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Anyone thinking to make c++ low version source?

Discussion on Anyone thinking to make c++ low version source? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Anyone thinking to make c++ low version source?

Does anyone thinking to make a c++ source for low version?

Don't get me wrong i have nothing agenst c# its just i am only working with c++
and i want to stick with it, and i don't want to learn more then one language same time since i tried that and it made me stuck on some problems.

#offtopic
If its not conquer then that's fine if you know any p server that's working on c++
servers please let me know thx.

if anyone is thinking to make a server with c++ please let me know i will help with small stuff.
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Old 12/26/2013, 10:31   #2
 
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Quote:
Originally Posted by LordGragen. View Post
Does anyone thinking to make a c++ source for low version?

Don't get me wrong i have nothing agenst c# its just i am only working with c++
and i want to stick with it, and i don't want to learn more then one language same time since i tried that and it made me stuck on some problems.

#offtopic
If its not conquer then that's fine if you know any p server that's working on c++
servers please let me know thx.

if anyone is thinking to make a server with c++ please let me know i will help with small stuff.
Why dont you just take a released source and work on it? There are quite a few c++ ones out. Search.
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Old 12/26/2013, 10:40   #3
 
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well yah i thought of that before making this thread.

i was going to use fangs source but last time when i was talking to him he advice me to not since i am not sure what was wrong with it.

i think there was 2 more and they are not good if i remember.
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Old 12/26/2013, 10:53   #4
 
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there is a C++ version of the first Hybrid's source, shouldn't be bad as reference.. i don't know, it could be useful for you
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Old 12/26/2013, 11:44   #5


 
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Use Fang`s C++ source or bone`s, avoid the "Hybrid" source, it`s networking model doesn`t scale really well. Bone uses cross-platform sockets with a select based approach (or not? anyhow multiplexing is done without IOCP that`s for sure), Fang uses Win32 with IOCP (if I recall them correctly). Should be enough to get you started.
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Old 12/26/2013, 12:06   #6
 
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I remember CptSky said Fangs is better then bone's but not sure. well will see i hope someone make one next year XD
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Old 12/26/2013, 15:06   #7


 
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Bone's is an awful reference, avoid it.
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Old 12/26/2013, 15:42   #8
 
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Bone's is an awful reference, avoid it.
Noted, Thank you.
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Old 12/26/2013, 17:41   #9


 
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Bone's is an awful reference. Fang's one is better, but not cross-platform and heavily uses the WinAPI if I remember correctly. Hybrid's one, I've never really checked, but I don't think it was released to be used...

There is no really good base in C++.

Btw. I was working on a C++ emulator for EoF, but as I just don't have much time, I'm working on a fork of the source for CO2 (5065). It won't have much features. The socket system is based on QTcpSocket and the MySQL system on QSqlDatabase. QSqlDatabase doesn't work really with a thread-pool (it's **** to implement), and I don't know for QTcpSocket. I don't know how it will scale, but for the rest, it should be good. I should be able to port everything to CO2 for mid-january.
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Old 12/26/2013, 21:15   #10
 
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I might remake my Conquer++ source to be slightly more stable. I just need to change the project type and design a new software model for it, though I don't know how much time that will take me or if I'll be up to the challenge. First, I want to finish the open-source C# project I'm working on. Then, if I'm up to it, I'll redesign Conquer++. Regarding QTcpSocket, I believe it is asynchronous in design (Linux design for sockets - not Windows). I'm no expert in QT though.
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