Well I work with 5065 and ninjas weren't released until 5089? So fatal shifting may not be accessible. Suppose I should really code it to test it and see
I think the client files were not in the client untill 5119.
I think the client files were not in the client untill 5119.
You might be right.
Been trying to use the shift value in the action offset (156) but not having any luck. Doesn't seem to matter what I put into each offset, its just not doing anything. I mean the enumerator is in the source but that doesn't mean a whole lot really.
Fatal strike shifting is actually fluent and moves the screen very well that would be a fitting solution to your problem. Just remind what I told you about rethinking your approach.
Packet 0x45A is capable of forcing character to jump,move and change direction. (tested it myself in 5165,5187,5517)
(Just look at how the duelist worked that I released a couple years back)
..you are all going completely overboard for this 'system'.
Making sure there have been no modifications to achieve it? You would exceed my expectations of this section if you achieved it that way just saying..
If it is possible to do without making any client modifications or hooking then it certainly opens up alot of possibilities. And it certainly would be something I would be very interested in.
But if it does require client modifications or hooking then its something that I wouldn't be interested in as I do not wish to be making any client mods.
I have nothing against them, and people including yourself have made some awesome edits using them. Its just not something I wish to use in my development.
If it is possible to do without making any client modifications or hooking then it certainly opens up alot of possibilities. And it certainly would be something I would be very interested in.
But if it does require client modifications or hooking then its something that I wouldn't be interested in as I do not wish to be making any client mods.
I have nothing against them, and people including yourself have made some awesome edits using them. Its just not something I wish to use in my development.
Why limit yourself only to what TQ has to offer you?
I don't quite get that. TQ updates their game often, this is not something you can do without altering the client.
Why limit yourself only to what TQ has to offer you?
I don't quite get that. TQ updates their game often, this is not something you can do without altering the client.
Your absolutely correct there.
I can't speak for others, but personally, I would just prefer to develop with whats available while making my own changes where possible to create better features.
I have tremendous respect for you and the work you have done. Some of it is just brilliant.
It is just not a path I am wanting to follow.
Tbot:IP Ban, watch out... Better watch out 12/07/2007 - Silkroad Online - 7 Replies I have reccently got IP ban while using TBOT for the 1st time
it always complaining about "SRO is undergoing inspection"
HELP, need solution:mad::mad: