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[Help] Warehouse problem
Discussion on [Help] Warehouse problem within the CO2 Private Server forum part of the Conquer Online 2 category.
01/09/2014, 16:41
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#1
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[Help] Warehouse problem
Why the item appears perfectly in the inventory and when I put it in the warehouse appears different? Example:
In inventory:
In warehouse
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01/09/2014, 16:43
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#2
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You posted the same picture for both.
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01/09/2014, 16:45
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#3
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Quote:
Originally Posted by Korvacs
You posted the same picture for both.
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Sorry, already packed.
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01/09/2014, 16:53
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#4
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Looks like your warehouse packet hasn't been modified to include the data for souls.
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01/09/2014, 17:20
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#5
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How do I do this?
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01/09/2014, 19:27
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#6
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You code it.
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01/09/2014, 23:00
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#7
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I tried the numbers 66 to 100 as offsets and still did not work, what's wrong?
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01/09/2014, 23:03
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#8
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just send purification packet , and work nice
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01/09/2014, 23:09
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#9
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Quote:
Originally Posted by teroareboss1
just send purification packet , and work nice
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Need not be the identifier of the item soul?
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01/09/2014, 23:11
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#10
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Code:
case DepositActionID.DepositItem:
{
if (Role.Instance.Warehouse.IsWarehouse((MsgNpc.NpcID)ware->NpcID))
{
MsgGameItem item;
if (client.Inventory.TryGetItem(ware->ItemUID, out item))
{
if (client.Warehouse.AddItem(item, ware->NpcID))
{
client.Inventory.Update(item, Role.Instance.AddMode.REMOVE, true);
byte* Warehouse = Game.MsgServer.MsgWarehouse.WarehousePacket.Create(1);
Game.MsgServer.MsgWarehouse.WarehousePacket* Packet = (Game.MsgServer.MsgWarehouse.WarehousePacket*)Warehouse;
Packet->Action = Game.MsgServer.MsgWarehouse.DepositActionID.DepositItem;
Packet->Count = 1;
Packet->NpcID = ware->NpcID;
Game.MsgServer.MsgWarehouse.WarehouseItem* start = (Game.MsgServer.MsgWarehouse.WarehouseItem*)&Packet->Start;
for (byte x = 0; x < Packet->Count; x++)
{
start[x] = Game.MsgServer.MsgWarehouse.WarehouseItem.Create(item.Item);
}
*(ulong*)((byte*)Packet + Packet->Count * 56 + 24) = ServerSockets.Packet.TqPacket;
client.Send((byte*)Packet);
if (item.Refinary.InLife || item.Purification.InLife)
{
Game.MsgServer.MsgItemExtra extra = new MsgItemExtra();
if (item.Purification.InLife)
{
item.Purification.Typ = MsgItemExtra.Typing.PurificationAdding;
extra.Purifications.Add(item.Purification);
}
if (item.Refinary.InLife)
{
item.Refinary.Typ = MsgItemExtra.Typing.RefinaryAdding;
if (item.Refinary.EffectDuration == 0)
item.Refinary.Typ = MsgItemExtra.Typing.PermanentRefinery;
extra.Refinerys.Add(item.Refinary);
}
extra.CreateArray();
client.Send(extra.GetArray());
}
}
}
}
break;
}
case DepositActionID.
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01/09/2014, 23:28
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#11
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It's working perfectly.
Thanks a lot!
#Closed
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01/09/2014, 23:36
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#12
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If you want a thread closed, please report your post. Hashtags / pound signs are not request tags. They do nothing. Closed as requested.
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