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LOTF Jump Bug

Discussion on LOTF Jump Bug within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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LOTF Jump Bug

alright y'all know the great lotf jump bug right?
well ive been researching it for a few days
kk heres the possibilities ive come across with some friends

-A packet gets sent twice[Emme]
-Make a Pullback[A Friend]
-HB? even though hb isnt in my source.[f0am]

any1 know what might help

btw the pullback didnt work
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Old 08/19/2009, 09:24   #2
 
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CLIENT EDITS
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Old 08/19/2009, 09:43   #3
 
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no its not!
lmao i had it before client edits jesus christ when will you listen
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Old 08/20/2009, 02:11   #4
 
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wow u are both wrong its the Database.cs lol
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Old 08/20/2009, 02:23   #5
 
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It's lucky time. I've said it over nine thousand times.
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Old 08/20/2009, 02:44   #6
 
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Nah i had it with Heavenblessing long as it dont save ur fine
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Old 08/20/2009, 02:51   #7
 
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HEAVENLY BLESSING ISNT IN MY SOURCE YOU TARD!
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Old 08/20/2009, 04:39   #8
 
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Quote:
Originally Posted by TehPwnzor View Post
HEAVENLY BLESSING ISNT IN MY SOURCE YOU TARD!
Obv. Theres no such thing as heavenly blessing so how could it be in your source?
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Old 08/20/2009, 04:43   #9
 
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Originally Posted by killermickle View Post
Obv. Theres no such thing as heavenly blessing so how could it be in your source?
what if it's custom? ah
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Old 08/20/2009, 04:44   #10


 
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Quote:
Originally Posted by _tao4229_ View Post
It's lucky time. I've said it over nine thousand times.
It's UpdateSpawn function, not realy the lucky time. When you update the entity for example the effect like the lucky time, you send the entity packet to all... You don't have to send this packet, the vital packet can work fine.
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Old 08/20/2009, 04:46   #11
 
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Originally Posted by TasteofChaos View Post
what if it's custom? ah
If someone makes Heavenly blessing they clearly have the mental bandwidth of a rabbit getting choked by a boa constrictor.

That may have sounded well random but I just watched a video on youtube of it O.O
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Old 08/20/2009, 04:46   #12
 
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Originally Posted by CptSky View Post
It's UpdateSpawn function, not realy the lucky time. When you update the entity for example the effect like the lucky time, you send the entity packet to all... You don't have to send this packet, the vital packet can work fine.
It's because of an invalid line in the lucky time code that's resending the 3F6 packet when nothing needs to be updated. It's using a logical or instead of a logical and when checking, and since these guys don't know what a logical or is they're ******.
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Old 08/20/2009, 04:51   #13


 
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Quote:
Originally Posted by _tao4229_ View Post
It's because of an invalid line in the lucky time code that's resending the 3F6 packet when nothing needs to be updated. It's using a logical or instead of a logical and when checking, and since these guys don't know what a logical or is they're ******.
I don't know how the lucky time is made in LOTF but your version and my version of the bug are the same but I put the error on the UpdateSpawn function who isn't good. It's the 3F6 packet when you don't have to use it...
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Old 08/20/2009, 12:35   #14
 
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Can someone elaborate on this jump bug
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Old 08/20/2009, 18:40   #15


 
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Originally Posted by AmbiguousStatement View Post
Can someone elaborate on this jump bug
All is said...
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