you're defining it 3 times, while what you have to do is to make sure Damage dealt to enemy is done 3 times, aswell as packet send 3 times.
From what I can see, I can see, you're not including the whole thing here. Referring to "attacker.AttackPAcket = null;" you'll have to see below it, and the whole thing has to be looped if you want it to calculate individually. Or else you can just create a "AttackCount" loop where the packet is sent.
Monk: Triple Attack Bug 07/01/2013 - CO2 Private Server - 6 Replies I'm having issues with this Monk skill, when it attacks a Monster, whatever the drop is.. It gets it x2 or 4. And when you Kill another player and triple attack goes off. It show's you killed the player 4 times..
Any ideas? Thanks
Here is the Code:
#region TripleAttack
case 10490:
{
skill Triple attack 04/19/2013 - CO2 Private Server - 0 Replies i have problem in skill Triple attack monk and Pirate when i kill monster by skill triple attack monster drop cps 3x
example i make drop = 250
when monster kill by triple attack drop = 750
(Monk Skill) Triple Attack Problem 09/19/2011 - CO2 Private Server - 8 Replies I am having problem with Triple Attack whenever activates it counts as 3 kills, not just 1, so if my pheasant drops 5 cps, and this skill activates it gives me 15 cps by one hit instead of 5 cps...does anyone see something wrong into this code?
I think the problem is at those 2 red lines I just highlighted...
case 10490:
{
if (CanUseSpell(spell, attacker.Owner))
{
...
Triple attack ? 08/16/2011 - CO2 Private Server - 2 Replies Anyone knows how the Calc works for it?, like Missing or not to miss, i know Agility has a big Part in it. but what else and how?
Oh And Also does anyone have the Spawn packet Offset for the New Appearance Options ?