Class = Struct.ClassType.Archer;
                                        if (LinkBack == 33) CSocket.Client.Class = Struct.ClassType.Warrior;
                                        if (LinkBack == 34) CSocket.Client.Class = Struct.ClassType.FireTaoist;
                                        if (LinkBack == 35) CSocket.Client.Class = Struct.ClassType.WaterTaoist;
                                        if (LinkBack == 36) CSocket.Client.Class = Struct.ClassType.Ninja;
                                        RebItems(CSocket);
                                        RebClient(CSocket);
                                    }
                                    else
                                    {
                                        Text("Sorry u dont have the stone i need", CSocket);
                                        Link("Oh sorry be r8 back", 255, CSocket);
                                        End(CSocket);
                                    }
                                }
                            }
                            else
                            {
                                Text("Sorry you are not pwoer enough yet , train harder", CSocket);
                                Link("Oh,bad ", 255, CSocket);
                                End(CSocket);
                            }
                        }
                        else
                        {
                            Text("Are u kidding you are reborned already", CSocket);
                            Link("k,never mind then", 255, CSocket);
                            End(CSocket);
                        }
                        break;
                    }
                #endregion RebornMan
AHA , remembered u will need those Funcs as well
put them at npctalk.cs


Code:
private static void RebClient(ClientSocket CSocket)
        {
            CSocket.Client.Reborn += 1;
            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Strength, Struct.StatusTypes.StrengthStatPoints));
            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Dexterity, Struct.StatusTypes.DexterityStatPoints));
            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Vitality, Struct.StatusTypes.VitalityStatPoints));
            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Spirit, Struct.StatusTypes.ManaStatPoints));
            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.StatPoints, Struct.StatusTypes.AttributePoints));
            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Level, Struct.StatusTypes.Level));
            CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
            CSocket.Send(ConquerPacket.SpawnCharacter(CSocket));
            Calculation.Vitals(CSocket, false);Calculation.Attack(CSocket);
            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
            ConquerPacket.ToServer(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "CONGRATULATIONS! " + CSocket.Client.Name + " has just been Reborned!", Struct.ChatType.Center), 0);
            ConquerPacket.ToLocal(ConquerPacket.Effect(CSocket.Client.ID, "firework-like"), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
        }

        private static void RebItems(ClientSocket CSocket)
        {
            string CurItemId = "";//1=HeadG 2=NickG 3=Armor 4=RH 5=LH 6=Ring 7=MagicBottels 8=Boots 9=Garments
            if (CSocket.Client.Equipment.ContainsKey(1))
            {
                CurItemId = Convert.ToString(CSocket.Client.Equipment[1].ItemID);
                string Qual = CurItemId.Remove(0, CurItemId.Length - 1);
                if (CurItemId == "118")
                {
                    string Main = CurItemId.Remove(3, 3);
                    CurItemId = "11800" + Qual;
                }
                else
                {
                    string Main = CurItemId.Remove(4, 2);
                    CurItemId = Main + "0" + Qual; CSocket.Client.Equipment[1].ItemID = int.Parse(CurItemId);
                }
            }
            if (CSocket.Client.Equipment.ContainsKey(2))
            {
                CurItemId = Convert.ToString(CSocket.Client.Equipment[2].ItemID);
                string Qual = CurItemId.Remove(0, CurItemId.Length - 1); string Main = CurItemId.Remove(3, 3);
                CurItemId = Main + "00" + Qual; CSocket.Client.Equipment[2].ItemID = int.Parse(CurItemId);
            }
            if (CSocket.Client.Equipment.ContainsKey(3))
            {
                CurItemId = Convert.ToString(CSocket.Client.Equipment[3].ItemID);
                string Qual = CurItemId.Remove(0, CurItemId.Length - 1); string Main = CurItemId.Remove(4, 2);
                if (int.Parse(Main) > 129 && int.Parse(Main) < 135)
                {
                    CurItemId = Main + "0" + Qual; CSocket.Client.Equipment[3].ItemID = int.Parse(CurItemId);
                }
                else
                {
                    CurItemId = Convert.ToString((int.Parse(Main) - 50)) + "0" + Qual; CSocket.Client.Equipment[3].ItemID = int.Parse(CurItemId);
                }
            }
            if (CSocket.Client.Equipment.ContainsKey(4))
            {
                CurItemId = Convert.ToString(CSocket.Client.Equipment[4].ItemID);
                string Qual = CurItemId.Remove(0, CurItemId.Length - 1); string Main = CurItemId.Remove(3, 3);
                CurItemId = Main + "02" + Qual; CSocket.Client.Equipment[4].ItemID = int.Parse(CurItemId);
            }
            if (CSocket.Client.Equipment.ContainsKey(5))
            {
                CurItemId = Convert.ToString(CSocket.Client.Equipment[5].ItemID);
                string Qual = CurItemId.Remove(0, CurItemId.Length - 1); string Main = CurItemId.Remove(4, 2);
                if (Main.StartsWith("900"))//Shield
                {
                    CurItemId = Main + "0" + Qual; CSocket.Client.Equipment[5].ItemID = int.Parse(CurItemId);
                }
                else if (Main.StartsWith("4") || Main.StartsWith("5"))
                {
                    Main = CurItemId.Remove(3, 3);
                    CurItemId = Convert.ToString((int.Parse(Main) - 50)) + "02" + Qual; CSocket.Client.Equipment[5].ItemID = int.Parse(CurItemId);
                }
            }
            if (CSocket.Client.Equipment.ContainsKey(6))
            {
                CurItemId = Convert.ToString(CSocket.Client.Equipment[6].ItemID);
                string Qual = CurItemId.Remove(0, CurItemId.Length - 1); string Main = CurItemId.Remove(3, 3);
                CurItemId = Main + "01" + Qual; CSocket.Client.Equipment[6].ItemID = int.Parse(CurItemId);
            }
            if (CSocket.Client.Equipment.ContainsKey(8))
            {
                CurItemId = Convert.ToString(CSocket.Client.Equipment[8].ItemID);
                string Qual = CurItemId.Remove(0, CurItemId.Length - 1); string Main = CurItemId.Remove(3, 3);
                CurItemId = Main + "01" + Qual; CSocket.Client.Equipment[8].ItemID = int.Parse(CurItemId);
            }
            for (byte gg=1;gg<9;gg++)
            {
                if (CSocket.Client.Equipment.ContainsKey(gg))
                {
                    int Uid_ = CSocket.Client.Equipment[gg].UID;
                    ItemUnequip(gg, Uid_, CSocket);
                    ItemEquip(gg, Uid_, CSocket);
                }
            }

        }

        private static void PutBless(ClientSocket CSocket)
        {
            foreach (Struct.ItemInfo EquipItem in CSocket.Client.Equipment.Values)
            {
                if (EquipItem.Bless < 1) 
                {
                    EquipItem.Bless = 1;
                    ItemUnequip(EquipItem.Position, EquipItem.UID, CSocket);
                    ItemEquip(EquipItem.Position, EquipItem.UID, CSocket);
                    break;
                }
            }
        }
samehvan is offline  
Thanks
4 Users
Old 08/20/2009, 22:58   #4
 
elite*gold: 0
Join Date: Aug 2009
Posts: 104
Received Thanks: 7
Ty... I think im just going to create a new one.. but ur post helped... im going to determine what class gets wat skills
1supertao is offline  
Old 08/20/2009, 23:11   #5
 
12tails's Avatar
 
elite*gold: 0
Join Date: Apr 2009
Posts: 782
Received Thanks: 458
omg samehven its amazing xD

u already done all this skills?
12tails is offline  
Old 08/20/2009, 23:13   #6
 
elite*gold: 0
Join Date: Jul 2009
Posts: 548
Received Thanks: 52
wont be that hard to add the learning of the skills good job same
f0am is offline  
Thanks
1 User
Old 08/20/2009, 23:37   #7
 
elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
Quote:
Originally Posted by 1supertao View Post
Ty... I think im just going to create a new one.. but ur post helped... im going to determine what class gets wat skills
i think i made it as Co2 as possible but of course u r free to do it as u c
samehvan is offline  
Thanks
1 User
Old 08/20/2009, 23:46   #8
 
elite*gold: 0
Join Date: Aug 2009
Posts: 104
Received Thanks: 7
Lol, ty same... im gonna make it perfect.. then want me to release it? And ya.. lol everytime i see you... i click Thanks.. no matter wat it is haha
1supertao is offline  
Old 08/20/2009, 23:55   #9
 
elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
of course i don't mind to release whatever help ppl, it's my happiness
samehvan is offline  
Thanks
1 User
Old 08/21/2009, 03:00   #10
 
elite*gold: 0
Join Date: Aug 2009
Posts: 104
Received Thanks: 7
What do i do about this?
Quote:
Error 2 'CoEmu_v2_GameServer.Entities.Character' does not contain a definition for 'LastClass' and no extension method 'LastClass' accepting a first argument of type 'CoEmu_v2_GameServer.Entities.Character' could be found (are you missing a using directive or an assembly reference?) C:\Documents and Settings\M@tt0\Desktop\CoEmu v2\CoEmu v2 GameServer\Handlers\NpcTalk.cs 2508 72 CoEmu v2 GameServer
1supertao is offline  
Old 08/21/2009, 04:24   #11
 
elite*gold: 0
Join Date: Jul 2009
Posts: 548
Received Thanks: 52
Quote:
Originally Posted by 1supertao View Post
What do i do about this?

go into character.cs and create a defintion for LastClass like umm

public byte LastClass = 0;
f0am is offline  
Thanks
1 User
Old 08/21/2009, 07:39   #12
 
elite*gold: 0
Join Date: Oct 2006
Posts: 75
Received Thanks: 17
i get this error :
Code:
Error	1	No overload for method 'AddItem' takes '12' arguments	D:\CoEmu v2\CoEmu v2 GameServer\Handlers\NpcTalk.cs	1337	75	CoEmu v2 GameServer
on line :
Code:
                                        if (CSocket.Client.LastClass > 0) AddItem((700000 + CSocket.Client.LastClass), 0, 0, 0, 0, 0, 0, 0, 0, 0, CSocket, 1);
gad-legion is offline  
Old 08/21/2009, 07:52   #13
 
elite*gold: 0
Join Date: Aug 2009
Posts: 104
Received Thanks: 7
delete those two lines... that will fix it.. but bless wont wont on the reborn npc
.. ty foam.. but already did that haha... learnin alot today..
1supertao is offline  
Old 08/21/2009, 08:09   #14
 
elite*gold: 0
Join Date: Oct 2006
Posts: 75
Received Thanks: 17
i deleted the 1 after CSocket and i have no errors but idk if bless will work
gad-legion is offline  
Old 08/21/2009, 10:00   #15
 
elite*gold: 20
Join Date: Jul 2007
Posts: 613
Received Thanks: 486
Quote:
Originally Posted by gad-legion View Post
i get this error :
Code:
Error	1	No overload for method 'AddItem' takes '12' arguments	D:\CoEmu v2\CoEmu v2 GameServer\Handlers\NpcTalk.cs	1337	75	CoEmu v2 GameServer
on line :
Code:
                                        if (CSocket.Client.LastClass > 0) AddItem((700000 + CSocket.Client.LastClass), 0, 0, 0, 0, 0, 0, 0, 0, 0, CSocket, 1);
Quote:
Originally Posted by gad-legion View Post
i deleted the 1 after CSocket and i have no errors but idk if bless will work
yea u can delete that number after CSocket or u can replace ur additem with my one (would be better) coz mine allows u to add more than one item at one line ,but u will need to add it to every additem call u have (may be it will be boring but will be much better for next uses)

Bless works perfectly ,u can try it and feed me back if anything went wrong with u
samehvan is offline  
Thanks
1 User
Reply


Similar Threads Similar Threads
[Release] Second Reborn (CoEmu v2)
09/07/2009 - CO2 PServer Guides & Releases - 17 Replies
Hello!! It can have some bugs yet because it's on development! but here we go!! Obs.: 1º: Don't flame.... 2º if you wanna help... feel free to post!! First at all you need to have the first rb maded by samehvan!! and them you can make this... now Lets begin!
Where to do reborn and 2nd reborn in CoMy?
09/05/2009 - CO2 Private Server - 5 Replies
where can i do reborn and 2nd reborn? Thats the question
[HELP] Second reborn quest (CoEmu V2)
09/01/2009 - CO2 Private Server - 18 Replies
First to mention i created all the npcs that are needed for the second rb and the codes for it now i only need this: - Map ID of the second reborn map where u have to kill those big monsters and Satan - I want to know how i can require items instead of Money/Levels/CP's without defining the meaning of it like UID only Soo i wanna know what i have to use at a npc script if(CSocket.Client.CP's >= 100000 {
How to add Eternity (reborn NPC) in COEmu 2
06/17/2009 - CO2 Private Server - 3 Replies
Anyone can share how... if you do... i will have an idea on how to add Alex :D Thanks
QUESTION about reborn and 2nd reborn at lv130
12/14/2006 - Conquer Online 2 - 9 Replies
my question is if i got reborn at lv130 and got extra 55point after i got lv130 again and got reborn again what will happen to the extra 55point when i first reborn? because i don't want to waste time lv to 130 if i got 2nd reborn these point will gone. any one have a lv130-lv130-and reborn please help me thank you^^



All times are GMT +1. The time now is 22:39.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.