Been messing with the impulse 5165 source and when mounted on a steed running around town you seem to get stuck when running near npc's causing screen to reload untill you try move somewhere else, occasionally happens when your close to a map boundary also. Anyone know what might be causing this issue?
For getting stuck on scenery, one of the problems might be that scene files are loaded in upside-down (they were when I reviewed his 5180 private source). With NPCs, it might be that the server is allocating more tiles around that NPC than it actually requires. Another problem with his source was that steeds were programmed incorrectly. They don't have just 8 directions in which they can move in.
Sorry about the quality, the picture is really old when I just started programming. It should be able to at least illustrate why it's 24 directions and how you can change your handler to work with this.
Thanks diddnt know about those 3 things, You were right scene and steed directions were incorrect, Have sorted the 2 out but it hasent made a difference, The space allocated round an npc seems to be just 1 space all round them which is correct i think? Uploaded a small video showing both town npc sticking and then map boundary sticking.
Seeing your video now, I see that you're using the horse to walk around the NPCs. Your horse walking calculations are still wrong. What exactly are these fixes you made?
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But everytime i open the console i get this:
System.OverflowException: Valor demasiado grande o demasiado pequeño para un byt
e sin firmar.
en System.Convert.ToByte(UInt32 value)
en COServer_Project.NPCs.SpawnAllNPCs() en C:\Documents and Settings\Administ
rador\Escritorio\DropDead Source\DropDead Source...