Well as its stated,
Where is it? Because i got the mentor packets and i am creating it atm,
And i want to know where it is so i can make a calculation of the shared potency if someone know where it is kthx.
it's not a client side only f u have the r8 status ID , i tried it once but i forgot the id ,i think it was 22 with switch 1, i am not sure you can try it and if u couldn't get it tell me i'll try to get it again
it's not a client side only f u have the r8 status ID , i tried it once but i forgot the id ,i think it was 22 with switch 1, i am not sure you can try it and if u couldn't get it tell me i'll try to get it again
Nope.. didnt work.
Though i could make a calculation like this :
if(Item.Plus > Values)
Potency += Item.Plus.Values;
But i would like you to gimme it too saves me time :P
i tried it again for u , now here it is ,
the main Potency points already calculated by the client when u send the player level,rebirth count and equipment items now all u need is the bonus points just like mentor and clans r8 ??
if yes then it's a status packet with type 36 and switch 1 ,
i think u will need to code a new packet for some other needs connected to character status but has a different structure than the one u already have just in case u wanted to add Top (WeeklyPkWar,ClassPkWar,GW and other ranks u may have) Note:- i don't use PacketLogger so my structure may be different than Co2 but the thing i am sure of is it works fine and without any overloads may harm ur client or even leak ur PC
i tried it again for u , now here it is ,
the main Potency points already calculated by the client when u send the player level,rebirth count and equipment items now all u need is the bonus points just like mentor and clans r8 ??
if yes then it's a status packet with type 36 and switch 1 ,
i think u will need to code a new packet for some other needs connected to character status but has a different structure than the one u already have just in case u wanted to add Top (WeeklyPkWar,ClassPkWar,GW and other ranks u may have) Note:- i don't use PacketLogger so my structure may be different than Co2 but the thing i am sure of is it works fine and without any overloads may harm ur client or even leak ur PC
actually the mentor and the clans **** already worked thank you but i was doing this so it could calculate how much potency the apprentice get of his mentor potency but i guess i will just make a calculation with :
Potency += MentorBattlePower / 5 / 2;
Exp calculation? 01/09/2011 - CO2 Programming - 3 Replies Hey,
Does anyone has a decent exp calculation, or show me atleast how it is calculated? I really have no idea when it comes to conquer.
Thanks in advance,
ImmuneOne.
Damage Calculation 08/02/2010 - CO2 PServer Guides & Releases - 12 Replies Okay. I haven't found any physical damage calculations out there that involves BP. Maybe nobody wants it or what but Ive been lurking these forums for a while looking for ideas for my server. Anyway, here's my ROUGH (+- 1.5k) damage compared to the real co. If anyone got any ideas on how to improve my equation by all means please post.
I use 5165 but the gist of it should be the same as other servers.
also, thanks to CoEmu v2, I used some of the damage calculation from there namely the...
Repair Calculation 06/04/2010 - CO2 Private Server - 0 Replies Here is the correct gold calculation for repairing an item:
int nRecoverDurability = Math.Max(0, Item.Stats.Durability - Item.CurDurability);
if (nRecoverDurability == 0)
return;
byte Quality = ItemManipulation.GetQuality((int)Item.Stats.ID);
double QualityMultipier = 0;
mentor potency calculation? 05/28/2010 - Conquer Online 2 - 1 Replies anyone have it?
the divide by 3 thing doesn't work :(
113 bp ninja mentors 4 bp noob. 16 gained :/
AL Damage Calculation 07/15/2007 - Archlord - 0 Replies Does anyone know how AL computes damage? I have been playing with combinations of weapons and stones and can't find the magic equation. Here is what I have been doing:
Ab = Base Attack (without weapon)
Aw = Attack with Weapon
Ae = Attack bonus due to Elemental Stones (e.g. 4 level 3 stones is 5+5+1+5+1+5+1 = 23)
Sb = Skill bonus for Basic Attack (%)
Se = Skill bonus for Elemental Attack (%)
a = attenuation factor based on mob level and player level
b = boolean for elemental damage...