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LOTF Jump Bug
Discussion on LOTF Jump Bug within the CO2 Private Server forum part of the Conquer Online 2 category.
08/19/2009, 09:00
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#1
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LOTF Jump Bug
alright y'all know the great lotf jump bug right?
well ive been researching it for a few days
kk heres the possibilities ive come across with some friends
-A packet gets sent twice[Emme]
-Make a Pullback[A Friend]
-HB? even though hb isnt in my source.[f0am]
any1 know what might help
btw the pullback didnt work
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08/19/2009, 09:24
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#2
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CLIENT EDITS
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08/19/2009, 09:43
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#3
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no its not!
lmao i had it before client edits jesus christ when will you listen
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08/20/2009, 02:11
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#4
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wow u are both wrong its the Database.cs lol
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08/20/2009, 02:23
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#5
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It's lucky time. I've said it over nine thousand times.
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08/20/2009, 02:44
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#6
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Nah i had it with Heavenblessing long as it dont save ur fine
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08/20/2009, 02:51
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#7
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HEAVENLY BLESSING ISNT IN MY SOURCE YOU TARD!
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08/20/2009, 04:39
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#8
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Quote:
Originally Posted by TehPwnzor
HEAVENLY BLESSING ISNT IN MY SOURCE YOU TARD!
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Obv. Theres no such thing as heaven ly blessing so how could it be in your source?
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08/20/2009, 04:43
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#9
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Quote:
Originally Posted by killermickle
Obv. Theres no such thing as heavenly blessing so how could it be in your source?
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what if it's custom? ah
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08/20/2009, 04:44
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#10
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Quote:
Originally Posted by _tao4229_
It's lucky time. I've said it over nine thousand times.
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It's UpdateSpawn function, not realy the lucky time. When you update the entity for example the effect like the lucky time, you send the entity packet to all... You don't have to send this packet, the vital packet can work fine.
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08/20/2009, 04:46
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#11
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Quote:
Originally Posted by TasteofChaos
what if it's custom? ah
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If someone makes Heavenly blessing they clearly have the mental bandwidth of a rabbit getting choked by a boa constrictor.
That may have sounded well random but I just watched a video on youtube of it O.O
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08/20/2009, 04:46
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#12
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Quote:
Originally Posted by CptSky
It's UpdateSpawn function, not realy the lucky time. When you update the entity for example the effect like the lucky time, you send the entity packet to all... You don't have to send this packet, the vital packet can work fine.
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It's because of an invalid line in the lucky time code that's resending the 3F6 packet when nothing needs to be updated. It's using a logical or instead of a logical and when checking, and since these guys don't know what a logical or is they're ******.
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08/20/2009, 04:51
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#13
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Quote:
Originally Posted by _tao4229_
It's because of an invalid line in the lucky time code that's resending the 3F6 packet when nothing needs to be updated. It's using a logical or instead of a logical and when checking, and since these guys don't know what a logical or is they're ******.
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I don't know how the lucky time is made in LOTF but your version and my version of the bug are the same but I put the error on the UpdateSpawn function who isn't good. It's the 3F6 packet when you don't have to use it...
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08/20/2009, 12:35
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#14
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Can someone elaborate on this jump bug
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08/20/2009, 18:40
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#15
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Quote:
Originally Posted by AmbiguousStatement
Can someone elaborate on this jump bug 
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All is said...
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